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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reckless Waif
Creature — Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
jdogz32 on Feral Frenzy
1 year ago
Not an expert on werewolves but I've had some success with putting Tamiyo's Safekeeping in I also think you should look into Reckless Waif Flip and either Aether Vial or Collected Company
P i o g r e on List of Bugs and Feature …
2 years ago
Flip cards normally show the reverse side when you hover over the "flip" text, example Hanweir Militia Captain Flip Reckless Waif Flip
Meld cards used to do this too, when you hovered over the "meld" text. However, this functionality now appears to be broken, example Gisela, the Broken Blade Meld Hanweir Garrison Meld
multimedia on Werewolves on the hunt
3 years ago
Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster Flip :)
The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.
When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.
Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?
- Scorned Villager Flip
- Realmwalker: changeling, it's a Werewolf and a Wolf.
- Kruin Outlaw Flip
- Geier Reach Bandit Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Village Messenger Flip
- Hermit of the Natterknolls Flip
- Reckless Waif Flip
- Lambholt Elder Flip
- Wolfbitten Captive Flip
Some of these could replace:
- Tormented Pariah Flip
- Tavern Ruffian Flip
- Tireless Hauler Flip
- Burly Breaker Flip
- Villagers of Estwald Flip
- Harvesttide Infiltrator Flip
- Bird Admirer Flip
- Spellrune Painter Flip
- Fangblade Brigand Flip
A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.
Some lands to consider adding, replacing of some basic lands.
- Karplusan Forest
- Unclaimed Territory
- Cinder Glade
- Rockfall Vale
- Rootbound Crag
- Fire-Lit Thicket
- Game Trail
- Naya Panorama
- Jund Panorama
Good luck with your deck.
Epicurus on Card creation challenge
4 years ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.
Sorry. Continue.
Wolfman1546 on Werewolves
5 years ago
Stomping Ground is pretty pricey but I'll keep it in maybe until I have the extra cash for them. As for the walkers, lets say I get rid of Domri Rade and replace him with two Arlinn Kord Flip and two Garruk Relentless Flip. Next I can get rid two Reckless Waif Flip and one of each enchantment to put in four Nightpack Ambusher . What do you guys think?
tenthdoctorfan on Werewolves
5 years ago
Copperline Gorge isn't as good as Stomping Ground but defiantly an improvement over the Guildgates. Lightning Bolts are good. I think Nightpack Ambusher should be in here because it makes wolves that can be buffed without worrying about flipping over and it fits the same gameplan as the flip-cards: don't cast spells on your turn. Then with the other two walkers maybe take out a couple Reckless Waif Flip (not all) and one or two of each enchantment.
Akromathia on Werewolves are Cool
5 years ago
OK, let us see…
Land creature ratio:
- Try 22 Lands instead of 20 (trust me on this).
- 25 – 26 creatures are just fine.
- 12 – 13 spells.
Lands:
- Replace Cinder Glade or Rootbound Crag with Game Trail (Since you are on a budget).
- 1x Kessig Wolf Run .
- Add 1x Forest or another Cinder Glade , Rootbound Crag , Game Trail or Kazandu Refuge .
Creatures:
- Daybreak Ranger Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd Flip, same cmc, goes for like 20 cents the copy and has intimidate.
- Geier Reach Bandit Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw Flip.
- You have a ton of “Lord Effects”, so Reckless Waif Flip might be a good addition, since she has better body than Village Messenger Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
- Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.
Spells:
- Magma Jet is not good here. I get the scry thing and all, but damage is more important for wolves. The obvious is Lightning Bolt , but usually with the money of just one copy, you can get 4x Lightning Strike or Incinerate or even something like Arc Trail (not recommended).
- Rabid Bite this is a terrible, ugly, and horrible card. Never ever use it! Try Pounce instead.
Hope this helps! Be kind and have fun.
droslag on There's a Full Moon Tonight (Modern)
5 years ago
There are so many good werewolves in OG innistrad block. here are some that are really strong, if you do ever feel like buying cards i guess:
other cards