Huntmaster of the Fells

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Browse Alters View at Gatherer


Have (1) gildan_bladeborn
Want (1) clericman12

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Dark Ascension (DKA) Mythic Rare

Combos Browse all



Format Legality
Limited Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Huntmaster of the Fells Discussion

Elijia on Winota Werewolves

1 month ago

Hey Daveslab2022, thanks for your feedback. I really do appreciate it.

The problem is that if you take out Moonmist, you are reliant on an already flipped Vildin-Pack Alpha and Immerwolf in order to reliably flip the rest of your wolves.

Unfortunately, Geier Reach Bandit  Flip doesn't do too much on her own. In my opinion, you need her to flip if you want any kind of consistency going into Winota, Joiner of Forces for this particular build.

If we were running more wolves that wanted to flip frequently, like Huntmaster of the Fells  Flip or Ulrich of the Krallenhorde  Flip, then Moonmist, Geier Reach Bandit  Flip, and even Immerwolf lose some of their inherent value to the list.

As the list stands, the goal is to flip wolves fast, and then reap back tempo off of Winota, Joiner of Forces.

I don't really know if Moonmist is worth a wholesale cut, in that context. I agree, it's a low value card in a vacuum, or in topdeck mode. But none of the cards to this list exist in a vacuum. It might be worth trimming to 2 or 3.

I will try and get a playtest going. Lord knows how hard that is, with current lockdown.

Cheers, and thanks again! :)

Elijia on Winota Werewolves

1 month ago

Hey, Metropolis39, thanks for messaging and giving me your opinion. I appreciate it!

I, quite clearly, disagree on this matter, cause why else would I make the deck? Haha.

While I agree the low would be low, the high is very high. With cards like Moonmist and Geier Reach Bandit  Flip forcing the flip, and Immerwolf enforcing it, you have your bases covered for cards flipping with some measure of consistency.

Winota, Joiner of Forces combos very well into Geier Reach Bandit  Flip After it has successfully flipped, because you can choose any unflipped werewolf, and immediately flip him as he comes in for an indestructible swing.

Imagine the Nut? In my mind, that looks like Vildin-Pack Alpha swinging to Trigger Winota, Joiner of Forces, Huntmaster of the Fells  Flip coming in, triggering his own ETB, flipping off of Vildin-Pack Alpha's trigger, and all while swinging.

In this case, Winota does not serve to give you access to mana efficiency, but tempo.

Mgalangzingme on Core Set 2021 ▷ BEST DECK is NOW ▷!?◁

1 month ago

Love Huntmaster of the Fells  Flip! I was really sad that it fell out of grace in modern.

Stardragon on Custom Commanders

2 months ago

I wish i knew how to send MSE card onto this website so here we go

Hanna, Survivor of Estwald 2

Legendary Creature- Human Werewolf

First Strike, Haste, Protection from Spirits

Whenever a human werewolf or werewolf deals damage to a player or kills a creature you may transform it.

Other Wolves and Human Werewolves you control gain haste and +1/+0


Hanna, Avenger of Estwald

Legendary Creature- Werewolf

First Strike, Wither, Protection from Sprirts and Clerics

Whenever a human werewolf or werewolf deals damage to a player or kills a creature you may transform it.

Other werewolves and wolves you control gain +2/+0


As you can see i wanted to make a better werewolf commander that actually helps werewolves by helping with their transform mechanic, not just Wizards saying here's a legendary werewolf happy now which is how I felt when they made Ulrich of the Krallenhorde  Flip. Anyway as werewolves are aggressive I also tried to help that nature by buffing and since you want to keep other werewolves transforming like Huntmaster of the Fells  Flip or not have transform like Duskwatch Recruiter  Flip so i gave each side the ability to choose if you transform the card that dealt damage to a player. Flavor wise the human transform after tasting blood and that the werewolf transform after getting their fill. Of course it doesn't deal with the werewolf clause of weather someone played 2 spells or didn't play 2 spells in a turn.

jonbone999 on Rise of the Earth Clan

2 months ago

dlmglass thanks for the Immerwolf suggestion. I wanted to pass on Immerwolf because of his poor interaction with Huntmaster of the Fells  Flip but if he dosen't show up Immerwolf is definitely necessary. I can see a version of this deck with Collected Company soon.

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

2 months ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

DelverOfBrews on Temur Snow Control

3 months ago

Hey Durkle! I actually have put in quite a few games, and I will be posting some of those matches on my YT channel, soon.

I already play Temur Delver for my tempo cravings,s o I wanted to go a bit deeper into control with this deck. Your list looks awesome! Anyone who is rocking Huntmaster of the Fells  Flip knows his power :)

I'll let you know when I get some matches uploaded, or you can subscribe if you want to get notifications.

I like the flow of my version, though I have thought about adding Archmage's Charm. I may try that out next in my testing.

Epicurus on Card creation challenge

4 months ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

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