Back:Ravager of the Fells Flip
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Huntmaster of the Fells
Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
6 months ago
Haktos the Unscarred in the sideboard would be neat too.
9 months ago
- Aura Shards + Mirari's Wake + Faeburrow Elder + Knight of Autumn + Knight of New Alara Eladamri's Call + Wildfield Borderpost
- Bard Class + Cindervines + Huntmaster of the Fells Flip + Klothys, God of Destiny + Radha, Heart of Keld + Xenagos, God of Revels + Decimate + Dire-Strain Rampage + Escape to the Wilds + Hull Breach + Firewild Borderpost
- Binding the Old Gods + Leyline Prowler + Windgrace's Judgment + Vraska, Golgari Queen + Culling Ritual + Maelstrom Pulse
- Hidetsugu Consumes All Flip + Kardur, Doomscourge + Kroxa, Titan of Death's Hunger + Olivia, Crimson Bride + Orcus, Prince of Undeath + Kolaghan's Command + Rakdos Charm + Dreadbore + Veinfire Borderpost
- Baleful Strix + Hostage Taker + Mistvein Borderpost
- Coiling Oracle + Rootcoil Creeper + Uro, Titan of Nature's Wrath + Growth Spiral + Tamiyo, Collector of Tales + Bring to Light + Croaking Counterpart
- Elite Guardmage + Niambi, Esteemed Speaker + Soulherder + Faithful Mending + Fieldmist Borderpost
- General Ferrous Rokiric + Aurelia's Fury + Wear / Tear + Deafening Clarion + Solar Blaze
- Izzet Staticaster + Prismari Command + Expressive Iteration
- Despark + Fracture + Inkshield + Kaya's Guile + Merciless Eviction
- Fires of Invention + Ignoble Hierarch + Sylvan Caryatid + Blasphemous Act + Demonic Tutor + Farseek + Arcane Signet + Chromatic Lantern + Coalition Relic + Commander's Sphere + Panharmonicon + Tome of the Guildpact + Urza's Filter
11 months ago
I'm not sure what your budget is or what exact suggestions you're looking for but here's my feedback. I'm going to write these suggestions assuming you already have an idea of what the "optimal" Jund list looks like. There won't be any of those cards on this list because I assume you already know about them but are unable/unwilling to afford them. Overall I like your budget take on Jund but there's a lot of room to upgrade this, even on a budget.
Cards to look into:
Bloodbraid Elf is a two for one on a 3/2 hasty body
Unearth brings back a lot of your stuff
Grim Flayer and Dragon's Rage Channeler are good aggressive creatures with upsides and synergy. You might have to jam in a few artifacts or enchantments to help hit delirium though, that or self-mill outlets like Satyr Wayfinder or Stitcher's Supplier. I imagine you'd easily hit creature/sorcery/instant, getting lands into your yard might be cumbersome without fetches though.
Witherbloom Command could help you hit land drops and enable delirium, if you want to go that route. It also does a bunch of other things.
Goblin Rabblemaster is a powerhouse
Fulminator Mage is good utility, at least worthwhile as sideboard option against Tron
Olivia Voldaren and Reaper of the Wilds aren't all that impressive to me, same with Dreg Mangler. These cards feel like filler for this deck. I don't really like Huntmaster of the Fells Flip either but it's better than the other three cards.
Kitchen Finks seems more like a SB card to me against burn or aggro matchups, though it's not the worst thing ever MB
Birds of Paradise doesn't really belong in a deck like this. It's not the worst choice but I'd rather be using a discard spell or holding up mana for a Bolt or something T1 than play a Bird.
I'm sure you know this, but that mana base is really sub-optimal. You might see the biggest difference in upgrading that first.
4x Dismember? What for? You already have tons of spot removal in the MB.
Drown in Sorrow is meh to me; I'm not so sure you need board wipe in your SB with all the spot removal and creatures you're running. I personally think you have better options for board wipe anyway: Bontu's Last Reckoning, Anger of the Gods and Kozilek's Return seem stronger to me. Damnation would be the best boardwipe but it is pricey. I would only run 1-2 of any of these.
Duress isn't the best SB slot. You could probably put this in the MB or just go for Inquisition as noted earlier.
Rakdos Charm is ok, you run 4 Scoozes in the MB so you're already decent against graveyard decks.
11 months ago
1 year ago
Creature density seems a little low(?) given how you have almost as many cards supporting the creatures as the creatures themselves.
Gruul Charm seems very situational and more of a sideboard card.
Some other fun werewolves: Huntmaster of the Fells Flip (classic 4-drop threat, even outside werewolf tribal, maybe 2 of?), Werewolf Pack Leader (card advantage engine, definitely recommmend 2-4), Reckless Stormseeker Flip (gives your guys haste and buffs them and stuff).
1 year ago
I'd say one of the main decisions you should make with this deck is whether to go for Lurrus or not. Currently, you only have one card, Lili, which is preventing you from playing Lurrus. If you went the Lurrus route, I'd cut the LotV, and Ignobles. Iggys are best used to accelerate into 3 and 4 drops, which means they don't really fit in with Lurrus. Instead, I would probably add some Dragon's Rage Channeler (the card is just too good), Scourge of the Skyclaves, and maybe some bauble. Since Lurrus is so powerful, the best versions of Jund DS are almost certainly Lurrus builds.
That said, imo going into Lurrus-free jund midrange with Death's Shadow like you've done here is more interesting. However, you'd definitely need some more powerful 3-4 drop threats (although I guess Kroxa is kind of a "4-drop"). 4 Iggys seems a bit overboard to me, I think 3 may be more optimal given that its a weak topdeck. Grimlock suggested Varolz and I wholeheartedly support adding 1 mainboard--He's a very fun 1-of and a great topdeck. Bloodbraid Elf is another powerful 2-for-1 threat and a good 1-2 of. There are some other good 3-4 drops like Klothys, God of Destiny, Seasoned Pyromancer, Huntmaster of the Fells Flip but I don't really think any of them are a good fit for this deck.
About Deaths Shadow specifically: I've seen some comments above that there isn't enough self damage to justify Deaths Shadow and that the deck would function better as a midrange deck without DS. Honestly, this deck is more of a Jund midrange deck that happens to run Shadow than a full on Shadow deck. Only running lands and Thoughtseizes for life loss is enough to justify running shadow, since it is an efficient beater for mid to late game kind of like Goyf.
Although we have Iggy now as a one drop, DS isn't really a t1 play. I'd run more hand disruption: I think 2 Inquisition of Kozilek sounds good but whether you run 2 or 3 probably depends on the meta.
For the removal suite, I'd lower the curve. Unholy Heat would be good if you decide to run DRC and go Lurrus. Else, I'd run maybe 2-3 Fatal Push. Between Decay and Trophy, I usually like around 2-4 combined. Terminate is probably not needed to answer Murktide if you run 2 Assassin's Trophies. KCommand is pretty good right now so 2 seems like the sweet spot, although you could easily shave a copy or maybe even go up to 3. I don't think you need to go above 12 removal spells total.
Stuff like Temur Battle Rage isn't really what we want in a grindier midrangier deck, since its more for grixis DS decks to pull surprise wins out of nowhere.
In a Lurrus deck, 19-20 lands is usually enough. For Iggy jund, I would probably go for 21-23. You have mana dorks, but you also have more higher cmc cards. I would cut down on shocks and basics. Only 1-2 Blood Crypt, 2 Overgrown Tomb, maybe a Stomping grounds seems like enough. For basics I think you only need 1 mountain and 1 forest. I would probably go for 8-9 fetches total, since they can either help accelerate lifeloss or save life by fetching basics. If you go above 21 lands, some horizon lands to prevent manaflooding would be nice, like 1-2 Nurturing Peatland.
I won't really go into this one. I've noticed that most of your sideboards follow a very streamlined 4 4 4 3 pattern which can work well sometimes. I personally prefer a sideboard with more variety and 1-2 ofs but I guess it all depends on your meta.
1 year ago
I'm working on a similar list but I'm REALLY struggling to decide on the creatures I want in the main. Instead of Huntmaster of the Fells Flip I'm running Nightpack Ambusher, playing a flash 4/4 to surprise defend or just pump on opponents turn to set up lethal on the following is nice. He also benefits from non-action on your turn to flip other werewolves and create 3/3s every other turn. I'm also likely running Immerwolf to keep my werewolves as werewolves regardless of how many spells my opponent (or I) play. How does your deck deal with board wipes? That's another issue I'm wrestling with but I like the final ability on Ranger Class as a solution to rebuild the board late-game. Interested in your thoughts, +1 on this list in the meantime.
1 year ago
I see nothing wrong with running Blasphemous Act at least. If it’s in your opening hand, it’s easy to just wait for a 1 mana board wipe around turn 4 or 5 and then build your board immediately. Outside of that boardwipe, though, spot removal can often be much more useful than boardwipes, especially in creature centered decks. Some good options are Vandalblast, Tovolar's Huntmaster Flip, Huntmaster of the Fells Flip, Druid of Purification, and Ohran Frostfang (since werewolves love attacking and all).
Ezuri's Predation is close to a boardwipe.