Ulrich of the Krallenhorde

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Bwearmp

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Block Constructed Legal
Oathbreaker Legal
Highlander Legal
Modern Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
2019-10-04 Legal
Custom Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
1v1 Commander Legal
Limited Legal
Commander / EDH Legal

Ulrich of the Krallenhorde occurrence in decks from the last year

Ulrich of the Krallenhorde Discussion

SquirrelPenguin on None

3 months ago

And to elaborate on my previous comment by giving the characters i based it off of but not the exact card:

Negan = Kelsien, the Plague

Michonne = (oops i spelled Meren wrong on my custom card) Meren of Clan Nel Toth

Glenn = Taigam, Ojutai Master

Daryl = Ulrich of the Krallenhorde  Flip

Rick = Odric, Lunarch Marshal

Elijia on Winota Werewolves

5 months ago

Hey Daveslab2022, thanks for your feedback. I really do appreciate it.

The problem is that if you take out Moonmist, you are reliant on an already flipped Vildin-Pack Alpha and Immerwolf in order to reliably flip the rest of your wolves.

Unfortunately, Geier Reach Bandit  Flip doesn't do too much on her own. In my opinion, you need her to flip if you want any kind of consistency going into Winota, Joiner of Forces for this particular build.

If we were running more wolves that wanted to flip frequently, like Huntmaster of the Fells  Flip or Ulrich of the Krallenhorde  Flip, then Moonmist, Geier Reach Bandit  Flip, and even Immerwolf lose some of their inherent value to the list.

As the list stands, the goal is to flip wolves fast, and then reap back tempo off of Winota, Joiner of Forces.

I don't really know if Moonmist is worth a wholesale cut, in that context. I agree, it's a low value card in a vacuum, or in topdeck mode. But none of the cards to this list exist in a vacuum. It might be worth trimming to 2 or 3.

I will try and get a playtest going. Lord knows how hard that is, with current lockdown.

Cheers, and thanks again! :)

Stardragon on None

5 months ago

I wish i knew how to send MSE card onto this website so here we go

Hanna, Survivor of Estwald 2

Legendary Creature- Human Werewolf

First Strike, Haste, Protection from Spirits

Whenever a human werewolf or werewolf deals damage to a player or kills a creature you may transform it.

Other Wolves and Human Werewolves you control gain haste and +1/+0

4/6

Hanna, Avenger of Estwald

Legendary Creature- Werewolf

First Strike, Wither, Protection from Sprirts and Clerics

Whenever a human werewolf or werewolf deals damage to a player or kills a creature you may transform it.

Other werewolves and wolves you control gain +2/+0

6/4

As you can see i wanted to make a better werewolf commander that actually helps werewolves by helping with their transform mechanic, not just Wizards saying here's a legendary werewolf happy now which is how I felt when they made Ulrich of the Krallenhorde  Flip. Anyway as werewolves are aggressive I also tried to help that nature by buffing and since you want to keep other werewolves transforming like Huntmaster of the Fells  Flip or not have transform like Duskwatch Recruiter  Flip so i gave each side the ability to choose if you transform the card that dealt damage to a player. Flavor wise the human transform after tasting blood and that the werewolf transform after getting their fill. Of course it doesn't deal with the werewolf clause of weather someone played 2 spells or didn't play 2 spells in a turn.

BRG24 on Selesnya Wolves

6 months ago

Cool deck, but there are a few things that I’m not so sure on. Howlpack Resurgence feels like it has to be run as more than a one of, the anthem and it’s flexibility are too strong not to. Silverfur Partisan and Nightpack Ambusher are both strong cards, but there seems to lack any support for either, since you lack any targeting spells and relying on Vivien, Champion of the Wilds for flash seems too risky and inconsistent. Spirit of the Hunt seems quite good, and also gives more support for Ambusher, and running some wolf synergy auras like Mantle of the Wolf, Raised by Wolves or Wolfkin Bond, while perhaps to expensive in terms of mana, combine really well with Partisan. Moonlight Hunt is a brilliant card that I think would allow for much needed removal as well. My final suggestion may be slightly controversial, as I feel that a red splash for something like Arlinn Kord  Flip or Ulrich of the Krallenhorde  Flip might be better than white for Tolsimir? Not as sure on that one, but it’s certainly something to consider, although whatever colour you splash I’d recommend focusing your mana base much more towards green. I appreciate that this is a bit long, but I hope that you find this helpful in some way.

Epicurus on Card creation challenge

7 months ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

Akromathia on Werewolves 30$ budget build

10 months ago

I would:

  1. Replace Prey Uponwith Moonlight Hunt: Superior speed, and superior damage output, without risking the loss of a unit. And I would also add 1-2 more copies to the main board.
  2. Replace Shockwith Lightning Bolt / Lightning Strike: Better damage output for (almost) the same mana.
  3. Lower mainboard Moonmistto 2 or 3 and replace them with Moonlight Hunt. The 1 or 2 other copies would be side boarded.
  4. Replace Ulrich of the Krallenhorde  Flip with Huntmaster of the Fells  Flip: Cheaper, almost as stronger and has greater impact on the battlefield (removal + life gain + token generator vs buffer + removal).
  5. Replace Wolfbitten Captive  Flipwith 2x Mayor of Avabruck  Flipand 1x Lambholt Pacifist  Flip.
  6. Replace 1x Geier Reach Bandit  Flipwith 1x Daybreak Ranger  Flip.
The Lands need some heavy rework. Having 22 is a good number, but you need to improve your chances to hit duals.
  1. 4x Game Trail
  2. 4x Rootbound Crag- Evolving Wilds or similar.
  3. 8x Forest
  4. 5x Mountain
  5. 1x Kessig Wolf Run (maybe make space for another)
Would you like some side board suggestions? Hope it helps, have a good day.

Massacar on Mtg and Bloodborne

1 year ago

If I may suggest a change, I would put Ulrich of the Krallenhorde  Flip as more of a Father Gascoigne character, and instead you could put Tormented Pariah  Flip as the Afflicted Beggar.

Other possiblities: Tangleclaw Werewolf  Flip or Conduit of Storms  Flip as the Cleric beast (due to flip card aesthetics).

HungryPang4853 on GIDEON TRIBAL

1 year ago

drakonik7 Yes, similar to how it still counts with Ulrich of the Krallenhorde  Flip.

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