Scorned Villager

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Moonscarred Werewolf  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scorned Villager

Creature — Human Werewolf

: Add to your mana pool.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

TMMadsen on Wolves of Armageddon

6 months ago

What do you think about possiably adding Weaver of Blossoms  Flip to the deck and cutting down or out lambholt elder?

I think Weaver of Blossoms  Flip is a bit costly on the mana-side. With Birds of Paradise, Scorned Villager  Flip and Krallenhorde Howler  Flip I'm doing pretty good for mana, so adding another mana-producer might be over the top. Lambholt Elder  Flip packs quite a punch, and lets me draw cards which is awesome. I think, I'll try experimenting with replacing Birds of Paradise instead. They're missing the werewolf subtype, but they contibute with a lot of speed. The Weaver of Blossoms  Flip however can be used in combat. Thank you for pointing me to this card!

Branchloft Pathway  Flip for mana versitility.

I recently ordered a playset of Sunpetal Grove to improve mana versitility. I looked at Branchloft Pathway  Flip, but they're quite costly where I live, and decided to go with Sunpetal Grove instead.

Thank you for the feedback.

Coward_Token on Innistrad: Crimson Vow

2 years ago

Hi_diddly_ho_neighbor: see this


Bloodvial Purveyor: Yeah this seems really dangerous. Imagine your opponent getting out Krark-Clan Ironworks after you cast this. At least there's no Blood-specific card that can eat Blood tokens rapidly. Could have been a red card?

Ancient Spruce: neat template update of buttfighting

Boarded Windows: I kinda wish it only counted combat damage, although the flavor of "burn" spells working on it is there at least.

Weaver of Blossoms: tbh I'd rather just have a functional reprint of Scorned Villager  Flip

Glorious Sunrise: pretty fun with extra combat steps as you can give multiple lands the bonus mana

multimedia on Werewolves on the hunt

3 years ago

Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster  Flip :)

The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.

When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.


Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?

Some of these could replace:

A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.


Some lands to consider adding, replacing of some basic lands.

Good luck with your deck.

multimedia on Gruul Werewolf Pack

3 years ago

Hey, interesting high budget version of Tovolar with less Werewolves.

Human Werewolves that don't have day/night still count towards and transform when Tovolar upkeep triggers. The better Werewolves not having day/night is not really a drawback with Tovolar. Because Tovolar can repeatedly change from day to night then you have more chances to transform nonday/night Werewolves. If you play a nonday/night Werewolf after Tovolar transforms that's fine because more than likely Tovolar will flip back daybound giving you another chance to transform all Human Werewolves you control at your upkeep.

If you want to play a small amount of Werewolves then the ones you play really should give you more than just being a Werewolf.

With such a high budget you can do better than the vanilla Werewolves who don't give you anything when they're Humans as well as when they nightbound transform? Many of the Wolves are also subpar compared to all other cards here. If you're playing the Wolves just to be able to upkeep trigger Tovolar faster any Human Werewolf will do the same thing and give you more than any of these Wolves.

Wolves and Werewolves to consider cutting:


Really nice Fetch lands, but consider playing a Forest/Mountain dual land to fetch: Stomping Ground, Cinder Glade, Sheltered Thicket? Adding these lands will also give Farseek a dual land to search for instead of only being able to search for a basic Mountain. Also by adding some Forest/Mountain dual lands then you could improve the land ramp spells with Nature's Lore and Three Visits.

Some changes to consider:

Some other lands that would improve the manabase by cutting some basic lands especially Mountains:

Arcane Signet could replace Herald's Horn since Horn doesn't do much if you're not tribal. With so few Werewolves or Humans as well as many different creature types then a mana rock would make more ramp.

Door of Destinies is another tribal only card and it's very slow with so few Werewolves or Humans to cast. Could cut Door for Beastmaster Ascension since it's an anthem for all creatures you control.

Good luck with your deck.

TrashWolf95 on Wolf Army

3 years ago

As a fellow wolf/werewolf player myself I have a few suggestions to make your deck a bit better. First I would remove Meteorite it's a high mana cost for not a lot in return I would suggest replacing it with The Celestus as it's cheaper mana rock and has synergy with your werewolves and the draw/discard ability is super useful. I would also remove Burn the Accursed in favour of maybe Lightning Bolt, Moonlight Hunt or Banefire.

A few other cards off the top of my head that I play in my wolf/werewolf deck that are very useful are Rampant Growth, Warstorm Surge, Atarka's Command, Destructive Revelry, Nightpack Ambusher, Cult of the Waxing Moon, Cultivate, Wolfcaller's Howl, Master of the Hunt, Shamanic Revelation, Elemental Bond, Beast Whisperer, Wild Defiance, Scorned Villager  Flip, Overwhelming Stampede and Rhythm of the Wild.

Overall for your first edh deck you have some good picks and synergies I like the midnight hunt theme

legendofa on Werewolves and wolves

3 years ago

Do you have multiple copies of some of the cards? Gatstaf Shepherd  Flip and Village Ironsmith  Flip can easily be switched out for a couple more Scorned Villager  Flips, and I would drop the Waxing Moon s for another Moonmist and Howlpack Resurgence for consistency.

Werewolves are definitely one of the flashier tribes. Have fun with them!

Akromathia on Thriller

4 years ago

Domri Rade should be replaced with Arlinn Kord  Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager  Flip, like Immerwolf, Wolfbitten Captive  Flip, Village Messenger  Flip or even Gatstaf Shepherd  Flip, Lambholt Pacifist  Flip or Kessig Forgemaster  Flip.

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