Fume Spitter

Fume Spitter

Creature — Horror

Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.

Latest Decks as Commander

Fume Spitter Discussion

wallisface on Negative Creep Modern

2 months ago

Hey, good to see another player building around -1/-1 counters!! I’ve got my own build here, which has gone done quite a different direction, but i’ve tried to detail the archtypes problems and solutions there.

For your deck, i have the following suggestions:

  • Devoted Druid is better than Channeler Initiate , in that we are guaranteed to get two counter-triggers, and it can provide a lot of fast ramp for a big play on turn 3.

  • Even with a mana dork, I think your land count looks a little too low. Your deck has a lot of 3 & 4 drops, so i’d expect 23-24 lands?

  • Beseech the Queen feels super slow. This archtype is already one that struggles to keep up with the modern meta, I really don’t think we have time to be going off looking for a specific card for the entirety of a turn.

  • I’m suprised you’re running Poison-Tip Archer and Might of the Masses , because they dilute the main plan of profitting from the counters.

  • imo i’d run more Black Sun's Zenith instead of the Blowfly Infestation . The enchant is slow and can backfire, while Black Sun’s can pretty much win the game on the spot if a Nest or Hapatra is in play.

  • I feels like you’ve got too much focus of managing counters on your own stuff, instead of inflicting misery on your opponent. The bug pull for this archtype is enacting our plan sets the opponents plan back - if we’re not actively disrupting we lose some of our benefits. I’m surprised to not see stuff like Fume Spitter , Grind , or Skinrender here.

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

Snips500 on Soul Sisters Machine Gun - Pauper (Update Friday!)

1 year ago

I feel like this is one card away from an infinite combo. Something that says when an opponent loses life you can that much or something. But I don't think a card like that exists at common. But a suggestion for you would be Deathgreeter. The thing that I noticed though is that you have a lot of ways to gain/drain life but no way of making the creatures necessary to do that though. Something to consider would be creatures that when they enter or die makes a token. Something like Doomed Dissenter or cards with afterlife. Although the only playable creature with afterlife is Imperious Oligarch. Other creature that might be good: Doomed Traveler, Lazotep Reaver, Wakedancer, Fourth Bridge Prowler, Fume Spitter, Dusk Legion Zealot.

I would probably cut Epicure of Blood, five mana is just too much, and I would go down to at most 2 Suture Priest. I would even go as far and say cut him because you want more creatures like the ones listed above, this is because you don't really need 12 copies of that effect even if he does a bit more. The main thing this deck wants to do is play out creatures that gain u life which in turn will damage your opponent.

SueMe on Shirei

1 year ago

Yoyoyo ThatOneGuyAI!

I'd start by cutting the low-impact creatures such as:

Tattered Mummy, Shambling Goblin, Serrated Scorpion, Orzhov Enforcer, Myr Sire, Festering Goblin, Doomed Dissenter, and Deathgreeter.

I like your sac-outlets that can protect themselves through Shirei (e.g. Viscera Seer/Thoughtpicker Witch/Fume Spitter), and I'd try to avoid the ones that don't have that particular interaction: Nantuko Husk/Carrion Feeder.

Cards I would add in: Altar of Dementia, Plagued Rusalka, Dark Ritual, Feed the Swarm (enchantment removal in black), Agadeem's Awakening  Flip, Kaervek, the Spiteful (allows you to protect Shirei), and Liliana's Steward.

Spell_Slam on Dead Dog

1 year ago

Hi jdc ,

I'm very happy you took a look at the deck and the videos. There are a lot more games that really show what the deck can do. The deck can be very aggressive and still be able to grind against control decks.

I am a fan of Fume Spitter, but I am considering going to 3 copies and putting the 4th copy of Golgari Brownscale in the maindeck. Spitter is good but not in every matchup. Very good against Delver and Faeries, which is a deck I aim to beat, usually.

These videos were made before Winding Way was printed. Switching out from Lead the Stampede improves the deck's curve and also makes me feel comfortable going down to 21 lands, since the card is cheaper to cast and can also get lands.

Tzefick on Velos, Traitor to Artifice

1 year ago

My last reply was made in a bit of a hurry, so I completely forgot to mention it's an interesting design and it would be cool with an artifact themed Commander. Like TypicalTimmy also points to, I like the functional part of himself creating a target for him to plant a phylactery into (the object the lich binds their soul to, to achieve immortality). It's a neat little packaged deal. In many fictional works, destroying the phylactery destroys the lich as it acts as the lich's actual mortal body (like seen on Phylactery Lich), so this is actually an even better lich - I like it.

If I were to suggest something for the lich style you want; I would still ditch the deathtouch + indestructible combo by removing the natural deathtouch, again just because it's a nasty combination that doesn't really take anything to achieve. I assume you still want the creature to be immortal so indestructible from having the phylactery cannot be the keyword to go.

From an interaction perspective I would not have the phylactery grant him hexproof too. That's just way too many defensive measures and a lack of interaction makes for an annoying/unpleasant experience. That's especially true for a Commander which can come back again and again.

I'm not sure what role you want the Construct to fulfill. Are you supposed to lean into it, make it big and use it as a giant beater? Are you supposed to just use it as an artifact for other purposes like sacrifice it or use it with Velos' ability? Is it somewhere in between? Right now I feel like you'll never want to make the Construct more than a 1/1 artifact you use to sacrifice or tap for the ability because of how costly it is for just a token. I wouldn't really do much to improve the quality of the token by granting it keywords but you could make the cost of making it bigger, less exhausting to pay.

A little flavorwise bewilderment; why is he a traitor to artifice? It looks like he creates artifacts and use them to keep himself alive while zapping others for life. He could be a traitor to whomever trained him or whatever organization he served.

Here's my take on your lich Show

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