Nevermaker

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nevermaker

Creature — Elemental

Flying

When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.

Evoke (3)(Blue) (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Maaloufler on Maggie's Pies

1 year ago

I like this deck. Reminds me of Roon of the Hidden Realm. Have you considered using Nevermaker? It can go buck wild in a deck like this.

multimedia on Lonis, Elfball Crypto Investor

2 years ago

Hey, I didn't think of that interaction with Expel and Lonis, nice tech. Nevermaker also does this effect and if you have a way to bounce it then it can be repeatable. Could pair Sabertooth with Nevermaker. I figured you hadn't included tutors other than Harbinger because wanting a lower power level, but thought I would suggest them anyways since they're so much better than those draw spells with Elves.

Snickles@EDH_only on Thassa Blinks

3 years ago

Duplicant is a great removal tool - exiling creatures in mono-blue is strong

Meteor Golem offers another removal tool as needed

Glen Elendra Archmage is a good counter tool, that is good with flicker effects but isn't dependent on them

Merfolk Trickster and Jeering Homunculus are good creature cleanup tools

Man-o'-War and Nevermaker are good all around for bounce

Orvar, the All-Form lets you clone flicker targets from instants

Nephalia Smuggler acts a backup flicker effect

Voracious Greatshark is a decent countermagic effect

Tempest Caller can lock out a dangerous opponent without needing to target specific creatures

Shipwreck Dowser is another return instant effect

Slithermuse is great for card draw, and Watcher for Tomorrow digs 4 cards deep

and finally, Overtaker becomes downright abusive if you stack the EoT triggers - you take creature's permanently

beets on

3 years ago

hey! i love elementals and love seeing your list :) if i may suggest a few changes, you seem to be pretty light on creatures for a tribal deck? 26 isn't even a third of your deck! so 1/3 of the time the only creature you'll have available is your commander..... may i suggest a few?

Nevermaker is a fantastic catch-all removal creature. not only does it hit most permanent types, it also wastes opponents' next draw.

Omnath, Locus of the Roil is a huge boon to this deck, not only because he specifically cares about elementals, but also because he can draw you cards! he's everything you could want from a card.

Ashaya, Soul of the Wild is super ramp, turning all of your creatures into mana! so you can can even bigger spells. she acts like a second Cryptolith Rite if you so choose to run it.

tutors aren't always a necessity, but i think cards like Buried Alive, Jarad's Orders, and Final Parting are good, budget fits for reanimator decks such as this!

it may not seem impressive, but Wispmare is incredible value on a card, as you can cast it for a single . then you can recurr it for more value later! i would recommend Ingot Chewer for the samw reason.

do notice that i like the lorwyn block a lot.....

i would definitely pick up the new Maskwood Nexus from kaldheim for any tribal deck!! especially since i see you don't run 25 elementals.

try to remove some of your spells with super specific mana costs. it sucks to try to cast Kaya's Wrath in a 5-color deck. even regular Wrath of God would be better.... or Fumigate if what you care about is the life gain, but that would increase your overall deck cmc, which is already 3.7.... yikes!

well i hope that whatever you decide to do, you enjoy playing this deck! let me know how it fares at ypur kitchen table! :)

Madcookie on doddlm

4 years ago

Hi, doddlm. I've looked at your Brudiclad decklist and it look solid overall, but I have a few suggestions on what can make it better. The only major thing that comes to mind is that I think you have too few big payoff cards (6) for Brudiclad to multiply and too many little token set-up cards (23). My opinion is that (little tokens)- to – (big tokens) – to – (copy effects) has to be roughly equivalent with each category having at last 10+ cards. As far as card choices go there are some that don't make enough in EDH and you might consider replacing them with something else.

What to consider to remove Show

What to consider to add: Show

Hope this answer isn't too long and you find it helpful! I'll also enable chat in case you have more questions. Cheers, mate!

Tata on

4 years ago

Your deck looks light on win-cons. Beyond the Strionic Resonator combo, the only ways to clear path to victory I see is for Agent of Treachery to steal threats. Nevermaker and Venser, Shaper Savant can win the game too I suppose, but only if you're blinking them a lot, and it's probably not enough to defeat multiple opponents quickly. Commander damage isn't particularly viable either, since everyone will try their best to kill Brago.

I'd recommend playing at least a few bigger threats that are worth blinking.

Crystal Shard is a versatile card.

I also prefer equipment over auras for Brago. There's less of a chance of losing card advantage, at least.

Strangelove on Marchesa, the Black Rose

4 years ago

@your post

Hey! I built a budget Black Rose deck and, you're right, it is hard to win! The throne mechanic can be really restrictive. I think it's important to remember Marchesa wants to be aggro. Flayer of the Hatebound is the closest you can get to combo (with Marchesa, burning people for 9 at each end step). So make an enemy... try to kill someone ASAP. Dethrone other players only if you have a way to nuke your life, on-demand +1/+1 counters, or board that can 1-2-shot someone.

You need more creatures. At least 28.

If you want to win consistently, I'd play more stax pieces like Sadistic Hypnotist , Oona's Blackguard , Noxious Toad , etc. Maybe even Specter tribal with the likes of Sedraxis Specter . You really want to slow your opponents down and secure your board; like how Boros aggro needs Armageddon .

Alternatively, run a suite of 6+ 1-2 cmc counterspells like Negate , Narset's Reversal , etc so you can defend your tempo.

Purphoros, God of the Forge wins games.

I would consider cutting...

Phyrexian Arena ... I'd rather draw more. < Slithermuse , Toothy, Imaginary Friend , etc.

Dark Prophecy ... Good card, but you're not making a lot of tokens. BBB is too restrictive for it to be worth it. < Smothering Abomination .

Black Market ... This belongs in a control deck with Exsanguinate , etc... and there are better ways of paying Marchesa's commander tax. < Revel in Riches .

Ugin, the Ineffable / Meteor Golem ... You want to avoid 5+ cmc single-target-removal. You don't have time to answer threats at the end of your curve. < Nevermaker , Boompile , Nevinyrral's Disk .

By Force ... you don't need this and Vandalblast .

Altar of Dementia ... any other engine on a stick is better.

I might add...

Plaguecrafter ... all-star.

Insurrection / Mob Rule ... wins.

Shifting Shadow ... great engine in Marchesa.

Breath of Fury ... extra combats will win.

Puppeteer Clique ... fun theft.

Grave Titan ... you might just need some pricey 1-card houses.

Curse of Stalked Prey ... ignore the Throne.

Trophy Mage ... tutor Ashnod's Altar , etc

Sidisi, Undead Vizier ... tutor.

Fleshwrither ... maybe?

Whip of Erebos ... to combo with "Pay life:" ...or some other life gain.

Good luck!

Load more
Have (3) reikitavi , oyianakis , JuneBlue58
Want (0)