Sarkhan, the Dragonspeaker
Planeswalker — Sarkhan
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
-3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.
-6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
|Have (3)||Forkbeard , metalmagic , orzhov_is_relatively_okay819|
Printings View all
|Khans of Tarkir (KTK)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Sarkhan, the Dragonspeaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
- Can I bestow Hypnotic Siren onto Sarkhan, the Dragonspeaker and retain control of him?
- Does Sarkhan, the Dragonspeaker die with Bearer of the Heavens?
- Sarkhan, the Dragonspeaker and Sarkhan the Mad on the battlefield at the same time?
- Cloning Planeswalkers
- Do planeswalkers-turned-creatures have summoning sickness?
Latest as Commander
Sarkhan, the Dragonspeaker Discussion
19 hours ago
3 days ago
i dont think Sarkhan, the Dragonspeaker is that good. i'd cut it.
12 out of 27 of your creatures are legendary,less than half. i would cut Primevals' Glorious Rebirth
you have 27 items that ramp you (some of whitch i would cut, more on that later.) i dont think Armillary Sphere stands up to most of them. id cut it.
11 out of 27 of your creatures are multicolored. Dragon Arch is good. not saying cut it but on the fence for me.
you realize Bower Passage is bad for you because your flaying creatures cant block our opponents not flying things.
this is not a great dragon period. id cut Intet, the Dreamer
ideally a strategy has 30 of the thing it cares about. you should try to hit 30 dragons dis-including your commander.
last comments. this is your deck. im just commenting what i would do so take it as just that. suggestions.
9 months ago
Apparently Sarkhan, the Dragonspeaker won't have loyalty counters removed if he takes damage after activating his +1 because he is no longer a planeswalker. That got me wondering if you had 2 activations that turn available, say for example because of The Chain Veil , would you be able to activate the +1 twice.
Additionally, if I have a Davriel, Rogue Shadowmage in play at 1 loyalty can I play a "Sarkhan the masterless" (http://mythicspoiler.com/war/cards/sarkhanthemasterless.html), +1 sarkhan, swing with davriel and then -1 post combat?
1 year ago
1 year ago
I've been thinking about this idea a bit and I'd like to suggest you want to instil the value of land in new players, right at the beginning. When I started, same as most I suspect, I thought land was boring but necessary. These days I couldn't imagine putting together a burn deck and not adding Ramunap Ruins or an artifact deck without Darksteel Citadel / Buried Ruin... My current casual deck leverages Mirrorpool to duplicate spells like Soul Spike which I'm "casting" for free (well 3 cards). I'd suggest you probably want a deck that uses non-basic lands, maybe a dragon deck with Crucible of the Spirit Dragon and Sarkhan, the Dragonspeaker, something that shows lands don't need to be boring...
1 year ago
You'll definitely want to go up to at the very least 24 lands. You could run Stomping Ground or Cinder Glade. You could also splash black for Vaevictis Asmadi, the Dire since s/he's really cool. To do this, Blood Crypt or Smoldering Marsh are available.
I would cut the Spit Flame and Banefire for Lightning Bolt and the 4th Draconic Roar, even though it hurts the dragon flavor. This is mostly because Bolt can go to face and as it stands, you don't have the mana to get a big Banefire going. The 3 damage from bolt will let you deal with most planeswalkers and provide any extra reach you need. I would also a 3-1 split of Glorybringer and Stormbreath Dragon since Stormbreath can't get hit with Path to Exile, which is pretty big.
I'd recommend going down to 1 Lathliss, Dragon Queen as she is very expensive, mana wise, and replace those two with Verix Bladewing, since he comes down much faster and can get you two dragons later in the game.
Cards like Adventurous Impulse and Vanquisher's Banner can always be helpful since one lets you sift through your deck to find what you need and the other buffs your team and rewards you for landing more dragons.
1 year ago
How useful would Hellbent be as an ability be here? I'd assume that w/ so much discarding, effects requiring 0 card hands should be useful here somehow...
1 year ago
Akoum Hellkite: seems a bit lackluster.
Sparktongue Dragon: Paying 8 for a 3/3 and 3 damage?
Stormwing Dragon: is decent but lathliss is better imo