Creature — Bird Mutant
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Can bioshift shift counters to a creature while it is on the stack?
- Do creatures that ETB with +1/+1 counters count as having increased power and toughness for the use of Evolve?
- How evolve works with massive blink?
- How exactly does evolve work?
- What happens when a creature with evolve enters the battlefield at the same time as another creature?
Latest Decks as Commander
Cloudfin Raptor Discussion
2 days ago
2 months ago
Modern is a very fast format, and so it’s very rare to see people playing cards above 4cmc. I would suggest trying to lower your mana curve, by dropping those cmc5 & 6 cards, and playing more stuff in the 1-2 slot.
even with the above, 20 lands feels very low. The majority of your cards require 3 mana, and without ramp I would expect such a deck to want 22-23 lands.
Some cards i can suggest that might be of interest to you:
3 months ago
Update 1 Cards Added In
Vigean Graftmage A cheap creature, with some +1/+1 syneregy, and a useful ability too. An easy add.
Cloudfin Raptor Another cheap creature that triggers Ezuri, and a flyer too. On top of that Evolve will help out too if it triggers.
Bring to Light A way of finding a flyer, a mana rock, or another creature. Not the cheapest card, but pays for itself with its ability to cast the follow up card for no mana.
Primeval Bounty Triggers Ezuri with its tokens, adds counters when non-creatures are cast, and some incidental Lifegain too? Easy add, just a shame its expensive.
Treasure Cruise In this deck the graveyard is dead space, so Delve is perfect here. More card draw is no bad thing.
Thrummingbird A cheap flyer that triggers Ezuri, and can also Proliferate too.
Hornet Queen Yes, it's a token generator, but the tokens are so very useful its worth the price. Plus triggers Ezuri too.
Sagu Mauler Potentially a finisher that can protect itself, and when it comes in as a Morph it will trigger Ezuri too. This is an experimental add to see if it works the way I hope it does.
Fathom Mage An Evolve card that adds card draw too. On top of that it triggers Ezuri, and I can never resist a foil!
Vorel of the Hull Clade Really obvious inclusion for boosting counters, and has great synergy with Ezuri.
Murkfiend Liege No they aren't counters but boosting the power of all blue and green creatures, plus having them available every turn is too tempting not to include.
Simic Manipulator Again an Evolve card and a way to make use of lots of +1/+1 counters.
Temple of Mystery Slow dual land with an additional Scry. An easy change for one of the many basics.
Yavimaya Coast Untapped dual land, foil, and allows me colourless if i don't want the pain. An easy swap for a Vivid land.
Botanical Sanctum If I need it untapped, it comes in untapped. If I can afford to wait, then well it gets played later! Again an easy upgrade on a basic.
Hinterland Harbor Again another easy swap for a Vivid land. If it comes out at the right time then it gets played untapped. If it doesn't then, well... I guess I didn't need it that badly.
Llanowar Elves More mana. Triggers Ezuri. Easy.
Animation Module Plenty of opportunity to trigger, and gives more Ezuri triggers too. Can also add more counters to other things too. Its versatility makes it an easy inclusion.
Primordial Hydra A big finisher that leans into the Counters theme.
Managorger Hydra Another creature that has the potential to grow into a large finisher, with Trample to get me there.
Skyrider Elf If I am honest this is basically a placeholder for something better, but its a flyer and also has good synergy due to convergence.
4 months ago
Some creatures to consider adding:
4 months ago
Love this deck! The theme is spot on, and it's fun to play and race along stalling things as krakens and tentacles bubble up from the deep.
I figured, there was enough scrying going on, so I replaced the Faerie Seer with a more topical Cloudfin Raptor — there's lots of large creatures making an appearance which triggers the evolve, tacking on +1/+1's, and further growing your mutated Sea-Dasher Octopus .
Still trying to figure out how to use Quicken to my advantage, and I ended up packing River's Rebuke for some reliable late-game removal that was more forgiving to my accumulated tentacle and kraken army — helped to push the final sea-creature attack through.
5 months ago
6 months ago
If you're looking for a 1-drop, Battlefield Raptor , Cloudfin Raptor , Judge's Familiar , Mausoleum Wanderer , Siren Stormtamer , and Wind Zendikon would be my shortlist of suggestions. The birds are on the weaker side but have potential in a tribal-focused build. Wanderer interacts with Dungeon Geists but is otherwise probably less useful than Stormtamer. The mutant and Zendikon have the greatest aggressive potential if you can work around their drawbacks of needing follow-up plays and being a land down, respectively.