Back:Wildblood Pack Flip
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Werewolf
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
6 months ago
some fun cards that I think will fit the street fighter theme
. Deflecting Palm not only is this a good card, to prevent damage but also deal damage, plus I think it fits the street fighter theme.
. Underdome mainly for the looks, sadly the mana can only be used for silver bordered cards, which are illegal. So take it as you will.
. These are more creature cards, and spell cards that kind of look like they could be street fighters, but only off of the looks of the art and not the abilities. First is Sakashima of a Thousand Faces, Drannith Magistrate, Instigator Gang Flip, Golden-Tail Disciple, Awakened Awareness, Unstoppable Ogre and Upriser Renegade even his flavor text sounds like something a street fighter would say.
I hope some of these will help, I love the street fighter theme!
1 year ago
consider dropping 2 Geier Reach Bandit Flip for 2 Hermit of the Natterknolls Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.
1 year ago
If you use Moonmist , id recommend removing Shrill Howler Flip and Kessig Prowler Flip. eldrazi wolves are cool but those arent really adding anything, and they arent humans so they wont transform under moonmist. you could replace them with Kruin Outlaw Flip and Instigator Gang Flip maybe. if you want to keep creating tokens, try Mayor of Avabruck Flip
1 year ago
I haven't run this through any playtests, but at first glance, it seems to have a decent curve, some interaction / protection, and several anthem effects. Can you give more of an idea of what makes it feel like something's missing? Are you running into snags while playtesting?
Otherwise, just a couple general comments: I feel like Lambholt Elder Flip and Mondronen Shaman Flip are a bit weak. I'd replace them with a stronger creature (see below). And while I like the transformed side of Kruin Outlaw Flip giving menace to all your dudes, that double red worries me. Have you had trouble casting it on T3? I also don't know if I'm a fan of Instigator Gang Flip. Maybe I'd feel differently if I playtested it, but +1 to attackers seems low impact for 4 CMC. Sure, you get +3 at some point, but I'd evaluate it more on its front face.
If you were to cut any of those (potentially up to 9), here's some possible additions:
As a 4 CMC replacement for Instigator Gang, Nightpack Ambusher is both an offensive and defensive buff, and its flash speed allows it to be a combat trick as well as allowing you to better control which turn spells are played on for transform. Finally, it can generate you some bodies.
For similar reasons, Spirit of the Hunt can be a good 3 CMC replacement.
Speaking of 3 CMC, not a creature but Howlpack Resurgence is strong. Again with the flash, but in addition to the buff, you get trample, which can be really important in some matchups.
Speaking of trample, Waxing Moon is another way to get it. This might be better as a sideboard card, though, if you ever end up adding one.
And lastly, speaking of a sideboard, Silverfur Partisan might be good against certain matchups that want to one-for-one your creatures with kill/bounce effects. Full on hexproof would be better, but this at least makes the transaction more in your favor.
Finally, as an upgrade to the manabase, I'd replace Kazandu Refuge with one that doesn't enter tapped. Lots of options to choose from, but some of the better ones are Copperline Gorge, Fire-Lit Thicket (cheaper now thanks to its Double Masters reprint!), Grove of the Burnwillows, and of course Stomping Ground. Any of those could replace Karplusan Forest as well.
Hope some of this helps! +1 from me.
1 year ago
Thanks for the feedback and suggestion, The_Legionarre! I really do appreciate it.
The problem I'm having with Instigator Gang Flip is finding space for it. I sincerely don't know what to pull. The problem with Instigator gang is that is quite expensive for a 20 land deck that also contains Winota, Joiner of Forces and Huntmaster of the Fells Flip. If I push for a higher curve, I need to include more lands as well, which further exacerbates the problem I'm having.
Maybe I could go higher than 60, if we're being realistic, but if I go higher, it just becomes a pile of good things, as opposed to a thought and gameplay exercise. IDK. I am having a blast with it so far, though.
Thanks again! :)
1 year ago
I wouldn't pull huntmaster. Pretty simply hes the best werewolf, even if theres anti-synergy with immerwolf, its worth playing. I'd try to find some space for Instigator Gang Flip. It synergizes with your aggro attacking game plan, and can open up some insane swing plays with winota.
2 years ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.