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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hollowhenge Huntmaster
Creature — Werewolf
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts two spells during their own turn, this game becomes day during the untap step next turn. When it becomes day, all permanents on the battlefield transform into their daybound side if they have one, and any new permanents that enter the battlefield will enter on their daybound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)
Yesterday on Interaction between Foreboding Statue (or …
2 years ago
The token will be a copy of the front side, because Myrkul tells you to make a token copy "of the card", which is always its front face unless it's on the battlefield.
The token copy will be unable to transform because it doesn't have a backside. It's a bit unfortunate, but it also works the other way around, IE if you create a token copy of Hollowhenge Huntmaster Flip (through a non-Myrkul method) and then it becomes day, that token won't transform into its weaker half.