Kalastria Healer

Kalastria Healer

Creature — Vampire Cleric Ally

Rally —, Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

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Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all


Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Kalastria Healer Discussion

plakjekaas on Whats The Best Tribal?

1 month ago

Well the trick with allies is that you don't necessarily need to swing to win, you can just play Hagra Diabolist or Kalastria Healer or Halimar Excavator before you cast the Turntimber Ranger, or even after, because they're allies themselves and will trigger the Ranger when they enter.

sirtherodar on Mono-Black Burn

2 months ago

I'd sub Kalastria Healer and Zulaport Cutthroat for Blood Artist and Blood Seeker. They have more interaction with your opponent's board than yours. I'd also add Sleeper Agent, it's a solid 1 drop that deals consistent damage.

gingerthewritingdog on Yarok, Aluren Alarm

4 months ago

Is Kalastria Healer really necessary? I run a similar list and my main wincons are Torment of Hailfire and Thassa's Oracle. Torment works when i generate infinite black mana by casting spellseeker with yarok on board, then fetching the appropriate cards to infintely loop it with Culling the Weak, Reanimate, Unearth, and Entomb, which i use to fetch eternal witness. This is essentially a one card combo with spellseeker, and i find it to be very powerful and explosive. Thassa's Oracle works when I can draw out my deck with any of the combos (spellseeker/aluren/intuder alarm), and is a much better wincon than the healer, which seems like a dead card in most situations. This is just a suggestion though, and I love the overall build!

fmastrome2008 on Yarok v 3.0

4 months ago
  1. I didn't like Displace//Ghostly Flicker. I found that Thassa, Deep-Dwelling, Birthing Pod, and Prime Speaker Vannifar were better more permanent answers to bouncing spells each turn.

  2. Mulldrifter and Shriekmaw are great cheap utility spells that also trigger Risen Reef.

  3. Cauldron Familiar is a cheaper version of Kalastria Healer.

  4. Sire of Stagnation is straight gas. That's 8 cards off 1 opposing fetchland.

  5. Woodland Bellower -> Wood Elves -> 2 lands and Fierce Empath -> Palinchron / Deadeye Navigator. Infinite mana to combo with infinite win cons. I run similar win cons to you if you want to take a look.

enpc on Whale Food cEDH

5 months ago

dingusdingo addressing the three bullet points:

3c FC opposed to 5c FC:

Even with a low basic land count, a 3 colour deck will always be more consistent on mana and so will have to mulligan less for a playable opening hand, statistically. Introduction of the other two colours gives you all of 2 additional tutors (Enlightened Tutor and Gamble). If that's the whole argument for running 5 colours, it seems pretty weak.

Ukkima targets on winning loop, 5c does not target:

Food chain Tazri runs 3 win conditions (which I somehow have to keep explaining to you). These are Kalastria Healer, Hagra Diabolist and Halimar Excavator. Check basically every competitive Tarzi list if you don't believe me. Of those creatures 2 of the three target. While Kalastria Healer doesn't have to target, if you exile him while tutoring for food chain then you're in the same boat. And this only really matters if your opponent responds to your combo with a Veil of Summer or Autumn's Veil.

Shave off 2 cards from core of deck by dropping card quality significantly:

So then why not have every deck just be 5C? There are plenty of very strong Sultai decks out there, I don't see how the list is "significantly dropping card quality". If you make that claim, it's on you to justify that statement, not for me to disprove it. Yes you lose access to Squee, the Immortal, but you also gain access to Aluren lines that the deck can also run.

If you say that the deck is open to critisim because it's tagged competitive, then why is your Alesha, Who Smiles at Death list not just Tymna/Tana blood pod? I mean blood pod is better and way more established. And if you want to call me out for that being a dick argument, then see your post above.

Accusing me of not reading while not knowing how either First Sliver nor Tazri works isn't a good strategy. And you should know that exactly neither of those lists run Zulaport Cutthroat as per your previous comment.

And if you feel the need to attack me on a few spelling mistakes or post my name on a "scrublord" list (which has been since taken down), then I would tell you to grow up. Unfortunately I don't think you'll take my advice, but one can hope.

enpc on Whale Food cEDH

5 months ago

dingusdingo: I never said this was "as powerful as Tazri or First Sliver for a FC deck". All I was saying is that having your FC outlet in the command zone is good because it frees up slots, which it does. Ignoring Squee, the Immortal (which yes, this deck misses out on unfortunately), most Tazri lists run Kalastria Healer, Halimar Excavator and Hagra Diabolist as their outlets, so that they don't rely on having a single outlet accidentally exiled (note that neither of Tazri nor First Sliver runs Zulaport Cutthroat). So against a Tazri list, you lose one card slot for having two commanders, but gain two as you don't have to run any drain loop pieces in the actual deck. That is 100% the definition of freeing up card slots.

I'm not arguing that this will be the definitive new list to take down flash hulk or anything like that. However when I viewed the decklist and the very first comment on it I could see was effectively shitting on the deck for no reason and then asking what benefit you got from playing it, I simply pointed out that you get a more compact FC line since you don't have to run backups on your FC loop outlet creatures.

And similarly to your response, stating that the list just doesn't bring anything to the table compared with the current meta (read Thrasios/Tymna Flash Hulk) doesn't bring anything constructive to a discussion on this list. It would be like me going to your decklists and posting that every deck of yours isn't as good as flash hulk so why bother even playing it. Agruements like that stifle creativity and don't bring anything to the cEDH community.

Mental_Floss on Pioneering Allies

6 months ago

I feel like your deck is a little heavy on lands. I would definitely cut the khans tap lands and put in pain lands. Your allies will gain you back the life or maybe even more if you have a Kalastria Healer out. I feel that the Deserts are a little much as well, because they're too slow and with your mana costs, it seems that you want to go really fast, and they come in tapped, so it cripples you. The Orzhov Basilica seems like an odd add, as it still slows you down quite a bit. I would recommend replacing then with Swamps and Plains. I would go down to 22 lands, cutting the Deserts and the Evolving Wilds, replace the temples with Caves of Koilos, replace the Scoured Barrens with Swamps and Islands, and add some more creatures or removal.

Now, to something I love: Kaya's Ghostform. That's a lovely add, because you can slam Gideon, make tokens, then next turn you can Ghostform him, make an emblem, then make more Allies. I really love that interaction because you have a draining clock that is gonna work so, so well with that! The Kaya in here isn't one I would have thought of, but she seems a little slow. I would replace Kaya with another March from the Tomb and a Zulaport Cutthroat. These are all recommendations, though, so do take this with a grain of salt.

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