Skinrender

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Skinrender

Creature — Zombie

When Skinrender enters the battlefield, put three -1/-1 counters on target creature.

RockIV on Control monoblack in need for …

1 month ago

Bloodghast seems excelent, sadly i dont have it. i remeber in the past running Skinrender and Gatekeeper of Malakir as creatures in control decks. i will keep thinking how to improve it , using what i have. maybe Vampire Nighthawk and Lashwrithe dont belong to the deck

wallisface on (HELP) monoblack removal casual need …

2 months ago

What i'm suggesting isn't an aggro strategy - it's a pretty stock-standard midrange approach (aggro would be to be playing cards prettymuch exclusively costing 1-2 mana).

Dark Ritual is a strong spell for sure, but it can also be a self-imposed trap. It has two major issues:

  1. You can't rely on drawing it to do the stuff you need to do, so while it can be really helpful in a pinch, it can't really justify playing higher-costing spells.

  2. Even if it helps you cast a spell, you're still effectively losing 2 cards to cast 1 card, so its a pretty big resource disadvantage. If the spell you've cast isn't hugely impactful, then you've probably put yourself behind in the game, long term.

^ Keep in mind with the above I'm not saying to not-run Dark Ritual. It's a fine card and probably worth including. I'm just suggesting that including it is not an excuse to have a slow/clumsy mana-curve.

Of your current creature option that you're running - Desecration Demon, Phyrexian Obliterator, and Skinrender. Firstly, i'll re-iterate that having all these 4-mana cards is a really bad idea, due to how clumsy it will make your plays... if an opponent is just playing burn spells you'll be dead before any of these can attack. Of those 3 creatures, Phyrexian Obliterator is by-far-and-away the strongest, and a pretty decent card overall. Skinrender feels ok, but not great for its mana investment. Desecration Demon I think is the worst of the bunch - giving your opponent a choice is normally a really bad idea, because they can always just choose the best option for them... and aside from that this downside it's just a vanilla creature with big stats.

RockIV on (HELP) monoblack removal casual need …

2 months ago

hello there, thx for answering. the goal of my deck is to be a control monoblack, strong in removal, with strong creatures to support it, thats why i got the Phyrexian Obliterator. I noramlly play with friends with aggresive decks, normally my goal is to kill everything they send and finish them with strong creatures. I also found the Skinrender very usefull normally is a removal and creature at the same time. the same with the Desecration Demon i feel that its very cheap for a 6/6 that fly. i recently got some Lashwrithe, they my be usefull. Do you think that i could optimise the deck with other creatures? about the lands, 20 is not enought you think? how many i shuould use? About budget, i have no problem in spending some money, but i dont think that i would buy more expensive cards like the Obliterator. I think that with all the creatures i have now i can create something strong. i dont know if this answered you, if there are still more questions tell me :D ty alot :D

wallisface on -1 Counters

5 months ago

pea_body All of your suggested changes sound great! Sounds like you have a pretty good idea of the changes to make :)

As far as the higher mana cards go, I think aiming to run 3x Skinrender and 3x Kulrath Knight (with no Archfiend of Ifnir) is probably a good mix. With your beforementioned killspells added, and around 24 lands, I think you'll be able to easily sustain 6 4-mana cards relatively well.

Black Sun's Zenith is a fine replacement for any of your cards, particularly a good replacement for Archfiend of Ifnir. It becomes an auto-win condition alongside Nest of Scarabs (just through the sheer number of scarabs you can generate from it).

pea_body on -1 Counters

5 months ago

wallisface Thanks for the advice, I have been playing this deck with only Archfiend of Ifnir and often struggle to keep it in play long enough to trigger its ability and should have foreseen the problems of running twelve 4+ mana cost cards.

Obviously, I should change out the 4x Splendid Agony, but would replacing Archfiend of Ifnir with Black Sun's Zenith be an okay change?

In my actual deck at the moment I have Dismember and Tragic Slip to easily kill creatures. I assume that it would be okay if I replace Wasteland Scorpion and Nezumi Bone-Reader with those if I replace Archfiend of Ifnir.

Random card replacements

Again thanks for the ideas! I'm just playing against friends so I can't make it too good if you know what I mean. :)

Deathblossom on Massacre Girl's Depression Maker

10 months ago

You only have eight actual cards that put -1/-1 counters on things, and nine other cards that depend on -1/-1 counters in order to do anything. In deck construction terms, it really seems like you have way too many "payoffs" for the amount of "enablers". I'd suggest adding some combination of Grim Affliction, Skinrender, Banewhip Punisher, and Midnight Banshee.

wallisface on Negative Creep Modern

1 year ago

Hey, good to see another player building around -1/-1 counters!! I’ve got my own build here, which has gone done quite a different direction, but i’ve tried to detail the archtypes problems and solutions there.

For your deck, i have the following suggestions:

  • Devoted Druid is better than Channeler Initiate , in that we are guaranteed to get two counter-triggers, and it can provide a lot of fast ramp for a big play on turn 3.

  • Even with a mana dork, I think your land count looks a little too low. Your deck has a lot of 3 & 4 drops, so i’d expect 23-24 lands?

  • Beseech the Queen feels super slow. This archtype is already one that struggles to keep up with the modern meta, I really don’t think we have time to be going off looking for a specific card for the entirety of a turn.

  • I’m suprised you’re running Poison-Tip Archer and Might of the Masses , because they dilute the main plan of profitting from the counters.

  • imo i’d run more Black Sun's Zenith instead of the Blowfly Infestation . The enchant is slow and can backfire, while Black Sun’s can pretty much win the game on the spot if a Nest or Hapatra is in play.

  • I feels like you’ve got too much focus of managing counters on your own stuff, instead of inflicting misery on your opponent. The bug pull for this archtype is enacting our plan sets the opponents plan back - if we’re not actively disrupting we lose some of our benefits. I’m surprised to not see stuff like Fume Spitter , Grind , or Skinrender here.

Mortlocke on New hubs to be added

1 year ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

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