Riptide Chimera


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Riptide Chimera

Enchantment Creature — Chimera


At the beginning of your upkeep, return an enchantment you control to its owner's hand.

Riptide Chimera Discussion

I_L_foxes on acid trip

6 months ago

Thanks for the feedback, Epochalyptic! On Riptide Chimera , it's flavour text applies indeed, but why floodtide serpent? I personally think it would mess up my curve a little, I don't want too many fivedrops and it's just a 4/4 without evasion as well... I can't really think of anything I'd find worth taking out, though obviously, I'm still open to any suggestions at all. What should I take out accordingly to you for Floodtide Serpent ?

Epochalyptic on acid trip

6 months ago

What about Floodtide Serpent ? Too bad you can't have a Riptide Chimera

aef823 on Confuson fuuu-

7 months ago

Darth_Savage while I agree Riptide Chimera would be a better creature to use, I'm mainly using Drake Familiar because it has 2 CMC, to proc Claim. So I can fetch it when it goes to the graveyard if needed.

Glimpse the Unthinkable might be good at a burn mill deck, but the 1->3 CMC to card ratio from Startled Awake  Flip comes close to the 1->5 ratio from glimpse, and it works as a creature on the graveyard, albeit a way overpriced one, but the option is at least there.

What I'm doing is that mill is the backup plan just in case my opponent heals more than I damage. The main plan is to lower life, while using things like Pristine Talisman/Sun Droplet/Dragon's Claw ETB life gain while using bounce duals from lands to facetank hits or stock up on life, etc.

The choice was either to get basic lands or remove artifact fetching from my lands, besides, barely anyone uses land removal.

Darth_Savage on Confuson fuuu-

7 months ago

First, apologies, I linked to the wrong deck, this is the deck I made and meant to link -> Grixis toolbox, though the wrong deck did feature the right card Disciple of Deceit.

Now, some pointers:

Darth_Savage on Death by Tree

7 months ago

I messed with a similar idea at one point Enchanted Trees, I went a different route though, enchantment heavy and using Semblance Anvil as a cost reduction via enchantment creatures like Riptide Chimera for Triskaidekaphobia and Tree of Perdition. I suspect this will always be a casual play, since the key cards cost 4 and the anvil is probably too costly when the win cons don't impact the board the turn they are played.

KayneMarco on Zur's Altar of dementia

7 months ago

Well, I offered a couple ideas at the top of the thread but at the time you were still trying to thin the deck down to 100. I’ll give you a bunch more ideas now:

  • Rest in Peace + Energy Field or Web of Inertia. I ran this combo for quite awhile in my Zur deck till I discovered the solemnity/glen elendra/kithkin spellduster combos. After that I had to find a different immortality combo so I could have a graveyard. That led me to...
  • Phyrexian Unlife + Solemnity makes it so you can’t die either. Coupled with Necropotence you can pay all your life to put most of your library in your hand in one shot. Speaking of Necropotence...
  • Necropotence + Zur's Weirding is a combo that will lock your opponents down by denying them acces to their libraries. You just pay the life to make them discard every card they draw. The way you get enough life to keep paying the life is Venser's Journal. And opponents can’t force you to discard squat because of Necropotence. You aren’t actually drawing cards.
  • Riptide Chimera + Second Chance: this gives you infinite turns or enough to setup what you want. Just pay your life down to less than 5 with Necropotence to start this combo. Just put second chance’s ability on the stack then return it to your hand with the chimera before it is sacrificed. I have checked with judges on this combo and according to them it does work.
  • Eidolon of Rhetoric or Arcane Laboratory + Riptide Chimera stops your opponents from playing multiple spells per turn but lets you cast as many as you want during your turn. And with your Grand Abolisher opponents wont be able to do anything about it.
  • Eidolon of Rhetoric or Arcane Laboratory + Jace, Unraveler of Secrets: get to Jace’s ult and opponents are screwed the rest of the game.

If you use the Enchanted Evening, Greater Auramancy, Copy Enchantment combo I mentioned at the top of this comment thread then the only thing opponents can do to stop any of the above combos is use board wipes but with Glen Elendra and Solemnity that won’t be possible. Would also be a good idea to run at least 12 counterspells to protect against anything else they might be able to do. Also use a bunch of tutors to grab combo pieces that you are unable to Zur out. Plea for Guidance is a good one since you can grab 2 in one shot. Hope these ideas help you out. Good Luck.

Chasmolinker on Trial and Error

8 months ago

Semblance Anvil seems like your golden ticket to consistency. Play-set it over 2 Riptide Chimera.

KayneMarco on Y'all got any more of that Zur?

8 months ago

Also check out Riptide Chimera. This can bounce your arcane laboratory back to your hand during your upkeep so you can cast all the spells you want during your turn then just recast it during your 2nd main and your opponents are still stuck at one per turn. Rinse and repeat. Best part is that the chimera can be zured out.

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