Creature — Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
|Want (2)||Cactusman , JazzCrimes|
Printings View all
|Ultimate Masters (UMA)||Common|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Fume Spitter occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Fume Spitter Discussion
1 month ago
My last reply was made in a bit of a hurry, so I completely forgot to mention it's an interesting design and it would be cool with an artifact themed Commander. Like TypicalTimmy also points to, I like the functional part of himself creating a target for him to plant a phylactery into (the object the lich binds their soul to, to achieve immortality). It's a neat little packaged deal. In many fictional works, destroying the phylactery destroys the lich as it acts as the lich's actual mortal body (like seen on Phylactery Lich), so this is actually an even better lich - I like it.
If I were to suggest something for the lich style you want; I would still ditch the deathtouch + indestructible combo by removing the natural deathtouch, again just because it's a nasty combination that doesn't really take anything to achieve. I assume you still want the creature to be immortal so indestructible from having the phylactery cannot be the keyword to go.
From an interaction perspective I would not have the phylactery grant him hexproof too. That's just way too many defensive measures and a lack of interaction makes for an annoying/unpleasant experience. That's especially true for a Commander which can come back again and again.
I'm not sure what role you want the Construct to fulfill. Are you supposed to lean into it, make it big and use it as a giant beater? Are you supposed to just use it as an artifact for other purposes like sacrifice it or use it with Velos' ability? Is it somewhere in between? Right now I feel like you'll never want to make the Construct more than a 1/1 artifact you use to sacrifice or tap for the ability because of how costly it is for just a token. I wouldn't really do much to improve the quality of the token by granting it keywords but you could make the cost of making it bigger, less exhausting to pay.
A little flavorwise bewilderment; why is he a traitor to artifice? It looks like he creates artifacts and use them to keep himself alive while zapping others for life. He could be a traitor to whomever trained him or whatever organization he served.
Here's my take on your lich Show
Velos, Traitor to Artifice
Legendary Creature - Zombie Artificer
When you cast Velos, pay X life, where X is equal to or less than the amount of permanents you control. Create an X/X colorless Construct artifact creature token.
When Velos enters the battlefield, choose target artifact you control. Velos has indestructible as long as that artifact remains on the battlefield.
Tap two untapped artifacts you control: Draw a card, each opponent loses 1 life, you gain 1 life.
I feel like paying mana for the token is not particularly rewarding, so I would suggest to only have the life payment. I think the X/X token is to prefer over a flat payment and flat statline token. However as you said, there's the troubles in Commander that players will just pay an absurd amount of life for a really big creature and either use it to whack faces or abuse it with say Disciple of Bolas. There needs to be a limit put on it. I thought to put the limit equal to your permanent count as that makes a more natural hard-cap on how large you can make it at certain points in the game. This hard-cap makes it pretty lackluster later in the game after a board wipe, but that's just how the cookie crumbles. If you find a better limit feel free to use that instead.
As for the immortality and lich aspect I made the statline way better but also fixed. This means you can keep some of the smaller creatures from attacking you but larger ones shall not be afraid to attack into an indestructible deathtoucher. The higher power also means you can actually use him offensively, taking full advantage of his immortality. It opens you up for being attacked but that's the trade-off. As it was with a 1/1 indestructible deathtouch, there was no motivation whatsoever for ever having Velos on the offense.
I kept his toughness on 1 mainly for eternal formats, as I figure a 3 CMC 4/2+ indestructible with a 3+/3+ artifact companion would be a bit much for constructed. Since there's no hexproof you can still deal with Velos in those formats with any amount of -X/-X (Dismember or even Fume Spitter) or exile effects. But for Commander, the artifact companion is more cute as an early play and the 4/1 can be chump blocked or you can afford to take the hit in the face a total of 5 times before Commander damage becomes a problem. In addition he's a 3 CMC Commander, so you can afford (and actually want?) to cast him a few times during a match.
The activated ability is lowered to tapping 2 artifacts from 3, as most artifacts you want to cast for anything other than specifically tapping this way, would mostly be mana rocks or other artifacts with a better tap ability. Tapping 3 artifacts for a draw plus a lifeswing of 2 between you and each individual opponent, seems inefficient without relying on token artifact generators. If you happen to be able to make a ton of artifact tokens I think it's fair that you're rewarded with Velos, same as you are with Urza, Lord High Artificer.
6 months ago
Maybe add some repeatable sac outlets? Carrion Feeder is an all star, Viscera Seer can help smooth out your draws. You absolutely need to add more lands. Bloodfell Caves are a good dual land. Cut some of the creatures, you have too many. I don't like Frostling as it is just a worse Fume Spitter I don't like Augur of Skulls either, it just seems way too slow. Kathari Bomber is just bad. Hissing Iguanar can provide value throughout the game and help win through board stalls. Slum Reaper is another cut I would make. You should add some more recursion, like Unearth and Death Denied . In the sideboard add some artifact removal Gorilla Shaman and add some number of Red Elemental Blast
8 months ago
One sided MLD never felt so good <3
9 months ago
Something tells me Daedalus19876 wont be dropping $630 for an Imperial Seal . That kinda cash would be better spent on a Bayou . Also removing more and more -1/-1 counter cards for good stuff just doesn't sound that great. Fume Spitter isn't some massive all star but it does kill mana dorks and other problematic 1 toughness creatures while making you snakes and insects.
Volrath's Stronghold sounds neat though. Would definitely be interested about input on that although since they're similar dropping $45 to replace Beacon might be a bit meh especially when Phyrexian Reclamation is already in the deck.
9 months ago
Daedalus19876 - Thoughts of the following 2 edits....
Remove Fume Spitter for Contamination / Imperial Seal / Yawgmoth's Will but I already read your above comments recursion and how it's mostly for creatures. Nevertheless, Yawgs will is still something to consider, I mean come on, it's Yawgmoth! Which brings me to my next suggestion....
Remove Command Beacon for Volrath's Stronghold - Both function similarly. Beacon immediately brings hapatra back to hand for same turn use but you lose it immediately. Stronghold on the other hand is MUCH more versatile, and repeatable getting any creature in your yard, but top deck instead of to hand. I think it warrants the inclusion. While it does happen, how many games does she cost too much and you NEED her the same turn? If you thought of switching the two, could you set up your board so that you can place hapatra in grave rather than Command zone?
Ouroboros_47 on Nope
9 months ago
1 year ago
Love the deck! I’ve been brewing something similar for ages now (deck’s called “Filth and Sickness” if you wanted to see). I have some thoughts here for consideration:
1) Blowfly Infestation , is a trap. Yes, it makes an infinite combo really easy. But if you can’t stop that infinite combo, all you’ve done is force a draw, because the game can’t continue. I’d drop it entirely, as it’s more effort than its worth.
2) run 4 Hapatra, Vizier of Poisons . Her along with Nest are your wincons, so you need to make sure you draw them early.
3) Carnifex Demon is cute, but waay too much cmc. I’d suggest the amount of mana dorks you’re running are not worth it to support him.
4) Fume Spitter is our best 1-drop so try to run the full playset. Conversely, the glistening-boy is not very useful unless you’re planning to win through infect (which you’re not).
5) as far as you’re other creatures go, consider the following: Necroskitter , Plague Belcher , Ammit Eternal , Skinrender , and Dusk Urchins . All are pretty cheap to buy, and will work better than your mana dorks, glistener, quillspike.
6) if you have enough $$$, Black Sun's Zenith is just too fun and auto-winning not to play
Anyway, hope this helps, and good luck spreading the -1 counter plague :)
1 year ago
Hi, killer_eye! Between work and summer break, I haven't gotten to play as much pauper as I'd like so I haven't actually played any games with Ransack the Lab yet. My goldfishing suggests that it's worth playing, but I don't know whether or not four is the right number. As for Barrier of Bones , I'll be sure to give it a shot once I can start playing again because, like you said, Fume Spitter looks really bad in the current meta.
I'm also seriously considering dropping Krosan Tusker in the near future. Do you have any suggestions?