Ulrich of the Krallenhorde


Ulrich, Uncontested Alpha  Flip
Start Commander Deck

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ulrich of the Krallenhorde

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

Recommendations View more recommendations

TheKamikazeBagel on The Dawnpack Werewolves (CustomEDH)

7 months ago

SilencedDax, I actually have! I'm currently drawing my own custom art for them too, so that'll take a bit since it's hard for me to draw werewolf poses :)

But here are my placeholders for Tedarus with Juan Acosta's amazing art: Ulrich of the Krallenhorde  FlipUlrich, Uncontested Alpha  Flip

*They still have the previous iterations rules text.

TypicalTimmy on Card creation challenge

11 months ago

Rot Away


Destroy target creature or enchantment.

Liliana's dark energy flowed into the spell binding the facility shut, slowly unweaving it's magical strands until it rotted and decayed like flesh.

MTG has four styles of Werewolves. You have the originals, such as Greater Werewolf and Lesser Werewolf. You have those who transformed based upon spells cast, such as Ulrich of the Krallenhorde  Flip and Geier Reach Bandit  Flip. You also have the Eldrazi ones who transform for a cost, and remain that side indefinitely, such as Tangleclaw Werewolf  Flip and Shrill Howler  Flip. Finally, you have the new Daybound / Nightbound style from Crimson Moon, such as Fearful Villager  Flip and Shady Traveler  Flip.

Your challenge is to make a Jund Arlinn Kord  Flip who supports these various types of transformations. She must support all three.

Given she has two sides to work with, it shouldn't be too difficult to accomplish.

lhetrick13 on Cold Wolf Bois

1 year ago

First off, really like the deck. If I did not have a few i was already working on, I would totally want to start my own werewolf deck because of this!

In terms of suggestions, the main thing I noticed is an average 2.62 CMC and only 22 lands. With that in mind, what do you think about trading out Ulrich of the Krallenhorde  Flip for Brutal Cathar  Flip? Kinda similar but easier to play.

wallisface on Cold Wolf Bois

1 year ago

My experiences with Werewolves is they do best playing fast and aggressively. I’d drop all the slower cards, like Ulrich of the Krallenhorde  Flip and Arlinn, the Pack's Hope  Flip in favour of more low-to-the-ground power (particularly, i think you need 4-more 1-drop creatures).

I also see no reason to be playing Nature's Claim, so u’d suggest ditching that.

I think you want the full playset of Full Moon's Rise

Santiago1011 on Tovolar, Savior of the Howlpack [PRIMER]

1 year ago

Zuul I think biggest disparity in our experiences is that Tovolar, Dire Overlord  Flip is my commander; that means if I control at least 3 wolves and/or werewolves I ALWAYS get to transform ALL of my werewolves on my turn, new or old. Since you use shattergang, you don't have the luxury of having Tovolar in the command zone. Because I always have access to his effect, Kruin Outlaw  Flip is as good as always transformed for my needs, which are swinging at opponents. While I was exaggerating the uselessness of Ulrich of the Krallenhorde  Flip, the only effect I really care about would be his fight on the transformed side. The human etb/transform doesn't matter bc the only time I should have humans is on other peoples turns. Breakneck Rider  Flip is actually one of the better creatures because it's a lord and it gives trample, which is desperately needed for this deck.

So I understand that what you said is almost certainly true for your deck, Tovolar, by nature, doesn't have that problem.

Edit: I would consider Ulrich a lot more if he was 4 cmc, but at 5 I can't convince myself that he does enough

rdean14 on Card creation challenge

1 year ago

Looking at the wiki page for it, I think it has real grounds to be Sultai, so here's a Sultai Gitrog:

The Gitrog of Lake Zhava

Legendary Creature - Frog Horror

Ward - Sacrifice a land.

At the beginning of each player's upkeep they reveal a card from their hand. If it is a land, put onto the battlefield under your control, if a nonland card is revealed this way, you may cast it without paying its mana cost, if you don't cast it, that player discards it.

Whenever an opponent sacrifices a land, put it onto the battlefield under your control.


I'd like to see another legend from a previous Innistrad set with exactly 1 card which could be around for Crimson Vow:

I think Geist of Saint Traft, Grimgrin, Corpse-Born, Ishkanah, Grafwidow, Ulrich of the Krallenhorde  Flip, and Withengar Unbound are the only others.

Everyone else either is either perma-dead or has been reprinted at least once. If you come up with another one, that'd be cool, though

SquirrelPenguin on None

2 years ago

And to elaborate on my previous comment by giving the characters i based it off of but not the exact card:

Negan = Kelsien, the Plague

Michonne = (oops i spelled Meren wrong on my custom card) Meren of Clan Nel Toth

Glenn = Taigam, Ojutai Master

Daryl = Ulrich of the Krallenhorde  Flip

Rick = Odric, Lunarch Marshal

Elijia on Winota Werewolves

3 years ago

Hey Daveslab2022, thanks for your feedback. I really do appreciate it.

The problem is that if you take out Moonmist, you are reliant on an already flipped Vildin-Pack Alpha and Immerwolf in order to reliably flip the rest of your wolves.

Unfortunately, Geier Reach Bandit  Flip doesn't do too much on her own. In my opinion, you need her to flip if you want any kind of consistency going into Winota, Joiner of Forces for this particular build.

If we were running more wolves that wanted to flip frequently, like Huntmaster of the Fells  Flip or Ulrich of the Krallenhorde  Flip, then Moonmist, Geier Reach Bandit  Flip, and even Immerwolf lose some of their inherent value to the list.

As the list stands, the goal is to flip wolves fast, and then reap back tempo off of Winota, Joiner of Forces.

I don't really know if Moonmist is worth a wholesale cut, in that context. I agree, it's a low value card in a vacuum, or in topdeck mode. But none of the cards to this list exist in a vacuum. It might be worth trimming to 2 or 3.

I will try and get a playtest going. Lord knows how hard that is, with current lockdown.

Cheers, and thanks again! :)

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