Mavinda, Students' Advocate

Mavinda, Students' Advocate

Legendary Creature — Bird Advisor

Flying

: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate this ability only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

Mavinda, Students' Advocate Discussion

Peppofman on Boros Shitstorm Feather

4 days ago

Hi, Thank you very much for the analysis which is really very accurate and technically good. The Defiant Strike card is definitely in there, as well as individual 2-color countries! Probably haven't updated the deck yet... sry

Sudden Breakthrough is definitely very interesting because you can push and maybe if you have mana left over you can also save mana (treasure tokens)! Thanks a lot for this

Blacksmith's Skill is also worth considering, 1 mana wards are very useful

I once had Angelfire Ignition on the shortlist but decided against it because it's a sorcery and costs 3 mana but it's still a good card, maybe it'll be tested sometime.

Mavinda, Students' Advocate is also great if a spell come in the graveyard, also it can fly herself and is good for pushing. I'll think about it too. I think I updated the deck correctly last time before Strixhaven ^^.

I actually have Blasphemous Act twice one in the Sliver Horde deck and even one left. Since I don't play with many creatures and also have many protective spells, it would definitely be worth considering, thanks!

Sol Ring is always good ^^ but i need colors to cast my cheap spells.

Yes, I'll rebuild the deck when I have time, but I have to say it's good for the price! It's the most hated together with my Tergrid, God of Fright; Germinate from the deaddeck in our gaming group of 5 people.

It's quick to set up and usually kills the first player between 5-7 turns and mostly with commander damage

Thanks again for the analysis and always upvote!

multimedia on Boros Shitstorm Feather

1 week ago

Hey, nice version of Feather for less than $100 bucks.

Defiant Strike is another instant one drop good card draw with Feather. Sudden Breakthrough, Angelfire Ignition and Blacksmith's Skill are three powerful for their mana costs new budget spells for Feather. Angerfire alone can replace a lot of cards because of so many effects it gives for three mana and flashback is a bonus. Cards Angelfire makes redundant here are Gird for Battle, Desperate Stand, Swift Justice, Sure Strike.

Mavinda, Students' Advocate is nice with instants for Feather letting you cast one on each player's turn from your graveyard and then exile it with Feather. This effect is helpful to cast instants when you don't control Feather to then when you do control Feather get those instants back.

Budget Chain Reaction and more expensive price Blasphemous Act wrecks opponent's creatures and not Feather because you have so much indestructible and color protection. Protection from red prevents damage from Reaction or Act.

Consider more ramp especially staple mana rock Sol Ring? Talisman of Conviction, Star Compass and Sudden Breakthrough will also help with color fixing. Battlefield Forge, Furycalm Snarl and Temple of Triumph are some budget Boros dual lands that could replace a few basic lands.


Some cards to consider cutting are you could cut a few basic lands for more ramp. Aurelia, Exemplar of Justice and Favored Hoplite are the two lesser creatures here. Settle Beyond Reality's effect is not worth five mana at sorcery speed. Martial Glory and Inordinate Rage are subpar pump spells compared to the others here. If you choose to add Angelfire then Gird for Battle, Desperate Stand, Swift Justice, Sure Strike are not really needed.

Good luck with your deck.

Sorin_Markov_1947 on Feather - Righteous Strike

1 month ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

Holmhollow on STONEQUILL // Solitary Scribbler

5 months ago

Hey zapyourtumor, thanks so much for the detailed look! The deck is definitely still in the first iterations, so all these comments are super useful.

Sejiri Shelter  Flip has been pretty good to me, but I did shave one off to the side because of that exact reason (ETB tapped land). The most useful thing about the MDFC's is that they can be pitched to the Incarnations, but Malakir Rebirth  Flip is clearly superior for this deck. Protecting a Germ from an Archmage's Charm or giving Kaldra pseudo-unblockable has definitely saved my bacon a few times, though.

I generally stick to 2 max of a legendary creature in any given deck, but being able to pitch extra copies of Mavinda, Students' Advocate to Solitude makes it not nearly as bad to draw multiples. She's definitely a card I want to see every game and I've found 2 to be a little to infrequent to draw them consistently. Her being a flyer also makes her wield a Sword extra well.

Damn is mostly good to clear the entire board sans Kaldra Compleat, them being indestructible of course. Having the option to cast it single-target is nice, but yeah, Push and Solitude tend to cover that field generally well. Definitely like adding a Kaya's Guile to the mainboard though, I might be able to make some space for that. I agree that 2 yard hate cards in the entire 75 is too little. I was also looking at Thoughtseize but the problem I kept running into is that in no time, both decks run out of hand and then we're just topdecking, and I'm drawing all these cute synergy pieces one by one and the opponent just presents threat after threat and I lose. I'm trying for the more sustained value of blinking things and having a bit of recursion and card advantage, focusing more on sticking Kaldra and protecting them/clearing the way for them, than on the turn 1 Grief Ephemerate rip hands now I have a 3/2 and we both have no cards strategy. Maybe some more discard in the sideboard would do?

As for the hate cards:

Chalice of the Void looks real sweet and I might spring for two of them if they ever drop in price a bit. Chalice on one would kill most of my decks :')

Void Mirror kind of shoots my Incarnations in the foot, and I feel like Tron just gets around it by fetching a single Forest. I've considered Drannith Magistrate against Cascade though, and if I go back up to 3 Kaya's Guile I might be hedging enough to have a chance against Living End...

Stony Silence looks sweet and I should really get a few.

Kaya, Orzhov Usurper seems super strong. I can't believe I missed her when RNA came out!

Engineered Explosives is a card I run in CHARON // Seldom Headed Upriver, and it is absolutely bonkers with Lurrus. I got them when they were cheap though... When that reprint hits, I'm definitely getting some more!

9-lives on Lutri's Mechanics

6 months ago

Would this work as a Lutri companion combo?

Mavinda, Students' Advocate can be used with any copied instant when that instant is put into the graveyard and cast again for 0; this can be used with Show of Confidence

multimedia on Feather, sling and bash

6 months ago

Hey, good version and nice deck description with some interesting card choices.

I think if you want to play both Zada and Mirrorwing that you also want a more robust token theme because that's how you get tons of value from these creatures. The only reason Precursor works here is because it creates tokens and it's a weak card. You only have 13 creatures including Feather; without tokens you don't have enough creatures for Zada and Mirrorwing to make enough value for their mana costs. For example without tokens Bandage for one mana on each player's turn could repeatedly draw more cards quicker than Zada.

Strixhaven and Modern Horizons 2 have at least two cards that have been upgrades in Feather. Blacksmith's Skill is an upgrade of a protection spell, giving both indestructibility and hexproof for one mana. When you target a permanent if it's a creature you control then it will trigger Feather. The spell doesn't have to say target creature, target permanent works if the permanent is a creature.

Mavinda, Students' Advocate ability seems that it was designed for Feather since playing so many low CMC instants that target a creature you control. Once on each player's turn you can cast an instant (on your turn you could cast a sorcery instead) from your graveyard that targets a creature. If you control Feather she triggers to put that spell into exile before it goes to the graveyard. Then at the next end step that spell is returned to your hand to be cast at next player's turn.

Mavinda is similar to Dreadhorde Arcanist , but is actually an upgrade since can use his ability on each player's turn rather than once when you attack with Arcanist. There's so many one and two drop instants that having to pay mana to cast the spell with Mavinda is a tiny drawback. Mavinda and Arcanist are backup ways to cast instants or sorceries from your graveyard with or without Feather and with Feather it's busted repeatable recursion.

Good luck with your deck.

Minousmancer on Historic Feather - Mystical Archive Cantrips

8 months ago

Have you thought about running 1-4x Mavinda, Students' Advocate to have another creature with a similar effect to Feather, the Redeemed ? Or maybe a couple Search for Glory 's to Tutor for Feather?

Those are my only suggestion, your deck is solid. Those are just a couple of ideas that leaped out at me.

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