Draining Whelk

Draining Whelk

Creature — Illusion

Flash (You may play this spell any time you could play an instant.)

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

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Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Draining Whelk Discussion

Last_Laugh on Animar the Elemental Beast Bird Octopus Elk Spider

3 months ago

Animar's main thing is if you can get an ability on a creature, run it over the spell version so Animar gets a counter and provides a discount.

Stratus Dancer, Glen Elendra Archmage, Siren Stormtamer, and Draining Whelk over most counterspells (Stubborn Denial is a good spell version here).

Soul of the Harvest and Tishana, Voice of Thunder for card draw.

Sakura-Tribe Elder, Beastcaller Savant (immediately pays for itself due to haste), Wild Cantor (turn 2 Animar), and Cloud of Faeries type cards for ramp.

Red typically adds haste enablers. Ogre Battledriver, Urabrask the Hidden, and Maelstrom Wanderer are your best bets. The rest of what red offers ranges from Imperial Recruiter to Dockside Extortionist to Stalking Vengeance (a hilarious clone target... I've had 4 copies at once before)

Feel free to check out my list for ideas. It's more of a competitive combo list at this point but there's plenty of cards that translate to aggro. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Suns_Champion on Dana's Tribe | Kinnan, Bonder Prodigy

4 months ago

Hey there! This is a solid list, and the custom categories are great! I have little to add here, besides some minor qualms. Well done.

Not convinced by:

Nullmage Shepherd might be better as just a Krosan Grip, since it's sorta a non-bo with your strategy of tapping creatures.

Draining Whelk should really just be a Counterspell.

Thassa, Deep-Dwelling doesn't seem all that useful here. Rishkar, Peema Renegade for extra support maybe?

I'd consider the following draw options too: Collective Unconscious, Shamanic Revelation, Regal Force, Inspiring Call, Tishana, Voice of Thunder, Distant Melody

Last_Laugh on Animardrazi

4 months ago

Ok, I'm starting out with an 'I don't mean to be too critical so take this with a grain of salt'. I have suggestions for additions and cuts.

There's 2 main problems here. 1: Your mana cost is a bit high even for Animar (It's reasonable, I've seen MUCH worse but 3.5 avg. cmc or less is ideal) and 2: Your choice of/number of non-creature spells.

I'll address these out of order.

Cuts/Replacement Suggestion:

Cut: Fuel for the Cause, Mystic Confluence, and Ionize (over costed and no Animar discount) - Replacements: Stratus Dancer, Draining Whelk, and Stubborn Denial.

Cut: Mind Stone, Chromatic Lantern, Commander's Sphere, Kodama's Reach, Cultivate, and Rishkar's Expertise - Replacements: Beastcaller Savant, Rattleclaw Mystic, Sakura-Tribe Elder, Dryad of the Ilysian Grove, Cloud of Faeries, and Peregrine Drake.

Cut: Doubling Season, Jiang Yanguu, Path of Discovery, Guardian Project, - Replace: Soul of the Harvest, Primordial Sage, Tishana, Voice of Thunder, and Glimpse of Nature

I don't want to overwhelm you all at once, so let me know if you're picking up what I'm putting down. I can suggest some cuts/replacements from your creatures if you'd like. Upvotes on any of my decks are appreciated. Here's my list for ideas... Animar, Gaea's Hemorrhoid

Double0Brennan on

5 months ago

Grind I agree natures lore does seem like a good upgrade. I do want to keep liege in for now solely due to the elemental count.

multimedia Primal Surge does seem like a good win condition, and I'm definitely going to try to upgrade the mana base like you suggested over time. I do think Decimate is pretty important removal in the deck. what are your reasonings for suggesting cutting Kodama's Reach and ramp like that?

greyninja Thanks! I'll take a look at all of those (and upvote too)

Epicurus I'm definitely adding Smokebraider thanks! I used to have Omnath, Locus of Mana in but I found he didn't really synergize that well so I made him into his own deck. Draining Whelk I've been on the fence about I'm thinking about just adding counterspell, but I'm not sure.

Thanks for the advice everyone I really appreciate it!!!

Azeworai on Animar Elemental Tribal

7 months ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

Profet93 on Empress Steal Yo Shit

9 months ago

Cut Spellbook , you dont need the redundancy

Add Riptide Laboratory - Re-use snapcaster, protect arcanis and memnarch.

Cut Draining Whelk - Holding up 6 mana is a lot. Its a nice fun, pet card of mine, but I had to cut it from my steal list for efficiency.

You need more ramp. Doesn't have to be these cards specifically but Commander's Sphere , Hedron Archive are all ramp with the added benefit of card draw.

Cut Gather Specimens - Holding up a lot of mana is not what you want. Replace with interaction such as Misdirection as people will hate you targeting their commander, you can use this to redirect their removal, counter counterspells, and redirect some extra turn cards. All around good card, plus it costs less to hardcast if you are so inclined.

Quicksilver Fountain - Very powerful, can synergize with Oboro, Palace in the Clouds .

The list is a 6.5 or so out of 10 IMO. Add more ramp and cheaper interaction to ensure that you can protect your commander.

Magewright's Stone - Could be useful

Thousand-Year Elixir - Potential as well

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