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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Waxing Moon
Instant
Transform up to on target Werewolf you control. Creatures you control gain trample until end of turn.
multimedia on
Tovolar's Wolfpack
2 years ago
Hey, well done on a budget for your first deck, nice Huntmaster of the Fells Flip.
Some budget cards to consider adding:
-
Druids' Repository: each time a creature you control attacks you put a counter. At your post combat main phase you can then remove counters to make mana to cast the cards you drew from your creatures doing combat damage to opponents. You can remove counters at any point of the game to make mana.
-
Champion of Lambholt: makes creatures you control unblockable and it triggers whenever a token creature is created. Pair her with Howlpack Alpha, Tovolar's Packleader Flip, Cult of the Waxing Moon, Wolfcaller's Howl, etc.
-
Wolfcaller's Howl: in multiplayer Commander this can be a repeatable source of a lot of Wolves for no extra mana cost. It can be quick repeatable recovery from board wipes.
-
Breath of Fury: can be repeatable extra attacks that combos with Tovolar's Packleader Flip and a haste enabler for as many extra attacks as you want.
- Regrowth and Dryad's Revival: any card recursion.
- Fires of Yavimaya: haste enabler, even for token creatures, needed to combo with Packleader and Breath.
Some cards to consider cutting:
- Arlinn, Voice of the Pack: compare her to Tovolar's Huntmaster Flip for a budget six drop who creates Wolves and she's really lackluster.
- Burly Breaker Flip: vanilla five drop Werewolf.
- Somberwald Alpha: subpar four drop Wolf, you have better trample enablers.
- Fangblade Brigand Flip: subpar four drop Werewolf.
- Moonrager's Slash
- Waxing Moon
- Door of Destinies: expensive price, too slow, not needed because you have Coat of Arms.
Some budget land upgrades to consider:
- Unclaimed Territory --> Gruul Guildgate
- Tyrite Sanctum --> 1x Forest
- Jund Panorama --> 1x Forest
- Naya Panorama --> 1x Forest
Good luck with your deck.
Color_pie14 on
The Music of the Nighthowling
2 years ago
Thank you, Ziabo! My friend recommended cutting Arlinn and Waxing Moon, but I was waffling on them, so thank you so much for giving a second opinion! I cut those and Burly Breaker Flip, but I cut Silverfur Partisan instead of Sword of Body and Mind. I’m keeping that in there for now, since it gives my commander protection, evasion, and token production. I will keep it mind for future cuts, though! Thank you!
Ziabo on
The Music of the Nighthowling
2 years ago
I'd drop Burly Breaker Flip he's a heavy cost for little to no reward.
Arlinn, Voice of the Pack cost quite a bit for what she does.
Sword of Body and Mind I see why you added it but it has pro green which means you lose interaction with equipped creature as well. The token creation is cute but has to make contact with a player which might not always happen.
Waxing Moon Just cuz you need 1 more card out and Idk what else I'd drop lol.
Hopefully this helps. This is just my opinion.
smashbruddas on
Doggo Deck
2 years ago
Final recommendations:
replace Waxing Moon with Moonmist , keep same number.
replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.
replace Lambholt Pacifist Flip with Mayor of Avabruck Flip, keep same number.
drop 1 Duskwatch Recruiter Flip, drop 1 Neglected Heirloom Flip, take 2 Instigator Gang Flip
replace Shrill Howler Flip with 3 Kruin Outlaw Flip
replace Kessig Prowler Flip with 3 Kessig Forgemaster Flip (bit higher cost to play but is good at taking out tougher blockers)
consider dropping 2 Geier Reach Bandit Flip for 2 Hermit of the Natterknolls Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.
smashbruddas on
Doggo Deck
2 years ago
def need Moonmist , at least 3. maybe just replace Waxing Moon with it.
legendofa on Which Magic card's art would …
2 years ago
6 The Hierophant: Grand Arbiter Augustin IV .
7 The Lovers:
Pia and Kiran Nalaar
shows it best, in my opinion. Other options might be
Anax and Cymede
or
Kynaios and Tiro of Meletis
.
12 Strength: Jolrael, Empress of Beasts or Jolrael, Mwonvuli Recluse .
17 The Tower: Sentinel Tower , or maybe Tower of Champions or Dynavolt Tower .
19 The Moon: Full Moon's Rise or Howling Wolf . Waxing Moon would be better if the moon was more in focus.
More thoughts to come.
legendofa on
Werewolves and wolves
2 years ago
Do you have multiple copies of some of the cards? Gatstaf Shepherd Flip and Village Ironsmith Flip can easily be switched out for a couple more Scorned Villager Flips, and I would drop the Waxing Moon s for another Moonmist and Howlpack Resurgence for consistency.
Werewolves are definitely one of the flashier tribes. Have fun with them!
Halbrechtt on
Werewolves Not Swearwolves
3 years ago
I haven't run this through any playtests, but at first glance, it seems to have a decent curve, some interaction / protection, and several anthem effects. Can you give more of an idea of what makes it feel like something's missing? Are you running into snags while playtesting?
Otherwise, just a couple general comments: I feel like Lambholt Elder Flip and Mondronen Shaman Flip are a bit weak. I'd replace them with a stronger creature (see below). And while I like the transformed side of Kruin Outlaw Flip giving menace to all your dudes, that double red worries me. Have you had trouble casting it on T3? I also don't know if I'm a fan of Instigator Gang Flip. Maybe I'd feel differently if I playtested it, but +1 to attackers seems low impact for 4 CMC. Sure, you get +3 at some point, but I'd evaluate it more on its front face.
If you were to cut any of those (potentially up to 9), here's some possible additions:
-
As a 4 CMC replacement for Instigator Gang, Nightpack Ambusher is both an offensive and defensive buff, and its flash speed allows it to be a combat trick as well as allowing you to better control which turn spells are played on for transform. Finally, it can generate you some bodies.
-
For similar reasons, Spirit of the Hunt can be a good 3 CMC replacement.
-
Speaking of 3 CMC, not a creature but Howlpack Resurgence is strong. Again with the flash, but in addition to the buff, you get trample, which can be really important in some matchups.
-
Speaking of trample, Waxing Moon is another way to get it. This might be better as a sideboard card, though, if you ever end up adding one.
-
And lastly, speaking of a sideboard, Silverfur Partisan might be good against certain matchups that want to one-for-one your creatures with kill/bounce effects. Full on hexproof would be better, but this at least makes the transaction more in your favor.
Finally, as an upgrade to the manabase, I'd replace Kazandu Refuge with one that doesn't enter tapped. Lots of options to choose from, but some of the better ones are Copperline Gorge, Fire-Lit Thicket (cheaper now thanks to its Double Masters reprint!), Grove of the Burnwillows, and of course Stomping Ground. Any of those could replace Karplusan Forest as well.
Hope some of this helps! +1 from me.