Conduit of Storms

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Conduit of Emrakul  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Conduit of Storms

Creature — Werewolf

Whenever Conduit of Storms attacks, ass to your mana pool at the beginning of your next main phase this turn.

: Transform Conduit of Storms.

multimedia on Werewolf Commander

2 years ago

Hey, good work in process on a budget.

There's a few cards here that are not as good as others. Werewolf Horrors who can't transform from Tovolar are quite subpar. Vildin-Pack Outcast  Flip, Smoldering Werewolf  Flip, Shrill Howler  Flip, Conduit of Storms  Flip, Ulvenwald Captive  Flip, Kessig Prowler  Flip

Three, four and five drop Human Werewolves who don't have any abilities or just have a single ability like reach or trample, but don't any other abilities on the backside of the card just aren't good enough. Tireless Hauler  Flip, Convicted Killer  Flip

Arlinn, Voice of the Pack for a six drop doesn't do much without other cards which is not what you want with a six drop. Tovolar's Huntmaster  Flip in comparison is so much better than Arlinn at six mana.


Some budget cards to consider adding:

Cinder Glade, Unclaimed Territory, Naya Panorama, Rogue's Passage, Tyrite Sanctum are some budget land upgrades to consider replacing some basic lands. Path of Ancestry could replace Timber Gorge.

Good luck with your deck.

LunchBox1211 on Card creation challenge

2 years ago

TheoryCrafter, the idea was that it goes from "The card you cast" to "Kamigawa Flip" (Kitsune Mystic  Flip), and "Kamigawa Flip" has some form of transform to the back (Conduit of Storms  Flip or Archangel Avacyn  Flip).

I like the challenge you put up, though.


Scute Bug

Creature - Insect

Whenever ~ dies, create two tokens that are copies of ~.

Whenever a land enters the battlefield under your control, if you have an even number of lands, ~ deals 1 damage to any target.

_"Do ANY of you DIMWITS remember Survival rule 781?!" - Zurdi, goblin shortcutter. _

1/1


Back to my challenge from before. Explanation above.

LunchBox1211 on Card creation challenge

3 years ago

Hellkite Blitzer

Creature - Dragon Warrior

Haste, flying, trample.

: Target creature gets +0/+1 until end of turn.

Pay 2 life: ~ deals 4 damage to any non-player target.

7/3


Make a wolf (or werewolf) that fixes Immerwolf . What I mean is that Immerwolf prevents Eldrazi Werewolves (like Conduit of Storms  Flip) from flipping themselves.

Epicurus on Card creation challenge

3 years ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

Massacar on Mtg and Bloodborne

4 years ago

If I may suggest a change, I would put Ulrich of the Krallenhorde  Flip as more of a Father Gascoigne character, and instead you could put Tormented Pariah  Flip as the Afflicted Beggar.

Other possiblities: Tangleclaw Werewolf  Flip or Conduit of Storms  Flip as the Cleric beast (due to flip card aesthetics).

Gattison on

4 years ago

I think 20 lands may be a bit too few for so many 3-drops. Perhaps you'd like Conduit of Storms  Flip or Ulvenwald Captive  Flip?

Also, you definitely need some Moonmist in here. Maybe in place of Might Beyond Reason and/or Gruul Charm .

+1 for deck name. Did you ever play Werewolf: The Apocalypse, or are you just a learned scholar of mythology? =)

SideBae on Gruul Werewolves May.12 2019

4 years ago

I recommend the following cuts:

Breakneck Rider  Flip: It doesn't seem to have quite enough impact on the board, even when it is flipped.

Conduit of Storms  Flip/ Scorned Villager  Flip/ Ulvenwald Captive  Flip/ Gruul Signet : I think you have a lot of better ramp options, especially in green.

Ash Barrens : If you can, I'd replace this with an off-color fetch, like Bloodstained Mire or Windswept Heath . These can fetch your Stomping Ground and are more effective than Ash Barrens .

Forest / Mountain : With more ramp, you can run fewer lands. Cutting 2 to 3 seems reasonable if you cut in a bunch of dorks. Generally, if you've a green general that does not create landfall triggers, you can run fewer than the average number of lands.

Waxing Moon : I don't think this card is better than just simply Overrun . Giving your creatures trample is ok, but making them fatter is what makes trample really good.

Wildwood Rebirth : I think Eternal Witness is just better. Being an instant is alright, but the 2/1 body on the E Wit is relevant and being able to retrieve anything is a LOT better than a creature.

War's Toll : I think Price of Glory is a better option. I don't think I mentioned it before, but it's a good idea.

When it comes to your werewolves, you should consider when it is that you want them flipped. They are likely to be transformed by no spells only by your volition, because most players will play at least one spell on their turn. Also, your opponents will likely try to double-spell, to return your werewolves to the less powerful side. So, if you're counting on a werewolf being on the more powerful side during your turn in order for it to be good, I think that card should be cut. I think (and remember, I have no experience here, so I'm only speaking from what I rationally think) it is more likely for your guys to be flipped on your opponents' turns rather than yours. So bear that in mind during deck building.

Good luck.

BMHKain on

5 years ago

The slate is almost ready... I just want to know which is good out of the following, & which is bad, as well as whether or not Pristine Angel + Concerted Effort + Empty-Shrine Kannushi/Pledge of Loyalty is a legitamite combo that works, & can even deal with Multicolor, & Creature Types regardless of Color.

List: *Gisela, the Broken Blade/Bruna, the Fading Light

*Conduit of Storms  Flip

*Extricator of Sin  Flip

*Hanweir Battlements/Hanweir Garrison

*Lone Rider  Flip

*Smoldering Werewolf  Flip

*Vildin-Pack Outcast  Flip

*Barrage Tyrant

*Consuming Sinkhole

*Crumble to Dust

*Eldrazi Aggressor

*Eldrazi Obligator

*Immobilizer Eldrazi

*Kozilek's Return

*Kozilek's Sentinel

*Maw of Kozilek

*Molten Nursery

*Nettle Drone

*Processor Assault

*Reality Hemorrhage

*Serpentine Spike

*Touch of the Void

*Turn Against

*Vestige of Emrakul

*Vile Aggregate

Which of these do you recommend? I'm adding my last adds before shaving off whole KGs off this deck...

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