Sun Quan, Lord of Wu
Legendary Creature — Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Sun Quan, Lord of Wu Discussion
2 months ago
Not only is Shared Animosity cheaper, but it stays on the board an provides the boost turn after turn.
I feel you are gambling a lot on Arcane Adaptation while it seems unnecessary to me. Most of your creatures are Pirates, and those that are not should generate enough value to disregard the tribal element. Chart a Course is a one-shot draw that could make room for repeated draw. This could free 2 spots for Reconnaissance Mission and a Bident of Thassa , both are better than Coastal Piracy.
I would cut Prosperous Pirates to make way for Malcolm, Keen-Eyed Navigator ; a potential of 3 treasures per turn is better than a one-time effect for 2 treasures.
Marionette Master is a very convoluted way of attempting to benefit from your treasures, while you should actually try to hold on to them so you can trigger Mechanized Production or Revel in Riches, making it a non-bo card. I would replace it with Archetype of Imagination (or Sun Quan, Lord of Wu if you have one, or both!) which could win you the game for the same casting cost. This also replaces your Nemesis Mask, freeing a spot for something like Cover of Darkness .
Brass's Bounty and Pirate's Pillage are also one-shot deals that could make way for more stable pieces, like Inspiring Statuary , allowing you to tap your treasures for colorless mana.
I hope I am not overwhelming you with this cascade of suggestions, hopefully some of these will be helpful to you!
9 months ago
1 year ago
Teh_Mammoth When I first compiled a list of what I wanted to include in this deck, I had nearly 200 cards, and that was without any land, haha. I can see a lot of different ways to build around Anowon, the Ruin Thief. One way is to win by milling out the opponents, which my build here is capable of, but it's not my intended endgame. As such, cards like Maddening Cacophony, of which there are many, is somewhat of a dead draw for me. I'd much rather draw more rogues, stuff that steals from other people's graveyards, or the couple creatures I have that get really big when graveyards are full. Honestly, I'm questioning including Bruvac the Grandiloquent, and only included Keening Stone as an alternate wincon in case the game goes long. In other words, it's not important to me that I mill anyone's entire library, just a lot of it.
Bloodchief Ascension was one of the last cards I cut to get it down to 99, and I did so because I didn't want to cut any more creatures, and didn't want to lose any more mana rocks. I'm still thinking about that decision.
Zareth San, the Trickster really does need to be in there, I agree. The only thing I can think to cut for it, though, is Scion of Darkness, and I'm too much of a Timmy to just let that one go. Do you think I could get away with dropping one of the basic lands for it? I've run commander decks successfully with as low as 32 lands before, so going down to 34 in this deck doesn't seem too awful. It does have a higher mana curve than I'm normally comfortable with, though.
Nighthawk Scavenger is a definite maybe, because I already feel like I need more rogues in the deck (notice Corrosive Mentor in the maybe board), but while Sun Quan, Lord of Wu would be a really funny drop, most of the rogues I'm running already have sufficient evasion.
Thanks for all the suggestions!
1 year ago
Some cards I'm looking to put into a build for this guy are:
- Bloodchief Ascension - Very nice for mill in general
- Maddening Cacophony - If we're milling people, why not try mill half of everyone at once :)
- Zareth San, the Trickster - Steals many goodies
- Disciple of Deceit - Get dead cards out of your hand and tutor for whatever you need at the same CMC
- Nighthawk Scavenger - Good chance at becoming a 8/3 flyer/dt/ll quite easily
- Sun Quan, Lord of Wu - mainly for Horsemanship memeage
1 year ago
Hello Commander_JAR, thank you for commenting!
I see where you are coming from with this suggestion. However, if my opponents have blockers, I won't amount to much with a few additional attackers. Also, as you noticed, I am running few lands in here and even use Mana Severance, so lands are bound to be few and far between in this deck, making Avenger of Zendikar a better fit for this deck: Zensunni Wanderers | Hazezon Tamar.
I prefer to use Finale of Devastation to fetch Sun Quan, Lord of Wu, turning all my dorks into unblockable attackers and ideally finish all my opponents at once.
Hope you enjoyed the deck, I invite you to use the Playtest feature and try it out. If you like it, don't be shy and Upvote!
1 year ago
This deck seems really interesting and fun to play. I like the choice of counterspells that are useful when rebound.
Dolmen Gate seems like it would be useful as a second Reconnaisance effect, both to protect Taigam and to let you attack with impunity with your tokens, especially given that Elesh Norn, Grand Cenobite appears to pretty much be your only buff effect so they're not likely to simply be able to just smash through, like you'd see in a Selesnya token deck.
Of course, I get that you want to keep a high density of instants and sorceries, so it's a tricky balance. I'd still consider putting in just a few high-ceiling anthem cards, though. Stuff like Cathars' Crusade (if you can deal with the tracking nightmare) and Call for Unity - cards with the potential to buff your guys several steps with a single card.
Or you can punish your enemies for killing Taigam with Commander's Insignia! (I kind of wish this card wasn't so weak.)
I've recently also come to understand the power of Goldnight Commander in token decks, and he'd work especially well with the rebound theme since the rebound spell will buff the guys from last turn who can now attack. A bit janky, I'll admit.
Of course, there's always the high risk, high reward Coat of Arms...
These are just sort of my gut reactions to seeing the deck, I hope they gave you something to think about at least. :)
1 year ago
Nice deck! +1. I love infect decks. I know your deck isn't expensive but I would suggest some cards like Sun Quan, Lord of Wu and Thassa, God of the Sea for more unblockable options to close the game quickly. Also for protection you can consider Cyclonic Rift. Using this card before your turn can close the game if you have enough creatures with infect.