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Fierce Witchstalker and Wicked Wolf are both excellent ELD wolves. Then, add more green mana, and I think cut Woodland Champion , who isn't doing a lot for you. Leyline of Sanctity also doesn't fit the gameplan. If you have it, put it in the sideboard.
October 18, 2019 10:16 a.m.
I've thought about using Oko just because he's so good (and he gives me some combat options which is where this deck is lacking), but he just doesn't fit with the theme of the deck. I could be talked into adding him though.
October 18, 2019 10:05 a.m.
Wicked Wolf is a very good card for food decks, since you basically get a 3/3 that can be buffed with food and a fight spell for 4 mana, so add more of him. Trail of Crumbs is decent. Honestly, you need to have an additional theme with your deck. Food is fine, but you either need to add black or have an additional focus (like ramp) or you won't be able to fill your deck with cards that match your focus.
October 17, 2019 9:59 p.m.
I questioned Loch Dragon too, and I'll give you my stance on it but I think it depends what you want that slot to do.
Loch dragon is not a good card just from its stats. 3/2 even with flying for 4 mana is not great, and most of the time it won't be on the battlefield with Sarkhan (and if it is it'll be late enough in the game that'll only be an inconvenience to attack through), but the looting effect is very nice since it will trigger several times with only one dragon. You have other card filters in your deck as well, but like I said it depends on where you want this deck to go.
The major weakness with Spark Double is that you have to have another planeswalker (or really a creature works too) out for it to work. Keeping planeswalkers on the field without a good creature base is a hard thing to do, and is most often why superfriends decks lose. Getting a second Sarkhan out is great (or even better, get another Nicky B for that ultimate throw-down), but you have to have the first one down for long enough before you can do that.
They both have their strengths and weaknesses, so think about it and maybe do some playtesting. Another point in favor of The Copy Guy is what you mentioned about your mana base. Black mana enables a lot of your early-game plays, so that dragon is getting delayed almost for sure, whereas Spark Double can come in even on turn four if you want to copy one of your three-drops.
October 17, 2019 2:51 p.m.
October 17, 2019 12:25 p.m.
Never heard of a group hug deck before, but I love it. I'll never be a neighsayer again.
I like games that have politics in them, so if I ever get into commander, this'll be the kind of deck I'll do it with. Problem is, this only works once, because after the first time people will be like "Okay, this guy really is a threat, let's kill him". Guess that's why you have things like Ghostly Prison .
October 17, 2019 12:22 p.m.
Not if you don't get the right card in your hand by turn 4-5. Don't get me wrong, I'm not bashing this deck, I just think that Oathbreaker is a little more broken than the other formats because there are a few dozen versions of this deck out there, and no great way to deal with them that I've seen.
October 17, 2019 12:02 p.m.
Why Ugin ? I've seen him in almost every Fires deck and he doesn't seem to do much. To me, he's a six-mana kill spell.
October 16, 2019 5:17 p.m.
Nope! It's a great card! The drawback is that on turn two it's not a great card. Once you get to about turn 4-5 though, it becomes "Destroy any creature or counter any spell" for two mana. Earlier if you combine it with Ashiok , or even Enter the God-Eternals . Just don't count on it for early shenanigans.
October 16, 2019 5:09 p.m.
By the way, my non-Jeskai (I added green) Fires deck is here:
October 16, 2019 3:06 p.m.
Torbran doesn't need to be out turn 4, but even later it might be hard to get 3 red mana symbols. I suppose it's possible since you need 2 early anyway, just think about how often he's going to be a dead-draw vs a card that helps you out. To replace him... I like Kasmina, Enigmatic Mentor for this archetype, because it gives my planeswalkers a little more protection from things like Swift End , which is in almost any deck that contains black. You might also just take a look at Spark Double or Revenge of Ravens . Another staple of Jeskai Fires decks is Enter the God-Eternals , which is removal + a little lifegain + beefy blocker.
The Elderspell I think goes in the sideboard if your only use for it is to kill enemy planeswalkers, because there aren't a lot of decks that rely heavily enough on planeswalkers for you to use it in maindeck. Another strategy though, is to suicide your own planeswalkers to build up another planeswalker. Depends on your strategy.
October 16, 2019 3:04 p.m.
Yeeah, sorry bub but this just doesn't have what it takes to be competitive. There aren't really any high-power cards for the life-gain archetype. If you intend to play this, you definitely need some Ajani's Pridemate s.
October 16, 2019 2:19 p.m.
A route a lot of people go with this is Jeskai, rather than Grixis, and add in such cards as Deafening Clarion , Time Wipe , etc. I like this version though. Most of my comments have to do with your mana base rather than your actual deck.
First, Torbran, Thane of Red Fell is not a good fit for this deck. It'd be hard to cast him turn 4 in a two-color deck, let alone a three-color deck. He really belongs in mono-red.
Second, Lotus Field is a good card despite the fact that it's underused, but the drawback in it is that it requires you to play it turn 3 or later, and only gives you mana of one color. It's going to make it hard to play the colors you need at the right times. I'd recommend replacing it with more Fabled Passage s, which is a key card for three-color in this meta.
I'd encourage you to check out Jeskai Fires decks, because while they go for a different way of getting to the win-con and a different mana base, the cards people have put in have helped hone the meta.
October 16, 2019 2:17 p.m.
This is why oathbreaker isn't popular. This deck right here. The self-mill-because-you-can-win-turn-4-everytime deck.
October 16, 2019 12:08 p.m.
You need some form of evasion/protection/trample on woodland champion. Decks that rely on one big creature to win them the game almost always lose, because removal/chump blocking/counterspells are all too common and too hard to deal with for only one viable creature. I'd also suggest cutting a few Gingerbread Cabin s. Leave some in for the extra food, but with 4 you're going to have a tapped land most of the time.
October 15, 2019 6:22 p.m.
After diving into the mono-red aggro a little more, I very much question Experimental Frenzy . It's almost always going to be a dead-draw, and it's a whopping four mana! For an aggro deck in this meta, four mana drops need to be massive win-cons or something akin to a board-wipe.
October 15, 2019 11:53 a.m.
Given the successful playtesting that seems to have occurred, I really can't criticize this deck too much, but you seem to be placing a lot of trust in your counterspells, which are only 1/10th of your deck. Many archetypes have several copies of various win-cons (which is why those archetypes win) and will simply run you out of counterspells. Simic flash plays far more counters, and one of the biggest problems? Not having enough/early enough counterspells.
I do really like this deck though, it's well-made. +1
October 15, 2019 10:51 a.m.
I suppose it's a little hypocritical of me to say you should toss Sunder Shaman because you can't meet the mana requirements and then suggest Yorvo, Lord of Garenbrig .... Just be careful about using either.
October 14, 2019 3:10 p.m.
This is actually one of the first giant decks I've seen, despite the clear upsides to making them. There are also clear downsides to a giant deck. The first being that you're slow, since giants are by nature big creatures. You need some more ramp, like Arboreal Grazer . You aren't playing simic colors, which is where all the good ramp is, but you should take efforts to be able to get those giants down by T3-4.
Second, Once Upon a Time is not a card that fits into every green deck. If your big win-cons are specific creatures or a specific land, it's a good card to have, but in this one you're just wasting card advantage and a card slot. It's still a good card, but you're only going to have it free one time in half your games at most, and the rest of the time it's an over-costed Commune with Dinosaurs .
And lastly, Sunder Shaman . Great card, powerful 4-drop, but it's not going to work for this deck. Two each of two colors on turn 4 is hard in a dual-color deck, and nearly impossible in tri-color. It's extra-hard because you want cast off on the next turn, which requires 2 of your third color. You'd have to have at least one paradise druid to pull this off, and that's a lot of uncertainty.
To replace these cards, I'd recommend taking a look at Outmuscle (a situationally good fight spell), Yorvo, Lord of Garenbrig (a very good addition to this deck, but you won't get him T3 like ever so he's going to be a T4-6 play), Barge In (a cheap way to give your giants trample and boost), and then test/take a look at these: The Great Henge , Domri, Anarch of Bolas , Kiora, Behemoth Beckoner , Bolt Bend , and Return of the Wildspeaker .
October 14, 2019 2:29 p.m.
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