Sage of Ancient Lore

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Werewolf of Ancient Hunger  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sage of Ancient Lore

Creature — Human Werewolf Shaman

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

bamichinees on The old ways

3 years ago
  1. Staples:
  2. Maybe:
    • Protection:
      • Sylvan Safekeeper : Creature protection.
      • Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
  3. Cut:

Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.

Epicurus on Card creation challenge

3 years ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

Snickles@EDH_only on Most underrated commander of all time

4 years ago

edit: just realized that you had Otherworld Atlas, I just missed it. Seasons Past?

Jungle Wayfinder, Ghirapur Orrery, and Weird Harvest aslo fit the aforementioned "helping" theme, and Sage of Ancient Lore  Flip acts as an anti-control card that doubles as a backup general.

SynergyBuild on Tishana's Token Madness

5 years ago

This deck is split two ways that don't really compliment each other. You have the value-oriented Blue-Green goodstuff, a great place for Tishana, and also have some merfolk tribal cards tossed in, despite only having 20 merfolk, you have 15 cards that want you to have merfolk. I'd suggest switching your commander for Kumena, Tyrant of Orazca and add more merfolk instead of the equipment and non-merfolk creatures, and drop the +1/+1 counter theme with cards like Bioshift, or move into the Blue-Green Value list, drop the merfolk tribal, and all of the less-than-great merfolk, and run more mana dorks like Llanowar Elves, Fyndhorn Elves, Birds of Paradise, Arbor Elf, Boreal Druid, Elvish Mystic, etc. to quickly cast Tishana and refill your hand.

You could also just go +1/+1 counters, but that doesn't synergize heavily with your list, considering only two cards of your even can have +1/+1 counters, your commander and Prime Speaker Zegana.

Cards to drop no matter what really would be Bioshift, Mu Yanling, Quietus Spike, Levitation, Pause for Reflection, Cancel, Exclude, Sage of Ancient Lore  Flip, Might of the Masses, Treasure Hunt, and Crashing Tide

For more countermagic, Arcane Denial is really good, as is Swan Song, more removal would be like Beast Within, Song of the Dryads, and Imprisoned in the Moon the last two of which can turn off commanders, because you are just enchanting them, but they aren't leaving anywhere. They also lose all other types and abilities as they turn into lands, so they are effectively useless.

DrukenReaps on Grothama The Great and unpopular …

5 years ago

So I feel like Grothama, All-Devouring isn't as popular as it should be. I bring up some of the silly you can do in my In His Belly deck.

I realize the downside of maybe giving your opponents cards is pretty bad but you can mitigate it with things like Multani, Maro-Sorcerer and Sage of Ancient Lore  Flip.

Give Grothama lifelink and you gain 10 life for every fight! Really dumb if you give your stuff indestructible with something like Eldrazi Monument.

You can use things like Conjurer's Closet and Temur Sabertooth so you don't have to kill Grothama to draw cards off of him yourself.

Perhaps even scarier is that Grothama bursts out of the ground on turn 5 as a 10/8. Just a little pump and he two shots anyone out of the game.

Some other silly tricks exist too, if you are interested check out my deck :) Yes I'm doing this mostly to plug my deck but I also think it is odd how little popularity something with so many ways to mess with the game has.

On that final note feel free to bring up your own commanders that you think should be more popular and some of the dirty tricks you can do with them.

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