Flameheart Werewolf

Creature — Werewolf

Whenever this blocks or becomes blocked by a creature, this deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Flameheart Werewolf Discussion

AndyReveler on All things Wolven

5 years ago

Magic, Rasanck, is unfortunately one of those games were we usually need the tl;dr version, I can't tell you how many times that my opponent, judges, and even opponents who were judges and questioned me on such simple things like, Obzedat, Ghost Councils trigger and more recently, Flameheart Werewolf and trample...and werewolf transformation triggers -_-

clayperce on Werewolf Heirloom

5 years ago

So I playtested your deck against Gruul Wolves (SOI Full Aggro). Here are some thoughts ...

Game 1: Your deck won.

  • Both decks kept iffy hands (yours w/ fewer lands than you'd prefer, and mine with fewer Creatures).
  • Village Messenger  Flip did good work for your deck. He Transformed and my deck had a hard time dealing with the Menace.
  • We ended up racing and I apparently can't do math, making a stupid attack allowing you deck to swing for lethal next turn. I couldn't reconstruct the boardstate, but I'm almost positive your deck would have won anyways.

Game 2: My deck won.

  • Both decks kept good hands.
  • Cinder Glade slowed your deck down. It entered tapped twice, and neither time did the deck need the fixing. If you haven't already, you might want to test it as a three-of or even a two-of.
  • Kessig Forgemaster  Flip equipped with Neglected Heirloom  Flip was pretty awesome at first, transforming more easily than I expected. Once my deck finally killed the Flameheart Werewolf  Flip though, the to re-equip was kind of painful.
  • Hermit of the Natterknolls  Flip played well ... my deck still played its combat tricks, but it changed the decision-making for sure.
  • In the end though, my deck went wide and yours just couldn't cover.

Game 3: Your deck won.

  • Your deck kept a good hand and mine kept an iffy one. Great spells, but only two Lands ... and I never drew another one :-(
  • Your deck went wide and mine couldn't stop it.

Bottom line: It's a great mirror match, with wins going to the luckier draw/better mulligan strategy.

Hope this helps. Draw well!