Mul Daya Channelers

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Mul Daya Channelers

Creature — Elf Druid Shaman

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has "Tap: Add two mana of any one color to your mana pool."

Mul Daya Channelers Discussion

NV_1980 on Play It Again, Yisan!

1 month ago

Hello eerie343,

We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.

Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:

We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:

So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!

Kind regards,

Mrs. and Mr. NV_1980

BotaNickill on Sex-Proof Selesnyabians

8 months ago

Thanks for taking a minute to make suggestions. I agree Celestial Archon is not good, too much cmc. Boon Satyr I'm always on the fence about, I feel like it could be useful, but it honestly never seems to make a difference in the outcome of the game. Vizier of the Menagerie I feel could be useful though, I have a lot of other cards that manipulate the top of my library, Mirri's Guile , Courser of Kruphix , Mul Daya Channelers , Sylvan Library , and if I don't like what I see there, I use a fetch land or something to shuffle the deck.

I'm def going to try and get my hands on a Serra's Sanctum , and maybe a Selvala, Heart of the Wilds though, those seem solid for sure. I'll do some searching and see what I can scrounge up for a lil more ramp. Cheers!~

hkhssweiss on Tasigur's Combo Buddies!!!!

9 months ago

FLATSO99

Alright so I gave the deck a couple play tests. 34 lands is decent enough for a control deck, you might want to consider running 35-36 if you don't want to add any low drop dorks. Some card changes I would consider actually would be:

The reason for the changes above is that I noticed for the IsoRev combo, you don't run the unfair mana rocks so getting it to trigger +3 or more mana early game is quite difficult which is why more dorks may be needed. Animate Dead is awkward unless you want to use it to steal other people's shenanigans, but as of now doesn't further your gameplans. Joiner Adept is okay, but doesn't ramp you and fixing mana base isn't too bad when you have dorks. Utopia Sprawl is awkward when you don't have a developed mana base so getting it on a forest is a bit harder, Wild Growth makes a decent change until you have access to fetches and duals. Solemn is usually alright, but with no outlet to constantly draw cards, Windfall would be a tad bit better to fill your grave for delve as well as hand disruption and CA.

I am a bit iffy on Mul Daya Channelers but I can see why it's in there. I just don't like revealing the top card of the library if there is no additional effect that digs you deeper like for ex. Oracle of Mul Daya or Vizier of the Menagerie. If you do switch it out you can use that as a flex spot for more tutors or maybe Green Sun's Zenith/Diabolic Intent.

Aside from that, whether or not it's worth buying is dependent on you. If you love the deck than of course! Imo, when you own the deck and spend the time revising and making it the best to suit your style of play, that's when the true value of the deck comes forth. I have been playing my Teneb and Intet deck since I got into EDH over 4 years ago, they had gone over more than 20 iterations but the journey and memories there are irreplaceable to me and was well worth it.

Hope that helps! ^^

Elf0491 on Mayael's Big Boy Club

11 months ago

Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:

Remove: Chandra, Fire of Kaladesh  Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.

Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.

Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.

Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.

Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.

There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!

Keepper on Gorgeous Girls Deck

1 year ago

@ ClockworkSwordfish added Unlikely Alliance Good Find

@ Avacidal_maniac Earthbind has been up there since the beginning, thanks though

@ HorseFist Mul Daya Channelers have been up since the beginning, thanks though!

@ RearBumper Really nice list, I already had a bunch on the list. Added new ones though, Linvala, the Preserver , Windwright Mage , Puncturing Light , Ethereal Usher , Ivy Dancer , Shadow Alley Denizen , Disciple of the Old Ways Good catches!

HorseFist on Gorgeous Girls Deck

1 year ago

Omg where is Mul Daya Channelers? Sooo fine

ScryLord on Freed from the Real Combo

1 year ago

Thanks for your help, GoldenMunchkin but I think I'll stick to Mul Daya Channelers and Oasis Ritualist. I'd rather have a reliable combo than a fast one.

RazortoothMtg on Commander 2018

1 year ago

Super excited for the Esper deck, but I'm not sure how much support the deck has. Without much support it'll probably feel a bit bad. Blue has Future Sight and Magus of the Future, but idk what else. "Top of deck matters" feels a lot more Simic than Esper because of Garruk's Horde, Mul Daya Channelers, Courser of Kruphix, Momir Vig, Simic Visionary, Oracle of Mul Daya, etc.

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