Maze's End enters the battlefield tapped.
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
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|Commander / EDH||Legal|
Latest Decks as Commander
Maze's End Discussion
1 month ago
Does it work with Maze's End ? That’s always a fun win-con, and it would bounce back to your hand if something better came along...
2 months ago
Okay, that makes sense. However, with all the land fetch you have you could also make this a gate deck with Maze's End as an alternate win-con; probably a more reliable one as well. Still have the value with the high CMC but a reliable game ender as well.
4 months ago
I could be wrong about this, but I don't think you can use the Food Chain mana you generate to activate Golos's ability, as food chain mana can only be used to cast creature spells, not activate abilities. There are still definitely land combos you can get by casting Golos infinitely, like getting out Dark Depths and then getting a Vesuva as a copy of depths, sacrificing the original to the legend rule, and sacrificing the copy to get a 20/20 Marit lage to the field. If you want to include guildgates, you could throw in a Maze's End plus anything that untaps a land, fetch out all your gates, get the maze's end, and untap it to just win on the spot. You could also throw in a worldgorger or dramatic scepter combo in order to get infinite mana and activate Golos infinitely, and then you can find altar of the brood and food chain to win off of that. You could also exile your library and cast thoracle or a lab man to win off of that.
4 months ago
if I have 3x Simic Guildgate , 1x Valakut, the Molten Pinnacle and 1x Maze's End in play with Prismatic omen in play... then valakut will trigger upon playing any other lands and i should still be able to activate mazes end's ability as well.
but if then blood moon is played.... do the above lands still for any color but lose their abilites?.... or are they all just happy little Mountain s now?
4 months ago
Hey, nice budget version, but why Maze's End ?
Without having other cards that can get Gates and put them onto the battlefield it's not realistic that you will be able to assemble 10 Gates + Maze. I don't recommend that you add more cards that have Gate synergy because I don't think you need the Gates + Maze strategy since it's hurting the rest of the manabase and making it more difficult to cast Slivers. However, you could expand on Gates:
- Circuitous Route --> Cultivate
- Into the Wilds --> Might Sliver
- Wargate --> Reflex Sliver
- Hour of Promise --> Cleaving Sliver
- Sylvan Scrying --> Rampant Growth
- Llanowar Scout --> Megantic Sliver
On a budget playing a Guildgate or Thriving land over a Tri land is not recommended. If you're curious to see another budget five color manabase example without Gates then I'll post one in another comment.
The World Tree + Maskwood Nexus can make all Slivers in your library Gods and if you can activate Tree then you can cheat them all onto the battlefield. Tree can also when you have six lands be a Chromatic Lantern effect. Nexus is also a repeatable source of Changeling which are Sliver tokens. Gemhide or Manaweft help to activate Tree.
Amoeboid Changeling is a Silver and it has excellent interaction with Overlord's ability to gain control of a Sliver because you don't lose control at end of turn. With Aoeboid you can change an opponent's creature into a Sliver and then gain permanent control of it with Overlord. Mirror Entity is a Silver and it's ability can make all Slivers you control huge. Pair Entity with Gemhide + Sentinel to attack and then tap all Slivers to make your Slivers huge in combat.
- Maskwood Nexus --> Hive Stirrings
- Amoeboid Changeling --> Talon Sliver
- Mirror Entity --> Thorncaster Sliver
Good luck with your deck.
5 months ago
Maze's End was the first thing I thought of, though the “return maze’s end to your hand” is an odd situation. Probably stalls out the action, now that I think of it...boooooo...
5 months ago
I saw the name of your deck and thought wait there are only 11 gate cards. And I'm not sure if you are counting Vesuva as a gate, however it will not help you win the game because Maze's End says that each of the gates need to have different names. So you might want to consider putting in a different land like Plaza of Harmony .
6 months ago
That Budget Aura Hexproof deck - I have it. In a box gathering dust in my closet because no one wants to play against it. We've tried more competitive nights. I have 2 modern legal competitive decks. It doesn't work for us. Only about 3 of us can afford to build competitive decks, and the play becomes very repetitive. We choose the kind of fun we have. And for us, the fun is building off-the-wall decks with unusual strategies and playing 3 very different games in one night. It's teaching kids and adults how to play Magic and setting them up with a first deck. It's making silly jokes while we play, doing crazy, out of control things on the battlefield and then telling stories about it later. It's letting everyone have a turn to win on a regular basis. We have a Hedron Alignment deck and a Barren Glory deck in our meta as well as 2 Maze's End decks. So thank you for your advice, but I think I'll stick with what works for us. I'm just looking for card ideas outside of the ones I often use. Expanding my horizons a bit, maybe bring something no one in our group has seen before to the table. Because win or lose, that would be fun!