Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
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|Commander / EDH||Legal|
Quest for Renewal occurrence in decks from the last year
Latest Decks as Commander
Quest for Renewal Discussion
1 week ago
Gravity Well, Quest for Renewal, Elixir of Immortality, Predator Ooze and Oran-Rief Hydra seem a little underpowered to me, and Panharmonicon does not have very many good synergies in your list.
Your deck could use a few more lands too, 34 isn't enough to reliably hit the first 5+ land drops. I think Castle Garenbrig is a great candidate, but simply adding 5-6 more basic forests would also help.
2 weeks ago
Neat concept. These cards might be worth considering: Spark Double, Chakram Retriever, Sakashima the Impostor, Sakashima of a Thousand Faces, Glimpse of Nature, Shared Summons, Cryptolith Rite, Freyalise, Llanowar's Fury, Llanowar Mentor, Wirewood Channeler (errata says he's a druid now!), Sword of the Paruns, Staff of Domination, Concordant Crossroads, Quest for Renewal, Patron of the Orochi, Distant Melody
3 weeks ago
1 month ago
I put together an elf tribal deck last night with her and was testing. Quest for Renewal would have won the game for me if it wasn't destroyed and Familiar Ground is a slightly harder to remove Vorrac Battlehorns with out the trample to make her unblockable. Even when I had her pumped to 6/7 I was finding attacks hard to make without her being able to be chumped and killed.
My version played out pretty well, though it did run out of cards as I couldn't seem to find any of my draw spells. Thinking I may need to get some more repeatable effects in there like Beast Whisperer and Phyrexian Arena. Even casting a card like Read the Bones was only moderately effective. In a deck that wants to flood the board I think I need to be drawing more than one or two cards from an effect unless its an every turn effect.
Her drain ability is absurd. If it stays the way it is now i'll be happy. All you need is one "untap on each upkeep" card and its game over if your opponents can't answer it (10 on my turn, 10 on the next three is game over most of the time) So I will be adding in Awakening on top of my Seedborn Muse and Quest for Renewal.
Just some early observations from my, albeit brief, experience. +1
2 months ago
How about Time of Need? Could be useful to throw an opponent off when they don't think you have the mana or speed to play and tap Sisay for another tutor, or when you need two in a turn.
Awakening is a risky play, but you may be able to make better use of it than your opponents. Quest for Renewal has a more limited scope, but you can put it to good use in this deck. And of course, there's Seedborn Muse.
You could also make advantageous use of Crackdown, since so many of your attackers are white.
2 months ago
multimedia making it hard to give suggestions again lol. So, I've brewed this guy up before as sort of a troll on one of the guys that plays at my lgs - Seedborn Muse and Wilderness Reclamation are absolute must have. Quest for Renewal fills a similar roll I'd actually increase the amount of dorks your playing. Priest of Titania, Elvish Mystic, Boreal Druid, and Fyndhorn Elves will all help you get out your commander stupid early. Utopia Sprawl and Wild Growth are basically elves in enchantment form. Sol Ring, Arcane Signet and Fellwar Stone put in work too. As far as your control package Rapid Hybridization, Pongify, Reality Shift and Beast Within give you some removal incase something slips through your counter magic. If you get a Seedborn Muse engine going Spell Burst or Capsize can give you a soft lock on the game.
3 months ago
Hey, nice budget version, less than $50 is impressive.
Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.
Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.
Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.
Cards to consider cutting:
- 2x Forest
- 2x Plains
- Blossoming Sands
- Anointer Priest
- Crusader of Odric
- Attended Healer
- Infiltration Lens
- Curse of Bounty
- Renegade Freighter
- Ovalchase Dragster
- Fleetwheel Cruiser
- Krosan Grip
- Entrapment Maneuver
- Collective Unconscious
Good luck with your deck.
3 months ago
Constant Mists with a Crucible of Worlds + Life from the Loam package is fairly thematic and effective. A Crop Rotation to snag up your Glacial Chasm will do wonders when facing down those pesky aggro decks. I'm also a big fan of Wilderness Reclamation and Quest for Renewal (assuming you can add in more dorks) Noble Hierarch, Elvish Mystic, Llanowar Elves, Priest of Titania, Fyndhorn Elves and Avacyn's Pilgrim typically get the ball rolling consistently :)