Grind / Dust

Grind / Dust



Put a -1/-1 counter on each of up to two target creatures.


Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Grind / Dust Discussion

Ziusdra on Card creation challenge

1 year ago

Rebuke of the Waste


Counter target spell that targets one or more creatures or planeswalkers. Its controller loses 2 life and removes a loyalty counter from each of their planeswalkers.

For each creature you control targeted by the spell countered this way, put two +1/+1 counters it. For each creature controlled by an opponent targeted by the spell countered this way, put two -1/-1 counters on it.

"Are you sure you want to go out there? This desert exposes fears you didn't know you had and leaves you with a thirst that penetrates to the soul."

This seems to be very on-flavor for Abzan. I added the planeswalker text in because imo Abzan doesn't have enough support for planeswalkers (perhaps that is intentional?). Inspired by Rebuff the Wicked and Grind / Dust and a few other cards.

I like Abzan a lot. Create another Abzan card!

SomeFish on Negative Creep Modern

3 years ago

Here is the deck:

I am also considering splashing White for Grind / Dust. With modern fetchlands and Channeler's Initiate, it wouldn't be too hard to get a one-sided boardwipe with Grind to Dust. Are there any other good white cards for this deck?

IAmTheWraith on

3 years ago

Also, Grind / Dust wouldn't be legal, since one card half is outside your colors.

ahkyle on Rivals Standard Reanimator

3 years ago

This is a really interesting looking deck! I'm interested in playing around with Journey to Eternity myself. Since you're already going Abzan, I might suggest Grind / Dust as a removal spell to include, especially against aggro. I run it in my Hapatra, Vizier of Poisons deck and despite being sorcery speed it does a lot of good work. Even without a -1/-1 counter payoff in this deck it could still be good. What's more, the aftermath spell, Dust, can exile Hazoret the Fervent and The Scarab God, if you ever need to deal with those kinds of threats.

I think your creature curve could use a 2 drop, and if you do want to add Grind / Dust, Hapatra would be an excellent choice.

ThissIsAwesome on Counter Token

3 years ago

I came back to say that I tinkered with my own deck based off what you had put together with the cycling and Archfiend of Ifnir. It's a lot more fun and interactive now! I'd always wanted to fit Archfiend in somehow, and I could never make it work. Taking a step back and approaching from a cycling-first (via Archfiend, Vile Manifestation, and Abandoned Sarcophagus), -1/-1 counters second angle made it all come together very nicely. Now that the deck benefits from cycling cards, protection like Haze of Pollen are life savers. Great job!

Looking at the changes you've made, however, trying to change the deck to a WBG theme just for Angel of Invention and Anointed Procession seems like stretching it too thin (Grind / Dust's Dust can be cast with Channeler Initiate). U/W Gift likes Angel, and a variant of that would certainly enjoy the benefits of Procession, however.

Natalbee on Azor’s Gate and Imminent Doom

3 years ago

In my opinion, Imminent Doom works the best when you can tailor the spell you're casting to match the number of counters on it. A card like Cut / Ribbons would be perfect, because Cut counts as 2CMC, Ribbons counts as (2+X)CMC, and for Azor's Gateway it's a 4CMC card - while simultaneously being creature removal and a finisher in the likes of Torment of Hailfire.

Also, Azor's Gateway won't do anything for you if you're at low life. Authority of the Consuls and Sunscourge Champion can help a bit against more aggressive decks, while Noxious Gearhulk can take out the bigger creatures.

Some more jankier options:
- Tetzimoc, Primal Death can mark your opponent's creatures until you're ready to exile him with Azor's Gateway or cast him for that Imminent Doom trigger.
- Grind / Dust is interesting.
- Never / Return is always good, but may be more of a sideboard card.
- Baffling End doesn't synergize, but it does remove the creature permanently which is pretty neat.

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