Quest for Renewal

Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Latest Decks as Commander

Quest for Renewal Discussion

RNR_Gaming on HELP WANTED | KATILDA | BORING HUMAN TRIBAL

3 weeks ago

Well, personally I'd add more untap aspects. Awakening, Seedborn Muse, Wilderness Reclamation + Ashaya, Soul of the Wild - is stonks. Also, Leyline of Abundance and Quest for Renewal are sweet tech too - heck I may even brew this lol.

Misconception on Lathril's Elves

1 month ago

Cool build so far! May I give some suggestions based on my own Lathril Deck?

Quest for Renewal is a recent addition I found that can easily double as a win-con once you get Lathril going, as it allows you to activate her again on each opponents turn.

I'd also throw out cards with too little synergy such as Ajani's Comrade and Bramblewood Paragon in favour of manadorks such as Llanowar Elves and Elvish Mystic as additional ramp to get your engine going faster.

As for every deck that contains green I highly recommend Beast Within for removal since it lets you get rid of almost anything, lands included.

This Deck is still a token-strat, so if you have the budget Skullclamp can do wonders when it comes to card-draw!

Hope this gives you some Ideas :)

Monomanamaniac on Lathril and a lot of elves

1 month ago

Omniscience_is_life I definitely agree that I'm being very very greedy with my lands and I need to make some tough calls to get that count up, but honestly I've never been land screwed in an actual game before. The interaction game is certainly my biggest weakness, I have very little in removal or in protection cards. I wish I had an extra heroic intervention in my collection for sure, but wrap in vigor seems like a reasonable inclusion. Any suggestions for possible cuts to get some of that going would be appreciated.

shadow63 as soon as I can get my hands on a craterhoof you bet it's going in. Swinging the whole team honestly isn't my main win condition, but it's a good backup plan.

Yisan more untap effects are decent for the list, but repeatable ones seem to give better results. I actually use several untap effects Copperhorn Scout, Wirewood Symbiote, Seedborn Muse, Quest for Renewal, Thousand-Year Elixir, Staff of Domination are the main ones.

sub780lime I've had an acolyte sitting in my maybe board from day 1, it's a nykthos on a stick, and certainly pulls its weight. Its casting cost and not being an elf are the only things that have kept me from pulling the trigger on it. Augur of Autumn seems like a winner for sure. Yeah right now my primary wincon is looping lathril's ability every turn or infinitely.

multimedia on Latty the baddie

3 months ago

Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.


Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.

Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.

Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.

Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.


An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.

Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.


Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger  Flip, Harvest Season

If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.

Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.

Good luck with your deck.

RNR_Gaming on Consultation Tasigur (Spicy-ish)

4 months ago

Eh he's far too slow for cedh but nothing ventured nothing gained play with it a few times and see how it performs in your group.

Their purpose is to dump massive amounts of mana into tasigur to draw more lol. With something like Seedborn Muse and Quest for Renewal you're looking at 4-5 cards a turn. Tasigur is all about grinding out value and digging for combo pieces - I read you were on a budget so I wasn't sure what the cut off was for price point. My top recommendations if you go this route are

1) Bloom Tender 2) Sanctum Weaver 3) Arbor Elf 4) Birds of Paradise 5) kinan

If you go a more elf based route with Staff of Domination and Umbral Mantle

1) Priest of Titania 2) Wirewood Symbiote ...basically any mana positive dork under 5 mana.

McToters on Vorel +1/+1 Counter Casual Deck

6 months ago

Nice brew! Do you think Quest for Renewal would be nifty here?

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