|Commander / EDH||Legal|
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|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
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Creature — Insect Druid
Tap: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
Nullmage Advocate Discussion
1 month ago
We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.
Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:
- Forest for all the non-basic lands
- Hermit of the Natterknolls Flip for Beast Whisperer
- Ivy Lane Denizen for Bloodspore Thrinax
- End-Raze Forerunners for Craterhoof Behemoth
- Wirewood Channeler for Elvish Archdruid
- Skullwinder for Eternal Witness
- Rushwood Herbalist for Ezuri, Renegade Leader
- Evolutionary Leap for Fauna Shaman
- Elfhame Druid for Fyndhorn Elves
- Deadly Recluse for Hornet Queen
- Dwynen, Gilt-Leaf Daen for Joraga Warcaller
- Ant Queen for Mycoloth
- Nullmage Advocate for Nullmage Shepherd
- Centaur Rootcaster for Oracle of Mul Daya
- Thunderfoot Baloth for Pathbreaker Ibex
- Mul Daya Channelers for Priest of Titania
- Initiate's Companion for Quirion Ranger
- Runic Armasaur for Regal Force
- Yavimaya Elder for Sakura-Tribe Elder
- Llanowar Scout for Sakura-Tribe Scout
- Deathgorge Scavenger for Scavenging Ooze
- Fyndhorn Brownie for Scryb Ranger
- Rampaging Baloths for Seedborn Muse (we know, not quite the same functions)
- Archetype of Endurance for Asceticism
- Overrun for Beastmaster Ascension
- Abundance for Burgeoning / Exploration
- Beast Within for Song of the Dryads
- Nature's Claim for Krosan Grip
- Vitalize for Benefactor's Draught
- Shared Summons for Green Sun's Zenith / Genesis Wave
- Mask of Avacyn for Lightning Greaves / Swiftfoot Boots
- Sol Ring for Worn Powerstone
We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:
- Vorinclex, Voice of Hunger
- Concordant Crossroads
- Mirri's Guile
- Quest for Renewal
- Heroic Intervention
- Worldly Tutor
- Freyalise, Llanowar's Fury
- Lifecrafter's Bestiary
- Sensei's Divining Top
- Umbral Mantle
So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!
Mrs. and Mr. NV_1980
3 months ago
The two big things I notice here are: you don't have a lot of expensive cards to cheat out with Omniscience (unless I'm missing a combo somewhere), and Grip of Chaos can get really annoying in a four player game with lots of stuff on the board. (I also don't know if Arcane Flight does enough to really be impactful.)
Based on the style of deck this seems to be, I'm a big fan of tossing cards from the advocate cycle in. In particular: Nullmage Advocate and Spurnmage Advocate give you a way to blow problems up while also returning cards (of your choice) to another player's hand. Pulsemage Advocate lets you bring a creature back. It's a great way to 'gift' someone cards that are useful to you (like a counterspell when someone else is about to wipe the board).
4 months ago
I'm assuming you:
- don't want to combo out
- want to keep a small budget
- your primary wincon is Approach of the Second Sun
- your secondary wincon is Simic Ascendancy
- nothing from the last two sets
Route 1) Stength Draw with Worse Creature Tempo
Cut cards that are good tempo plays but otherwise don't help you win by drawing cards. The idea is that you draw into Approach of the Second Sun , cast it, and then trigger your draw abilities to be able to cast it again very quickly. I assume this deck isn't trying to be super competitive. I added a little recursion for toolbox, while still being group hug.
- Cloud of Faeries
- Icatian Moneychanger
- Horizon Chimera
- Safehold Elite
- Vernadi Shieldmate
- Serra's Blessing
- Slow Motion
- Sunken Field
- Ajani, the Greathearted
- Mind Games
- Dakra Mystic
- Nullmage Advocate
- Pulsemage Advocate
- Spurnmage Advocate
- Veteran Explorer
- Windreader Sphinx
- Lore Broker
- Temple Bell
- Woodvine Elemental
Side Note: I really don't like Sunscorch Regent but I get why he's in the deck as part of a wincon. I just feel Toothy, Imaginary Friend and Pir, Imaginative Rascal are very similar and provide much more to the deck in an obvious way, but they cost $8 as a pair so I didn't want to formally recommend them.
2 years ago
With these particular cards: Spurnmage Advocate, Shieldmage Advocate, Nullmage Advocate, and Forcemage Advocate, do I have to have the second type of target in order to be able to activate the abilities?
For example, with Spurnmage Advocate, can I activate the ability if I only target two cards in an opponent's graveyard, while there are no attacking creatures? Or, can I activate Nullmage Advocate if there are no enchantments or artifacts on the battlefield?
The confusion stems from the fact, that if we look into the official rulings, for example, of Spurnmage Advocate, it only says:
"10/4/2004 You cant activate this ability unless a single opponent has at least two cards in their graveyard to target.", but it doesn't mention having to target an attacking creature.
However, Pulsemage Advocate is an exception, because in its rulings, we can see:
"10/4/2004 You cant activate this ability unless a single opponent has at least three cards in his or her graveyard to target and you have a creature card in your graveyard to target.", which is the only card of this type that actually has the mention of the second part of the ability in the rulings.
2 years ago
Some other options for artifact/enchantment hate: Bane of Progress (mass destruction on a stick, plus counters), Freyalise, Llanowar's Fury (Planeswalker with artifact/enchantment hate), Nullmage Advocate (play politics while removing troublesome cards), Woodripper (theoretically infinite destruction), and Calming Verse (keep your own enchantments.)
2 years ago
Flicker subtheme will let you repeat bounce actions.
Help flood their hand even more?Nullmage Advocate
Maybe an small unblockable subtheme with these typesCephalid Constable
2 years ago
In addition to what other people mentioned, it's important to not just make people like you, but encourage people to do things other than attack you. I've been in games where people will thank me, but then turn on me later. If you include cards like Edric, Spymaster of Trest or Orzhov Advokist there's extra incentive to attack someone else.
For me a large part of group hug decks is getting political. By this i mean you help out people in exchange for them helping you and helping take out other player you deem scary. You can go beyond that and directly barter with people too. Telling people you will use your Phyrexian Splicer, Duelist's Heritage, or Power Matrix if they attack someone other than you is always nice.
If however you want to stay truly group hug and ignore the political aspect of it, i'd add more ways to directly give people more options with cards like Wishmonger, Intellectual Offering, Benevolent Offering, Sylvan Offering, Collective Voyage, Tempt with Discovery, Tempt with Reflections, Alliance of Arms.
The advocate creatures are also pretty nice. They have a benifit to you (or an oponnt if you feel generous) and return cards from your opponents graveyard back to their hands: Forcemage Advocate, Nullmage Advocate, Pulsemage Advocate, Shieldmage Advocate and Spurnmage Advocate.
Avacyn, Guardian Angel can also help your opponents or save yourself if needed. (vigilance is also nice cause you can still attack someone if needed)
Forced Fruition is a wierd one (they draw the cards whether they want to or not)
2 years ago
MindAblaze, no - it works. They are part of the result of the activated ability rather than the activation cost. So you can activate Nullmage Advocate and then choose 2 cards. But if there are no cards in the opponent's graveyard, then you skip that clause and move onto the next sentence.
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