Back:Ulvenwald Abomination Flip
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Werewolf
: Add to your mana pool.
: Transform Ulvenwald Captive.
multimedia on Werewolf Commander
1 year ago
Hey, good work in process on a budget.
There's a few cards here that are not as good as others. Werewolf Horrors who can't transform from Tovolar are quite subpar. Vildin-Pack Outcast Flip, Smoldering Werewolf Flip, Shrill Howler Flip, Conduit of Storms Flip, Ulvenwald Captive Flip, Kessig Prowler Flip
Three, four and five drop Human Werewolves who don't have any abilities or just have a single ability like reach or trample, but don't any other abilities on the backside of the card just aren't good enough. Tireless Hauler Flip, Convicted Killer Flip
Arlinn, Voice of the Pack for a six drop doesn't do much without other cards which is not what you want with a six drop. Tovolar's Huntmaster Flip in comparison is so much better than Arlinn at six mana.
Some budget cards to consider adding:
- Reckless Stormseeker Flip: Werewolf who gives haste and pump.
- Village Messenger Flip: another one drop Human Werewolf.
- Breakneck Rider Flip: Werewolf who transforms to give trample and pump.
- Nightpack Ambusher: Wolf who can be a repeatable source of Wolves and is an anthem for Werewolves and Wolves.
- Relentless Assault: extra attack spell to draw more cards with Tovolar.
- Wolfcaller's Howl: good card in multiplayer Commander since there's many players, it can be quick board wipe recovery.
- Dryad's Revival: recur any card and has flashback to cast it again, get Assault two more times.
- Arcane Signet: staple budget two drop mana rock for more ramp.
- Farseek: two drop land ramp that can get Stomping Ground or Cinder Glade.
Cinder Glade, Unclaimed Territory, Naya Panorama, Rogue's Passage, Tyrite Sanctum are some budget land upgrades to consider replacing some basic lands. Path of Ancestry could replace Timber Gorge.
Good luck with your deck.
theindigoeffect on Can Tovolar, Dire Overlord cause …
1 year ago
Since Ulvenwald Captive Flip is werewolf horror (not a human werewolf), I wasn't sure if Tovolar, Dire Overlord Flip could make it transform.
1 year ago
The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.
DeltaMoth on Arcades - Quarantine King
2 years ago
Heyya Sheldaconda! Fellow Arcades user here, love the deck and the flavour! I have a few suggestions.
Ensnaring Bridge: "Us advocates feel this overpass can't be overcome!"
The Bridge works in both ways, allowing us to attack under it with our 'low-power' creatures and stifling other players by not letting them over it. Note also the incredible card advantage of Arcades and his leagues of bulwarks may stymy you somewhat.
Axebane Guardian: "Our efficient bane to our opponents!"
Axebane Guardian is similar to Overgrown Battlement in that it supplies a Cradle-esque effect dependent on the number of defenders you control. However, it adds any colour you choose, making it a defender all-star!
If you have enough defenders, Axebane goes infinite with High Alert. But as the deck is staying casual, you may want to omit this suggestion.
Brago, King Eternal: "Blink and you'll miss him!"
If you do decide to swing in, Brago can be a big help with built-in evasion and the ability to flicker all our creatures (for draws off Arcades, the Strategist) and artifacts such as your Sol Ring for double usage.
Static Orb, Winter Orb and Tangle Wire: "Our stacks of STAX will surely stack our odds!"
Various STAX card with various effects. They can play off your mana generating creatures as well as your artifacts. The best one for you here is Static Orb which shuts everyone down equally while you keep up strong creatures for big punts.
Wall of Roots, Ulvenwald Captive Flip, Sylvan Caryatid and Vine Trellis: "Our dorks draw for us and excel us forward!"
These dorks can trigger Arcades due to being defenders as well as tapping for mana or in some cases giving us immediate mana. They also play well with STAX cards that tap lands down as you won't need them anymore!
I have many more suggestions, but this is all for now. If you like these and want more, say so!
Epicurus on Card creation challenge
2 years ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.
Labrodor64 on Daisybelle's Werewolf Gruul Deck
2 years ago
Great deck but I think that you need a little more card draw to make the deck run smoothly. I suggest to take out some lands since 41 is a lot and add some card draw such as Vanquisher's Banner, Beast Whisperer, Harmonize, Return of the Wildspeaker, Rishkar's Expertise, Hunter's Insight, Colossal Majesty, Shamanic Revelation, Soul's Majesty or Soul of the Harvest. The Ramp is good but i would recommend a little more for some of your big creatures like your commander so consider cards like Cultivate, Rampant Growth, Nature's Lore, Llanowar Elves, Skyshroud Claim or Ulvenwald Captive Flip (for this deck specifically). But for a first commander deck, you've done a very good job :)
Meachman on Atraxa's Discount Horrors
3 years ago
Curve looks a little high without much ramp or fixing. Maybe something like Loam Dryad and Ulvenwald Captive Flip can help out with that if you're not looking to run more traditional ramp.
Some other on-flavor options to bring the curve down a bit are Wharf Infiltrator (also lets you ditch higher-costed cards you might not be able to use for value and recur with your Hell's Caretaker) and Plague Spitter. Woe Strider is a nice piece of recurrable value that helps you smooth your draws a bit.
Fleshwrither is a nice utility horror that lets you go search for pieces like Hell's Caretaker or Ravenous Chupacabra.
And while it may not be as budget, Phyrexian Revoker helps you answer some threats from across the board.
3 years ago
I think 20 lands may be a bit too few for so many 3-drops. Perhaps you'd like Conduit of Storms Flip or Ulvenwald Captive Flip?
Also, you definitely need some Moonmist in here. Maybe in place of Might Beyond Reason and/or Gruul Charm .
+1 for deck name. Did you ever play Werewolf: The Apocalypse, or are you just a learned scholar of mythology? =)
|Have (3)||gildan_bladeborn , orzhov_is_relatively_okay819 , reikitavi|
|Want (2)||MarshCasualty , Cswame|