Maze's End

Maze's End


Maze's End enters the battlefield tapped.

: .

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

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Printings View all

Set Rarity
Arena Cards (ARENA) Mythic Rare
Dragon's Maze (DGM) Mythic Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal

Maze's End occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Maze's End Discussion

DeinoStinkus on Pray for Mercy

2 weeks ago

Conflux. Also, run Maze's End plus the Guildgates, Gateway Plaza, and Golos, Tireless Pilgrim. Chromatic Orrery is good, and Ramos, Dragon Engine even better. Fist of Suns could fit if you want to run bigger threats.

DeinoStinkus on What is your favorite card/deck ...

1 month ago

I love playing the long game. My friend has a cool Golos land deck that aims to win by Maze's End. I hate playing against stupid turn three win combo decks or decks based around Relentless Rats. I hate quick combo/control decks. I strangely don't mind aggro.

RiotRunner789 on Sisay the Enchantress, Shrine Tribal

1 month ago

Maze's end is there to have another win-con. The deck is a bit short on those. I could stream line it with more land tutors than just Maze's End itself, Circuitous Route, and Nylea's Intervention. Mostly, it is there for a funny win condition. I'm intentionally trying to build a more janky, not-super-powerful deck.

It might come out because doing some play-testing with the Estrid and it becomes basically impossible if she hits her ultimate even once without adding some land recursion. It just needs to be replaced with somethings else if I do remove it.

multimedia on Dragonstorm Rainbow

1 month ago

Hey, nice version of Ur-Dragon except the Gates.

I don't think the Gates strategy is worth it unless you're playing a main dedicated strategy of getting Gates and getting more out of them then just lands for Maze's End. What the Gates are doing here is making the manabase terribly slow for not enough benefit. Golos is a good card without Gates.

My advice for a budget manabase is replace the Gates with some Tri lands (Savage Lands), Battle lands (Cinder Glade) and the less expensive Check lands (Sulfur Falls). Add Exotic Orchard in place of Maze and add more basic lands. Of course this would be for a budget manabase. If you can spend more than there's many other better manabase configurations to use.

Temur Ascendancy and Elemental Bond are very good repeatable draw with Dragons because they also trigger when Dragon tokens are created such as from the Sarkhans, Utvara, Lathliss, Dragonmaster Outcast, Skyline Despot. Wasitora will trigger Bond each time a 3/3 Cat Dragon is created. When creature tokens are created they enter the battlefield (ETB). Ascendancy is another haste enabler. Whenever you put a Dragon onto the battlefield it ETB such as with Ur-Dragon, Teneb, the Harvester, Bladewing, Quicksilver Amulet triggers Ascendancy and Bond to draw.

Dark Ritual, Seething Song and Mana Geyser are three of the better rituals in Magic especially Geyser in multiplayer Commander since it looks at all your opponents tapped lands which can equal a lot of red mana on your turn.

Budget manabase example (38 lands with 26 red sources, 20 green, 16 white, 15 black, 15 blue):

Good luck with your deck.

dingusdingo on Building without winning in mind

4 months ago

Apart from my competitive brewing, I like to build decks with a theme of warping the game somehow for casual play. It helps me to keep it fun and not focus on optimal play.

One of my very first decks was colloquially known as "Everything dies everybody loses life", with Horobi, Death's Wail as the commander. I slammed every nasty piece of toxic board state I could find like Spreading Plague and Oppression, especially things resulting in loss of life. It won a decent amount of games due to hating out creatures pretty well.

I also enjoy a good Kami of the Crescent Moon deck. Give the whole board tons of card draw, and then stuff the deck with cards like Control Magic or Steal Artifact and not a single counterspell. I believe it is currently 0 wins for 12 losses, but I still have fun in pods with it and my friends have spoken highly of the deck.

I've seen a handful of other decks that eschew winning for reaching certain goal board states. Some people love Maze's End decks, and they're usually the same ones trying to hit an absurd Door to Nothingness. Having objectives for your deck is usually wise, and winning can be fun, but doing it with flair or wackiness is what really makes it all worthwhile. Always include a way to win, but feel free to make it your third or fourth goal in the game.

KIRK77 on Golos

4 months ago

Looks fun, Have you though of putting Field of the Dead in your deck? it seems like you've got plenty of different named lands. Also Maze's End is a pretty fun win condition, although it takes forever to assemble and you'd have to add more gates

stupidmagikarp147 on maze's end

4 months ago

Circuitous Route would do well for you. You can send 2 gates straight to the field. Also Golos, Tireless Pilgrim to get Maze's End.

Icbrgr on Help finding interesting cards to ...

4 months ago

Although not exactly making waves competitively to my knowledge; I am recently obsessed with Dryad of the Ilysian Grove.

In pioneer it seems like it'd have great synergy with Nissa, Who Shakes the World or maybe some kinda Maze's End deck....In modern I think it can be in a valakut deck with Prismatic Omen? or supplemant TitanShift/AmuletTitan?.... maybe some hybrid of the two?

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