Scry 2, then draw a card.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Deliberate Discussion

Grubbernaut on Impending Horrors

2 months ago

I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption  Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.

I also think 3x Spell Pierce seems high - Negate or maybe Neutralize could be better. Curious Homunculus  Flip also benefits more with extra spells with colorless in their cost.

Also: since Anticipate doesn't trigger Chasm Skulker , it may be worth swapping for Deliberate or one of the other mentioned draw spells.

I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.

I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.

Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy  Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.

I want mono U to work in pioneer, so I love this. Cheers!

awalloftext on Mistakes Into Miracles: God-Eternal Kefnet

2 months ago

Coward_Token - Opt is here! Best off-turn Kefnet trigger in the deck, haha - would never remove it.

Goal with Multiple Choice is to always hit mode 4 off Kefnet. Most likely play after that is just to cycle it with the first mode. Worst case scenario, hit it on mode 4 again.

Cavalier of Gales has absolutely overperformed - here's the thing about about this deck: Brainstorm and Dream Cache are super important for setting up loops, but even then are obviously great as single cast to get the right stuff on the top of your library - or even dig for Kefnet if he dies. Cavalier can do that too, but as a second Brainstorm effect, he can put Brainstorm or Dream Cache back on top of the library (if I tutored for them or drew them while Kefnet was offline), setting up a new loop. I'd call him a "pet" card for me for this deck.

You're probably right about Wasteland . I don't think I can squeeze in another colorless, so I'll probably swap it back at some point. Just testing out some new stuff for now!

I might swap Deliberate for Telling Time honestly. Telling is one of my favorite cheap blue spells but it also doesn't have as much synergy with Kefnet because it doesn't draw cards.

Coward_Token on Mistakes Into Miracles: God-Eternal Kefnet

2 months ago

I'm guessing the addition Multiple Choice over something simple like Opt or Deliberate is because it's less of a dead flip with Kefnet? Mode 2 & 3 just seem so underwhelming.

Has Cavalier of Gales overperformed in your experience? It seems kind of expensive for a non-Instant/Sorcery value card. I also feel like cutting Wasteland , your only land hate as far as I can tell, is risky. I'm guessing you got Hall of Oracles for commander damage support, so I'd suggesting undoing the Wasteland/Hall swap and instead cut the Cavalier in favor of Runechanter's Pike again

Resculpt is obviously a thing

multimedia on Kalamax Kopy

4 months ago

Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.

Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet  Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.

If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.

More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.

Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.

Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.

With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.

I offer more advice in another comment about how you could add more complexity to your deck with Forks.

Sorin_Markov_1947 on 40 clicks to get through the Victory screen

4 months ago

It's probably the same deck! The only real difference is the inclusion of the draw spells, mainly See the Truth , and Deliberate over Thrill of Possibility .

I got the list from someone I played in the play queue on Arena, then made a few edits like Deliberate > Thrill (you don't really need help discarding Open). They probably got it from LVD, if I had to guess.

ShiltonCDXX on Teferi's Krakens

7 months ago

Hey man I am currently testing a version of this kind of deck.

I would suggest maybe removing Tome Raider for Omen of the Sea or Deliberate if you have either.

Shark Typhoon can also fit very well in these decks if you have any.

If you have any Fae of Wishes they allow you to turn your sideboard into a more situational washboard, basically giving you a 75 card deck.

Good luck man, hope these suggestions help. I look forward to seeing the evolution.

Zackary on Breeches & Malcolm enter a bar...

8 months ago

I was wondering if you thought about using any of these; Impulse, Quiet Speculation, Deliberate, Careful Study,Tolarian Winds .

Murphy77 on Mono blue mill deck

11 months ago

Into the Story seems like an excellent late game card, but might slow down play early on. Glacial Grasp could replace 1, or 2 Into the Story.

Confounding Conundrum is very much a side-deck card. It is not likely that most of your opponents will be drawing and playing an extra land per turn. I like the idea of Keep Safe to counter your opponents effects that could slow you down, while drawing cards to trigger Teferi's Tutelage.

Merfolk Secretkeeper relies on effects that return it to your hand so that you can replay Venture Deeper and Merfolk Windrobber also seems like a rather weak and situational card. I like the idea of cards like Facet Reader and Teferi's Protege to trigger extra card draws and extra mill from Teferi's Tutelage.

Other cards that I would consider (and maybe put in a side-board) are Chilling Trap, Deliberate and Field Research

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