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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
- Can bioshift shift counters to a creature while it is on the stack?
- Do creatures that ETB with +1/+1 counters count as having increased power and toughness for the use of Evolve?
- How evolve works with massive blink?
- How exactly does evolve work?
- What happens when a creature with evolve enters the battlefield at the same time as another creature?
Creature — Bird Mutant
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
zachz on Problem, Officer?
9 months ago
I love this idea.
There's a roundabout way to maneuver unwanted cards out of your way on your library, using Mindshrieker. It's at instant speed, and while you can use it for attacking/blocking, you can self-mill to cut out an unwanted card you foresaw with Index.
Having a Cloudfin Raptor would also quickly become an annoyance for your opponents, as it is an early game flyer that grows as you do, and if your opponent kills it, easy fodder for your Stitched Drake.
Quick flyers with card draw include Sage Owl, Augury Owl, and Palace Familiar. I'm suggesting a lot of birds. If you do add more birds to the deck, you can use Airborne Aid for card draw. It's a tough sell, but Monastery Flock is a higher CMC alternative to Fog Bank that benefits as a bird?
Only Instant I can think of for this would be Deluge.
Lastly this doesn't help with card draw or advantage, but Flood would control your opponent until the Leviathan showed up. Best of luck!
SithLord on Birb Storm
1 year ago
There are very few birds to be found here. Odd, because this is a tribal bird theme deck. You aren't even running Maskwood Nexus or Arcane Adaptation
So here are some birds I found that would be fun to play:
Aven Brigadier !!!!!
Whippoorwill an exile for so little the cost
Storm Crow why isn't this here?
Spire Owl cheap, but nice
Sephara, Sky's Blade this hits the field by turn 4 for 1 white mana!
Ledger Shredder badass name and badass ability
Cartographer's Hawk a fun card that empties your deck of plains
Flurry of Wings and Settle the Wreckage There is so much fun to be had
Ishai, Ojutai Dragonspeaker_ look at this scawwwwww _ Warden of Evos Isle not needed, but nice for making 5 mana birds cost less
Empyrean Eagle lord
Kangee, Sky Warden all it takes is one 1/1 bird token to scwwwaaa
Kangee, Aerie Keeper you can't run one bird and not have any feathers ay?
Shabraz, the Skyshark its a sharknado
Wingmate Roc the best wingman
High Sentinels of Arashin use your mana ramp to buff your army
Nimble Obstructionist _a tale's end _
Emeria Angel dude
wallisface on Quidditch
1 year ago
the deck is tagged as "Modern", but Brainstorm is not a modern legal card.
As lagotripha mentioned, having white in this deck doesn't help you much. I'd drop white from this deck entirely. You're currently using it for only 3 very high-mana (and quite weak) cards, so I think the deck would overall perform a lot better with just the 2 mana (even without dropping white, I don't think any of those walkers are worth running).
I would suggest running only 2-3 Strixhaven Stadium, as while your deck is built around it, most of the time it's unlikely to do anything for you other than provide a colourless mana.
You currently have 25 lands also, which is quite high, but I can see why you currently need them - because you have soo many high-cmc cards. I would suggest ditching all your planewalkers (they don't particularly help you) and Hornet Queen - this easily lets you run closer to 22 lands, which will let you be much more aggressive.
More low-costing proliferate targets should help you get more benefit from proliferating. Stuff like Cloudfin Raptor feels really strong here.
VensersJournalist on Eye In The Sky
1 year ago
After playing this deck a few times, I have some cards that I may need to replace.
Cards currently in the hot seat:
These cards in particular have proven to be underwhelming in play and I would like to replace them with either more flying synergy, more efficiently costed cards, or good enter-the-battlefield cards (to play with Venser and the Galepowder Mage). If you have any suggestions, please drop them in the comments.
wallisface on Mono-Green counters
1 year ago
The deck looks fine. There are a bunch of cards that feel too slow to run personally (most notably Gyre Sage, Swarm Shambler, Tireless Tracker, Voracious Hydra). There’re also a bunch of cards i’d be expecting a deck like this to have which appear to be missing (Pelt Collector, Rishkar, Peema Renegade, Cloudfin Raptor, Thrummingbird). So the list overall feels ok, but not as fine-tuned as it could be, imo.
As far as bad matchups, that’s where your sideboard comes in - at the moment I would suggest this is the spot that needs the most attention if you’re getting competitive.
Some sideboard cards to consider:
Void Mirror for Crashing Footfalls and Living End
fast graveyard removal. Scavenging Ooze is alright, but there are many 0-1 mana artifacts that can get the job done better. Surgical Extraction is also good.
anti-combo, I’m thinking Damping Sphere, and Dismember.
Now, the quantities of the above will depend on your own local meta, as well as how badly they scare your deck. Sideboard choices should always be focused towards your local competitive playgroup. Saying that, the above mentioned suggestions are likely to come in handy.
Other things to consider as far as good-vs-bad matchups, for your sideboard choices:
don’t worry about control, imo. You should be aiming to be fast enough to have the advantage. Saying that, do consider the likes of Veil of Summer if it’s an issue (though i would say, if it is an issue, it’s because your mainboard isn’t tuned enough).
Board wipes feel like they could pose a big threat for you
Burn, and other hyper-aggro decks are probably going to have an advantage
Saccox on Simic evolve overload
1 year ago
Hi Mtydemon,Cloudfin Raptor,Quandrix Campus,Thornwood Falls?
wallisface on Proliferating Proliferaters
1 year ago
Modern is a very fast format, and so it’s very rare to see people playing cards above 4cmc. I would suggest trying to lower your mana curve, by dropping those cmc5 & 6 cards, and playing more stuff in the 1-2 slot.
even with the above, 20 lands feels very low. The majority of your cards require 3 mana, and without ramp I would expect such a deck to want 22-23 lands.
Some cards i can suggest that might be of interest to you:
monkeyofficeboy on Ezuri, Claw in Progress
2 years ago
Update 1 Cards Added In
Vigean Graftmage A cheap creature, with some +1/+1 syneregy, and a useful ability too. An easy add.
Cloudfin Raptor Another cheap creature that triggers Ezuri, and a flyer too. On top of that Evolve will help out too if it triggers.
Bring to Light A way of finding a flyer, a mana rock, or another creature. Not the cheapest card, but pays for itself with its ability to cast the follow up card for no mana.
Primeval Bounty Triggers Ezuri with its tokens, adds counters when non-creatures are cast, and some incidental Lifegain too? Easy add, just a shame its expensive.
Treasure Cruise In this deck the graveyard is dead space, so Delve is perfect here. More card draw is no bad thing.
Thrummingbird A cheap flyer that triggers Ezuri, and can also Proliferate too.
Hornet Queen Yes, it's a token generator, but the tokens are so very useful its worth the price. Plus triggers Ezuri too.
Sagu Mauler Potentially a finisher that can protect itself, and when it comes in as a Morph it will trigger Ezuri too. This is an experimental add to see if it works the way I hope it does.
Fathom Mage An Evolve card that adds card draw too. On top of that it triggers Ezuri, and I can never resist a foil!
Vorel of the Hull Clade Really obvious inclusion for boosting counters, and has great synergy with Ezuri.
Murkfiend Liege No they aren't counters but boosting the power of all blue and green creatures, plus having them available every turn is too tempting not to include.
Simic Manipulator Again an Evolve card and a way to make use of lots of +1/+1 counters.
Temple of Mystery Slow dual land with an additional Scry. An easy change for one of the many basics.
Yavimaya Coast Untapped dual land, foil, and allows me colourless if i don't want the pain. An easy swap for a Vivid land.
Botanical Sanctum If I need it untapped, it comes in untapped. If I can afford to wait, then well it gets played later! Again an easy upgrade on a basic.
Hinterland Harbor Again another easy swap for a Vivid land. If it comes out at the right time then it gets played untapped. If it doesn't then, well... I guess I didn't need it that badly.
Llanowar Elves More mana. Triggers Ezuri. Easy.
Animation Module Plenty of opportunity to trigger, and gives more Ezuri triggers too. Can also add more counters to other things too. Its versatility makes it an easy inclusion.
Primordial Hydra A big finisher that leans into the Counters theme.
Managorger Hydra Another creature that has the potential to grow into a large finisher, with Trample to get me there.
Elvish Mystic See Llanowar Elves
Skyrider Elf If I am honest this is basically a placeholder for something better, but its a flyer and also has good synergy due to convergence.