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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Afflicted Deserter
Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
Rhadamanthus on Interaction between Orvar, the All-Form …
1 year ago
The rules about this have recently changed. With the introduction of transforming double-faced Incubator tokens in March of the Machine, the copy rules now say that token copies of transforming double-faced permanents are transforming double-faced tokens. In your example that means token copies of Foreboding Statue Flip will also be double faced and will transform if they meet the requirements. Technically token copies of Forsaken Thresher Flip will also be double-faced but won't have any way to transform back to the front side so it won't really matter.
Here's the full rules quote including examples:
707.8a If an effect creates a token that is a copy of a transforming permanent or a transforming double-faced card not on the battlefield, the resulting token is a transforming token that has both a front face and a back face. The characteristics of each face are determined by the copiable values of the same face of the permanent it is a copy of, as modified by any other copy effects that apply to that permanent. If the token is a copy of a transforming permanent with its back face up, the token enters the battlefield with its back face up. This rule does not apply to tokens that are created with their own set of characteristics and enter the battlefield as a copy of a transforming permanent due to a replacement effect.
Example: Afflicted Deserter Flip is the front face of a transforming double-faced card, and the name of its back face is Werewolf Ransacker Flip. If an effect creates a token that is a copy of that transforming permanent, the token also has the same two faces and can transform. It enters the battlefield with the same face up as the permanent that it is a copy of.
Example: Clone is not a transforming double-faced card, so a token that is created as a copy of a Clone is not a transforming token, even if it enters the battlefield as a copy of a transforming permanent due to Clone’s replacement effect.
TheNinjaPhoenix on
3 years ago
Thanks again for the help! I've made a lot of the recommended changes, but I adore Top, hence not sure if I'm wanting to cut it.
Top aside, I guess I just need to trim a couple of cards for at least some of the Ramp cards and make a switch for Beastmaster Ascension.
I'm thinking of running Afflicted Deserter Flip too as it destroys an Artifact and bolts when transforming.
Epicurus on Card creation challenge
4 years ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.
Sorry. Continue.
burferking on Moon art cards for Princess …
5 years ago
I'll continue with the ones in the Innistrad block: Corpse Traders Deadeye Navigator Defy Death Angelic Overseer Alpha Brawl Afflicted Deserter Flip // Werewolf Ransacker Bloodline Keeper Flip // Lord of Lineage Harvester of Souls Grave Bramble Ghost Quarter Fiend of the Shadows Doomed Traveler Helvault Hinterland Hermit Flip // Hinterland Scourge Hunger of the Howlpack Hysterical Blindness Immerwolf Kruin Outlaw Flip // Terror of Kruin Pass Lunar Mystic Marrow Bats Midnight Duelist Misthollow Griffin Morkrut Banshee Paraselene Purify the Grave Rally the Peasants Tormented Pariah Flip// Rampaging Werewolf Screeching Bat Flip// Stalking Vampire Silverclaw Griffin Smite the Monstrous Sorin, Lord of Innistrad Traitorous Blood Treacherous Pit-Dweller Wakedancer Zealous Strike
Tiny Moon: Cobbled Wings Hollowhenge Beast Moorland Haunt
Debatable: Demonic Rising Ashmouth Hound Havengul Skaab Gallows Warden Entreat the Angels Killing Wave Nephalia Drownyard Seance Sightless Ghoul Somberwald Vigilante Withengar Unbound
Only on Transformed side: Bane of Hanweir Archdemon of Greed Gatstaf Howler Howlpack of Estwald Ironfang Krallenhorde Wantons Merciless Predator Ravager of the Fells Silverpelt Werewolf Tovolar's Magehunter Wildblood Pack
theETG on Cosmic Wolves
6 years ago
This looks like a really good first draft! There are a few suggestions I'd like to make.
First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.
I also think you're running too many lands. You should probably only have between 38-42. If you're worried about mana problems, run a few ramp spells, like Cultivate and Explosive Vegetation.
Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder Flip, Afflicted Deserter Flip, Scorned Villager Flip, Wolfbitten Captive Flip, and Kessig Forgemaster Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.
I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.
Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.
drohack on Count from 5
7 years ago
Updated "7 by 9" list with the cards changed out.
5 Countdown numbers (13)
- Archfiend of Ifnir
- Ember Swallower
- Everythingamajig A
- Goblin Tutor
- Nirkana Cutthroat
- Pharagax Giant
- Spark Fiend
- Strategy, Schmategy
- Stormcrag Elemental
- Undead Leotau
- Urza's Science Fair Project
- Wildfire Cerberus
- Zulaport Enforcer
4 Countdown numbers (14)
- Afflicted Deserter Flip
- Ashcloud Phoenix
- Brimstone Mage
- Conduit of Storms Flip
- Demonlord of Ashmouth
- Dusk Urchins
- Ensouled Scimitar
- Guul Draz Assassin
- Inhumaniac
- Kolaghan, the Storm's Fury
- Koth of the Hammer
- Null Champion
- Plague Belcher
- Slayer's Plate
1-3 Countdown numbers (5)
Recusion (6)
- Disturbed Burial
- Kurkesh, Onakke Ancient
- Lava Zombie
- Mizzix's Mastery
- Strionic Resonator
- Sunbird's Invocation
Protection (7)
- Champion's Helm
- Darksteel Plate
- Lightning Greaves
- Oblivion Stone
- Silent Arbiter
- Swiftfoot Boots
- Without Weakness
Destruction (7)
- Blast from the Past
- Dismember
- Heart-Piercer Manticore
- Mizzium Mortars
- Rising Miasma
- Shriekmaw
- Vindictive Lich
Card draw (8)
- Arguel's Blood Fast Flip
- Bloodgift Demon
- Crystal Ball
- Erebos, God of the Dead
- Greed
- Reforge the Soul
- Sensei's Divining Top
- Tamiyo's Journal
Mana rocks (6)
bioplay on Werewolves of the LGS
8 years ago
I don't understand how your deck is anywhere close to hyper aggressive when you run more 4-drops that any other CMC. The deck I'm describing would have its highest density at 3 drops. It could viably have 5 transformed Werewolves on the board by turn 5.
Okay, I tend to comment before I look at the deck--Rubblebelt Maaka and Ghor-Clan Rampager are 4-drops that are actually 1- and 2-drops respectively. Essentially you only have six 4-drops. Nevertheless, I stand by a lot of what I said. Gatstaf Shepherd, Afflicted Deserter Flip, Lambholt Pacifist Flip, and Hanweir Watchkeep Flip could be replaced by MB Mayor of Avabruck Flips, Village Messenger Flips, and Reckless Waif Flips, adding to your 1 and 2-drop density. There is no reason to not run 4 Mayors in this deck. I'm still gonna say Neglected Heirloom Flip is slow. I'm still gonna say Arena is bad cuz it doesn't tap for mana and it takes up a land drop, and its three mana for Prey Upon. Granted, it's repeatable, but if it's hyper aggressive, as you claim, it should win before it gets to the point where it needs to use Arena. You could still run Moonlight Hunt in its stead, which doesn't risk trading your own creatures and only costs 2 mana, for the tradeoff of not being repeatable (still better for an aggro deck). Also, cut Descendants' Path--that above all else is a much more tempo card. That could be replaced by Moonmist, which force-transforms all your WWs at instant speed for 2 mana. I don't know how your deck plays, but I get a strong feeling I still have some very relevant suggestions. It's your deck, do what you want with it, but I have seen a Werewolves deck with most of the cards I played. Granted it's not "hyper aggressive", but its board presence becomes very overwhelming very quickly and can definitely crank out wins on turn 4.
bioplay on Werewolves of the LGS
8 years ago
Not to be rude, but this is a weak Werewolves deck. The primary issue is your choice of Werewolves. They are many much stronger Werewolves to run. Here's what I suggest:
Mayor of Avabruck Flip--A 2-mana lord for all your dayside WWs that flips to a 3/3 lord for all WWs regardless of side. And he makes 3/3 tokens every turn.
Instigator Gang Flip--This guy should be at the top of your curve, being 4 CMC, but he is well worth it. 2/3 with static battle cry that flips into a 5/5 trample with triple static battle cry. (I notice him and Mayor are SB. Why? They should definitely be MB, being stronger than most of your MB WWs.)
Reckless Waif Flip and Village Messenger Flip--Your prime 1-drops. A 1/1 vanilla and a 1/1 haste that transform into a 3/2 vanilla and a 2/2 menace, respectively.
Immerwolf--A 3-mana 2/2 intimidate lord for all your creatures that stops nightside WWs from flipping back. This is a real punisher with Vildin-Pack Alpha Flip: all your WWs come in flipped and don't flip back.
Moonmist--The best combat trick you could ever put in your deck. A one-sided Fog that also flips all your dayside WWs?! And for 2 mana?!
Moonlight Hunt--The best spot removal you could ever put in your deck. As long as you have enough creatures (doesn't care dayside or nightside), this will kill anything your opponent has that's not hexproof or indestructible.
What I would recommend taking out:
Afflicted Deserter Flip--SB material at best, and you'd be better off just running Ancient Grudge or Naturalize in its place.
Gatstaf Shepherd--He's not bad, but you'd always rather see a Mayor or a Duskwatch Recruiter Flip.
Hanweir Watchkeep Flip--Every 3-drop you will play is better than this guy.
Huntmaster of the Fells Flip--Don't get me wrong, Huntmaster is good. But the best strategy with him is something that flips him every turn. With you, best strategy is to get WWs on the field, flip 'em and keep 'em flipped. If you really want, you can still run him, but after he flips, he's just a 4/4 with trample that can be buffed by your lords--pretty good, but he takes up room that other cards could.
Lambholt Pacifist Flip--Same as Gatstaf Shepherd.
Rubblebelt Maaka, Slaughterhorn, and Wasteland Viper--Bloodrush is certainly good and it plays well with the deck, but Ghor-Clan Rampager is the only one good enough to see play here (who should be a 3- or 4-of btw). If you lose all your WWs and have to play these guys, you lost a lot of potency, since your lords don't buff any of these creatures. Wasteland Viper is maybe the only other one that could maybe also see play, but SB please. He only comes in against decks that somehow produce bigger creatures than you.
Arena--Why? This doesn't even tap for mana. More dual lands or Kessig Wolf Run, please.
Hanweir Battlements--Not worth paying the two extra mana for a deck that should already be very fast. It's not horrible I guess. If you want to play it, I would say keep it at 1-of only.
Blood Moon--This doesn't help your strategy (even your combat tricks are WW-themed!) and should therefore only be SB.
Neglected Heirloom Flip--Nope. This only slows you down. The big bonus when flipped comes at the cost of a lot of mana, because the creature it's on immediately becomes removal-bait.
Garruk Relentless Flip--He doesn't really do anything for you except make Wolves, which you have Arlinn Kord Flip for. He's not horrible, you'd probably just rather run more WWs, another Arlinn, or Domri Rade MB.
Descendants' Path--This card is good in this deck, but you'd probably rather have more Collected Company or AEther Vial.
As far as your SB goes, I would recommend:
Ancient Grudge or Naturalize--As mentioned previously.
Full Moon's Rise--I see its there; YOU WANT MOAR. It stops all forms of wrath except for Merciless Eviction, Mutilate, and Terminus effects.
Blood Moon--Previous comments have explained why this card wrecks face in Modern. Gotta be careful with this though--you have a lot of nonbasics yourself.
Silverfur Partisan--He is good. However, you don't use a ton of spells yourself, so you'd rather side him against Control decks with a lot of spot removal--they either kill him first, or if they try to deal with your threats, you at least get an army of buffable tokens.
Witchstalker--I don't know Modern meta that well, but this guy is a 3/3 hexproof that is buffable by your lords and punishes opponents for instant-speed shenanigans.
The rest are ideas based on color hate:
And Savage Summoning is pretty good too.
Sorry, I'm not trying to put you down, I'm just trying to help you improve your deck to a competitive level. I hope this was helpful and not hurtful. :)
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