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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Thryx, the Sudden Storm
Legendary Creature — Elemental Giant
Flash
Flying
Spells you cast with converted mana cost 5 or greater cost less to cast and can't be countered.
KongMing on Imoti Cascade V3
2 months ago
Thanks for calling on me! I'll give you a little pile of recommendations here, take in mind your pod, budget, and playstyle as you consider these.
On finishing out the game at Haste speed, Concordant Crossroads is a reliable way to do that in Green. The downside is you might Cascade into it and give your opponents Haste and make it targetable before you've reached critical mass. Crashing Drawbridge is a more one-sided creature version of this - nice Haste enabler but has some definite downsides, it's very vulnerable to removal being an Artifact Creature, and it has summoning sickness itself.
Brinelin, the Moon Kraken could be useful for removing problematic blockers or combo pieces, to clear the way for you to get more damage in sooner. Repeatible removal like this can also be very demoralizing for opponents.
Also, this deck might have a use for the spell Time Stop, to end a problematic opponent's turn on their upkeep while ramping or generating a body that you can swing with on your next turn. Pretty good deal.
Have you thought about adding Krosan Drover for ramp? It would reduce the value of ~14 cards. There's also Thryx, the Sudden Storm. Might even want to consider Zendikar Resurgent for ramp and card replacement. Thunderous Snapper and Up the Beanstalk also give great card replacement, especially if you Cascade into a MC>4 spell.
Thunderfoot Baloth will allow you to finish out the game faster with its Trample and +2/+2 anthem effects. Craterhoof Behemoth is another example of this. In this deck, Shark Typhoon will generate big evasive bodies that can rack up damage fast.
Once you get some Cascade online, the card Selective Memory could be used to thin your deck of the nonland cards you don't need, so your Cascades are always hitting big stuff (or whatever you need in that game at that moment.)
A huge gas piece you are missing here is Scroll Rack. You can use this card to literally stack your deck with the cards you want to Cascade into, in order. So if you're going to cast an 8-drop from hand, use Scroll Rack to put your 7- and 6-drops down in that order, get two free and predictable casts.
Speaking of explosive Cascades, have you considered Jadzi, Oracle of Arcavios Flip? She and Imoti could have some pretty devastating chains. If you ignore all my other suggestions and add only one card, make it Scroll Rack - if you add a second, make it Jadzi.
bhst5019 on Cost Reduction Cards
5 months ago
Hey, Found a couple others not on the list. Figured I would help update it. I did not do any of the ones for the new set. Since I was looking for a few cost reduction spells.
Equipment Bureau Headmaster
Card Name Cheering Fanatic
Creature 5+ Thryx, the Sudden Storm
thefiresoflurve on [Needs Trimming] Blue Fliers Budget EDH
1 year ago
Hey there!
I would go for slimming down each category, rather than just creatures/control.
Some low drop creatures can be worth running in the right context, but some of yours can probably be cut: turns 1-2, I'd much rather be casting things like Ponder or Brainstorm to prepare for future turns than drop a Faerie Seer which isn't terribly impactful. Some of your low CMC creatures can stay, like Cloudfin Raptor which is an absolute beast, but if I were you I'd just playtest some of them and see what you like best.
There's no such thing as "too much card draw", as long as you don't deck out or die due to not doing other things that actually win you the game. A good thing to do in blue is make sure your card draw spells are instants, so you can hold up mana for a counterspell if you need it, then if your opponents change phases to their end steps without doing anything crazy, you can cast a Brainstorm / Deliberate.
Draining Whelk can be really good, depending on what you counter. It's a 6 drop Counterspell & 4/4 + flier in one card slot. Only downside is the steep CMC.
Some things you could trim: Wingspan Mentor - a bit slow and win-more: if you have enough creatures out for its counters to matter, you were probably dealing good damage without it.
Charix, the Raging Isle - same CMC as your commander, so you'll probably want to cast your commander instead 9/10 times you draw it.
Floodgate - as above, also you have better control options.
Sludge Monster - slow, not quite a fit here.
Thryx, the Sudden Storm - a bit better of a fit, but still not quite worth it.
Windstorm Drake - small toughness boost is not worth the cost.
Sphinx of Jwar Isle - sometimes it can be nice to know what's coming up next in your library, but this isn't worth the cost and top deck manipulation doesn't really have much synergy here.
You could cut a few of your worse counterspells: Intervene, Crypsis, Nullify.
lastly, with your average CMC, I think you could comfortably cut 4-5 Islands.
Hope that helps. Sorry for the wall of text, but I wanted to explain some of my reasoning on cuts and such.
GL, HF!
KongMing on Unesh Sphinx Tribal
1 year ago
Maybe you could take advantage of the Changeling mechanic a bit. Stuff like Birthing Boughs and Maskwood Nexus (so you can make an ETB at Instant Speed). Bloodline Pretender gives you a slow build if cast early, and only costs if Unesh is already on the field.
Sphinx Ambassador is a card that can make people ragequit on the spot, especially with all the counterspell backup you have. Stormtide Leviathan is terrible in most decks, but amazing in this one.
Also, with all the ETB abilities you have here, I really recommend Ghostly Flicker, Displace, and Illusionist's Stratagem because they give your sphinxes some evasion while also doubling up on their ETBs.
A bit more reduction could really do you well. Maybe Warden of Evos Isle and/or Thryx, the Sudden Storm?
mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!
2 years ago
I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.
I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.
I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic
If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.
Epicurus on Card creation challenge
3 years ago
There are a lot of white giants, and a lot of blue giants, but there are literally zero Azorius giants (unless you count Jotun Owl Keeper, but that's pushing it). Therefore, completing the first challenge, by definition, completes the second...
Felfignor, Colossus of the East Gate
Legendary Creature - Giant Soldier
Ward
Whenever ~ attacks alone, no more than one creature may block this turn
~ may block 2 additional creatures each combat
8/11
Ok, so, first of all, I have no idea what the "East Gate" is. It just sounded good.
Second, oh my God this guy.
He's not a tribal lord, but pairs very well with Thryx, the Sudden Storm, Oathsworn Giant, and Favor of the Mighty. Furthermore, Azorius is very well suited for Voltron, especially in a midrange build.
Sorry, I'm kinda proud of this guy. He's an absolute Timmy card, that begs for Johnny to break.
Triple ninja'd, but I don't care. See the many challenges above, and try to figure out what it is that you're supposed to do next. I'm gonna go cook dinner. Chicken alfredo with garlic rolls. Enjoy your night.
Temur_Frontier on Giants - Version 3
3 years ago
Any reason all your basics aren't snow-covered? Also the giants you're running all look pretty great aside from the commons, but the non-giant creatures could use some work. Tbh, with some of your other tribal elements like Battle of Frost and Fire and Reflections of Littjara , why not scrap the wizards that aren't providing much, and go almost full giant tribal? Thryx, the Sudden Storm and Stinkdrinker Daredevil could certainly use a home in this deck, I feel. Thundercloud Shaman would be huge. Borderland Behemoth could be a win condition, but just remember to assign at least 1 point of trample damage/excess damage to the blocker in order to get the card draw.
If you're looking for more giants, search up "giants" in Gatherer, or look at what EDHREC says about your commander: https://edhrec.com/commanders/aegar-the-freezing-flame
TheVectornaut on Heaven's Song
3 years ago
Without the need to champion an elemental anymore, you probably also don't need some of the weaker elementals like Cloudkin Seer and Squall Drifter . I do think cutting the big guy was a good idea since he isn't that impactful, but it does feel a shame to not have something Thryx, the Sudden Storm is trying to help bring in. Windreader Sphinx was the first card that came to my mind as a big creature that works well in flying tribal. There's also Zetalpa, Primal Dawn if you just want something exceedingly big and dumb. Finally, Celestial Archon could be a decent beater that also triggers Archon of Sun's Grace . On the subject of the Archon, Riptide Chimera seems like it could be a great partner to guarantee at least one pegasus every turn. Plus, it also lets you start your sagas from the beginning instead of needing to sacrifice them while getting even more buffs off Celestial Ancient .
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