Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Riptide Chimera
Enchantment Creature — Chimera
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Kazierts on Trigger Blue
1 year ago
I'm not very well versed in Pioneer and haven't played mill in a while, so take what I say with a grain of salt.
First things first, going over 60 cards is almost never a good thing.
About the cards themselves, here's a few things:
-
I would suggest Fabled Passage but I'm not entirely sure that would be within you budget. The more fetchlands the better. Ruin Crab is a house.
-
I really, really don't like Riddleform. It's very conditional and you kinda don't want to even consider winning with combat damage when playing mill. However, as I did in your other deck, I'll try to suggest things that work with your playstyle, even if I disagree. In this case, I have to say Riptide Chimera is better in every aspect. It's always a creature, has a bigger body and synergizes better with the constellation theme, since you can bounce things to redraw and remill every turn.
-
I'm not a huge fan of the cards you added for card draw. I see them as a bit too slow and innefective. From a quick search on Scryfall I have a few cards I believe you should consider. Wizard Class does basically the same as Font of Fortunes, but has better late game potential, especially considering you like having an alternative wincondition. Another thing I'd consider is Hard Cover. I know this seems very suspect, but hear me out. You want cheap enchantments to trigger constelation, which this is. You want card draw to see more cards in your deck, which this does. Additionaly, it increases the toughness of your creatures, enabling better blocks against more aggressive decks. Maybe The Modern Age Flip would be good, as it draws you cards and blinks itself, triggering constellation again. There are also enchantments that mill your opponents as you draw cards, such as Psychic Corrosion, Sphinx's Tutelage and Teferi's Tutelage, though I don't think that's the route you want to take with this deck. I know this paragraph is huge enough already, but I just have one more suggestion that's not already in the deck, which is Inventive Iteration Flip. It's interactions against the opponent and, when it flips, can prevent your opponent from casting certain spells.
-
I honestly think you should just max out on Mirrormade given you can use it to copy Drowned Secrets and Fraying Sanity.
-
Lastly, because I'm aware I write things almost the size of an article, Into the Story could be something to have in your mind, but not necessarily run.
To reiterate, I don't have a lot of knowledge when it comes to Pioneer, so a lot of the things I've said can be wrong. This is just my opinion based on a little bit of mill I've played on some quick searches on Scryfall. Hope this proves useful to you.
SynergyBuild on Solemnity replacement
2 years ago
I personally enjoy the follow, lesser known combos:
Living Plane or/and Humility + Night of Souls' Betrayal or if you are okay with an enchantment creature, Doomwake Giant
Solemnity + Decree of Silence is another solemnity equivalent to Phyrexian Unlife/Nine Lives
While it does involve a creature, it is an entirely enchantment-based: Second Chance + Shimmerwing Chimera/Riptide Chimera
While it's a three card combo for infinite (Paradox Haze being needed), doubling your turns is strong too, Starfield of Nyx+Second Chance works well.
Also if you need an enchantment way to get to that life total for the Second Chance combos, Necropotence is great, Greed is fine, and Form of the Dragon
Hermetic Study and equivalent variants on it have a ton of enchantment combos, but they mostly require some creature, to use Curiosity, Keen Sense, Ophidian Eye, Snake Umbra, and my favorite combes as Sigil of Sleep or Charisma, and you can use Pemmin's Aura/Freed from the Real.
Staples like Squirrel Nest/Bitterblossom variants with Contamination are easy to slap together as long as you don't mind the downside!
TheVectornaut on Heaven's Song
2 years ago
Without the need to champion an elemental anymore, you probably also don't need some of the weaker elementals like Cloudkin Seer and Squall Drifter . I do think cutting the big guy was a good idea since he isn't that impactful, but it does feel a shame to not have something Thryx, the Sudden Storm is trying to help bring in. Windreader Sphinx was the first card that came to my mind as a big creature that works well in flying tribal. There's also Zetalpa, Primal Dawn if you just want something exceedingly big and dumb. Finally, Celestial Archon could be a decent beater that also triggers Archon of Sun's Grace . On the subject of the Archon, Riptide Chimera seems like it could be a great partner to guarantee at least one pegasus every turn. Plus, it also lets you start your sagas from the beginning instead of needing to sacrifice them while getting even more buffs off Celestial Ancient .
KayneMarco on Not Another Zur Deck
3 years ago
I’ve got some enchantment combos for you to consider.
-
First off is one that ain’t a combo but it will protect Zur immensely: Diplomatic Immunity will make him untargetable.
-
Aqueous Form to protect Zur from dying do being blocked.
-
Next are some combos that will keep you from dying by damage. First one is Rest in Peace + Energy Field
-
2nd: Necropotence + Solitary Confinement
-
3rd: Solemnity + Phyrexian Unlife
-
This one will get you infinite turns. Second Chance + Riptide Chimera . Just use Necropotence to get your life to under 5 then stack the triggers to have the chimera return Second Chance to your hand in response to sacking second chance and then during your turn recast second chance then rinse and repeat every turn. I’ve checked with judges on this one and they told me this works.
-
Greater Auramancy + Copy Enchantment copying the auramancy to have all your enchantments be untargetable including the auramancy. Just save a counterspell or two to protect against mass removal spells.
Best thing is that everyone of these cards can be Zur’d out.
Omniscience_is_life on Alela jank help
3 years ago
Blood Clock, Cache Raiders, Complex Automaton, Esperzoa, Mark of Eviction, Riptide Chimera, Shimmerwing Chimera, and Umbilicus
shadow63 on Orzhov Doom Pact by fartak
3 years ago
The deck seems really slow. I'd suggest adding blue for Opt and other card draw. Also if you add blue you can use Riptide Chimera
Alkadron on Pauper EDH Deck Compendium
3 years ago
I got some new stuff!
Riptide Chimera as the commander of the PDH(U) Bouncy Auras deck.
Hateful Eidolon as the commander of the PDH(B) - She mostly hates your creatures deck.
Have (2) | ajmcnulty , SunshineDynamo |
Want (0) |