Sarkhan, the Dragonspeaker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Khans of Tarkir Mythic Rare

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Tokens

Sarkhan, the Dragonspeaker

Planeswalker — Sarkhan

+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

-3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

-6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

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Sarkhan, the Dragonspeaker Discussion

Raime on Something reSembling a dragon deck

2 weeks ago

You have some solid picks but i'm going to suggest some stuff that i used when i had a mono red dragon deck, i hope they are worth to you.

If Semblance Anvil is being a bother to you in terms of exiling your good cards, why not Generator Servant? Sure, it's ramp instead of cost reduction, but it's an early creature, it functions as ramp and it gives haste to any dragons that don't have it. Oh yeah, if you wish to go a bit more hardcore: Seething Song is also good.

Crucible of Fire is a win more card imo. You already have Tempest dealing damage and dragons to eat your enemies, giving them +3/+3 is a waste of slots. i would put another Tempest and another Servant in place. Swiftspear could be replaced for something like Steel Wall for a big-ass defender in the early game and a helper for the Hellkite's alternate win condition in case you're playing against a friend with a lot of artifacts. I would take out Kilnmouth Dragon and put the Mirrorwing Dragons into the sideboard. Kiln is just too slow (believe me, i tried to use him a lot ever since i got 2 during Onslaught block and when i came back to the game years later) and Mirrorwing is best as a surprise for game 2 imo. Here are some suggestions of dragons for you:

  • Moonveil Dragon: a 5/5 with a anthem-pump that is surprisingly strong.
  • Stormbreath Dragon: You know what's annoying? That friend's Angel deck with Pacifism. This one gives the middle finger to white's dangerous enchantments and removal.
  • Predator Dragon: My favorite modern dragon. It was my final beater most of the time. He wolfs down your tired monsters like tic tacs, gets a massive power boost and attacks on the turn it came out.
  • Scourge of Valkas: Dragon Tempest's Father.
  • Avaricious Dragon together with Rakdos Pit Dragon can be interesting. You get card draw and also a double striker that pumps.

Whew, that was a lot of stuff eh? Don't worry,i shall finish now with the last support cards that i would suggest:

  • Sarkhan, the Dragonspeaker: Guy who has a dragon boner and can become an indestructible dragon with haste.
  • Banefire: Can be useful as a final burn spell and it has Sarkhan transforming his hands into a dragon.
  • Sarkhan's Triumph: Dragon Tutor.
  • Carbonize: Burn that stops regeneration and it exiles the victim.
  • Burn from Within: I would put this one on the sideboard. Indestructible creatures deserve death too.

Oloro_Magic on Drag-on more creatures

2 weeks ago

Cut Crucible of Fire, Dragon Tempest, Sarkhan, the Dragonspeaker, 5 lands, Rampant Growth, Deathbringer Regent, and I guess Explosive Vegetation, that would put you at 60. If you find you don't have enough ramp put the ramp cards back in. I would also cut an Utvara Hellkite for another Thunderbreak Regent, if you can play three of those then I would try it's a really good card.

clayperce on Dragonfire Ponza

3 weeks ago

TheTylord,
This is a Thing of Beauty! LOVE it!

I know your 5-drop slot is already plenty crowded, but you could maybe get even MORE style points with the addition of some Sarkhan, the Dragonspeaker?

Also, I'm not sure it's worth it with only 9 targets, but Dragonlord's Servant might be more useful than the Simian Spirit Guide ...

Draw well!

hokeypokeypanda on some dargons

4 weeks ago

I decided to cut the Animist's Awakening and Sarkhan, the Dragonspeaker and in their place I put 4x Broodmate Dragon. While it gives me land i feel like there is a better way going about doing that. I run the 6 mana dorks and i have many dual lands but I'm afraid that I will be short on mana anyway. I would like to put in something like Volcanic Fallout but I don't see how i can make it fit and add something to help with mana.

snotice on Iroas, God of Victory [12.06.2017]

2 months ago

I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:

Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.

Mother of Runes: helps protect your commander and is just helpful in creature-based decks.

Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.

Aven Mindcensor: slows down ramp and combo decks, limiting there search power.

Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.

Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.

Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.

Return to Dust: the best artifact/enchantment removal spell in magic, behind Krosan Grip. Yes, it is 4 mana, but you get 2 hits, if done during your main phase. #Valuecity

Ramp:

Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.

Nykthos, Shrine to Nyx: Speaks for itself.

Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.

Suggestions to remove:

Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.

Call for Unity: Too narrow. Cathars' Crusade is better and enough good stuff to work with.

Breath of Fury: Works well with Angel of Jubilation, but that is too situational. If you want another creature with extra combat abilities, use Scourge of the Throne.

Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.

Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.

Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.

Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.

Stone Quarry: One less tapped land.

Heretic_Dragoon on Temur Dragons

2 months ago

The Dragon whisperers I'd switch out for Icefall Regent, since you're adding blue, give you a hard to kill beater. Also Silumgar's Scorn Wouldn't be bad for you for some more control.And I'd honestly just take out the lightnig bolt if you're only gonna play one-two. And as much as I like Sarkhan Unbroken, I think Sarkhan, the Dragonspeaker is just better, because easier CMC, and he becomes a beater that gets pumped by your crucible

acbooster on What can tapping a permanent ...

2 months ago

You've certainly missed a lot in the years you've been out of the game. The rules change you're looking for is the Sixth Edition overhaul, which you can read here http://mtg.gamepedia.com/6th_Edition#Rules_changes

You can still tap lands during the upkeep to keep your opponents off of mana, and you can tap creatures during the Beginning of Combat Step to prevent your opponent from attacking or blocking with it. Note that for blocking you can also do this at the end of the Declare Attackers Step, after any abilities that trigger on attack resolve.

Tapping a planeswalker will really only do something if the walker can animate, like with Gideon Jura or Sarkhan, the Dragonspeaker. Otherwise, tapping a planeswalker doesn't do much of anything.

I hope this answers your questions, and welcome back to the world of Magic!

WrathofCod on Value red

2 months ago

@ Kragmork Glad you appreciated my advice and suggestions! However, I do have a few more tiny suggestions to make. After the addition of Sarkhan, the Dragonspeaker, the deck seems to be a little bit slower and has a tougher time establishing a board presence on turns 1 and 2. To solve this, I would suggest lowering you curve a little and adding a few different cards. These are mainly budget options, although they might increase you deck's overall cost to around 60$. Anyways, the first suggestion I am going to make is to cut Purphoros, God of the Forge and replace him with Koth of the Hammer. While Purphoros is definitely a great card, once you get him out and reach enough devotion to turn him into a creature, I feel like you have usually won the game and you would much rather be playing another Flamewake Phoenix and Lightning Bolt or a Fanatic of Mogis to deal the last few points of damage. If you still want to have the option of playing Purphoros, you could always move 1-2 copies of him to your sideboard! Koth of the Hammer on the other hand is a staple of mono-red midrange decks and immediately threatens your opponent with a 4/4 elemental as soon as he comes down. His -2 can be a devastating ramp effect late game and his ultimate is amazing for ending stalled games! The next suggestion I would make is to cut 2 Molten Rains and both of your Fanatic of Mogis in exchange for 2 Kiln Fiends and 2 Rift Bolts. Kiln Fiend is a great creature that can trigger ferocious after one instant or sorcery, and Rift Bolt is a great spell that is second only to the original Lightning Bolt (imo). Two more cards that warrant some consideration are Browbeat and Firedrinker Satyr. I don't know what you would cut, but they both seem like they may be good in this deck. You seem to have very little 1-drops, so Firedrinker Satyr would fix this problem and provide you with an efficient 2/1 beater that is ready to attack on turn 2! Browbeat on the other hand is a great form of red card draw that forces your opponent to choose between a rock and a hard place. While the downside is that it does give your opponents a choice, both options are almost always good and it might be worthwhile to see how it compares to Tormenting Voice! Your sideboard is also looking pretty good as well! The only thing I would suggest is cutting 2 Peak Eruptions and a single Dragon's Claw for 1 Stigma Lasher and 2 Flames of the Blood Hands against life game matchups. Other options include more Molten Rains or Sowing Salt for tron, Tormod's Crypt/Relic of Progenitus for reanimator/dredge and Exquisite Firecraft or Vexing Shusher for counter-heavy control matches! Good luck!

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