Sarkhan, the Dragonspeaker

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Khans of Tarkir Mythic Rare

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Tokens

Sarkhan, the Dragonspeaker

Planeswalker — Sarkhan

+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

-3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

-6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

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Sarkhan, the Dragonspeaker Discussion

snotice on Iroas, God of Victory [12.06.2017]

1 week ago

I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:

Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.

Mother of Runes: helps protect your commander and is just helpful in creature-based decks.

Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.

Aven Mindcensor: slows down ramp and combo decks, limiting there search power.

Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.

Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.

Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.

Return to Dust: the best artifact/enchantment removal spell in magic, behind Krosan Grip. Yes, it is 4 mana, but you get 2 hits, if done during your main phase. #Valuecity

Ramp:

Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.

Nykthos, Shrine to Nyx: Speaks for itself.

Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.

Suggestions to remove:

Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.

Call for Unity: Too narrow. Cathars' Crusade is better and enough good stuff to work with.

Breath of Fury: Works well with Angel of Jubilation, but that is too situational. If you want another creature with extra combat abilities, use Scourge of the Throne.

Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.

Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.

Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.

Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.

Stone Quarry: One less tapped land.

Heretic_Dragoon on Temur Dragons

2 weeks ago

The Dragon whisperers I'd switch out for Icefall Regent, since you're adding blue, give you a hard to kill beater. Also Silumgar's Scorn Wouldn't be bad for you for some more control.And I'd honestly just take out the lightnig bolt if you're only gonna play one-two. And as much as I like Sarkhan Unbroken, I think Sarkhan, the Dragonspeaker is just better, because easier CMC, and he becomes a beater that gets pumped by your crucible

acbooster on What can tapping a permanent ...

3 weeks ago

You've certainly missed a lot in the years you've been out of the game. The rules change you're looking for is the Sixth Edition overhaul, which you can read here http://mtg.gamepedia.com/6th_Edition#Rules_changes

You can still tap lands during the upkeep to keep your opponents off of mana, and you can tap creatures during the Beginning of Combat Step to prevent your opponent from attacking or blocking with it. Note that for blocking you can also do this at the end of the Declare Attackers Step, after any abilities that trigger on attack resolve.

Tapping a planeswalker will really only do something if the walker can animate, like with Gideon Jura or Sarkhan, the Dragonspeaker. Otherwise, tapping a planeswalker doesn't do much of anything.

I hope this answers your questions, and welcome back to the world of Magic!

WrathofCod on Value red

3 weeks ago

@ Kragmork Glad you appreciated my advice and suggestions! However, I do have a few more tiny suggestions to make. After the addition of Sarkhan, the Dragonspeaker, the deck seems to be a little bit slower and has a tougher time establishing a board presence on turns 1 and 2. To solve this, I would suggest lowering you curve a little and adding a few different cards. These are mainly budget options, although they might increase you deck's overall cost to around 60$. Anyways, the first suggestion I am going to make is to cut Purphoros, God of the Forge and replace him with Koth of the Hammer. While Purphoros is definitely a great card, once you get him out and reach enough devotion to turn him into a creature, I feel like you have usually won the game and you would much rather be playing another Flamewake Phoenix and Lightning Bolt or a Fanatic of Mogis to deal the last few points of damage. If you still want to have the option of playing Purphoros, you could always move 1-2 copies of him to your sideboard! Koth of the Hammer on the other hand is a staple of mono-red midrange decks and immediately threatens your opponent with a 4/4 elemental as soon as he comes down. His -2 can be a devastating ramp effect late game and his ultimate is amazing for ending stalled games! The next suggestion I would make is to cut 2 Molten Rains and both of your Fanatic of Mogis in exchange for 2 Kiln Fiends and 2 Rift Bolts. Kiln Fiend is a great creature that can trigger ferocious after one instant or sorcery, and Rift Bolt is a great spell that is second only to the original Lightning Bolt (imo). Two more cards that warrant some consideration are Browbeat and Firedrinker Satyr. I don't know what you would cut, but they both seem like they may be good in this deck. You seem to have very little 1-drops, so Firedrinker Satyr would fix this problem and provide you with an efficient 2/1 beater that is ready to attack on turn 2! Browbeat on the other hand is a great form of red card draw that forces your opponent to choose between a rock and a hard place. While the downside is that it does give your opponents a choice, both options are almost always good and it might be worthwhile to see how it compares to Tormenting Voice! Your sideboard is also looking pretty good as well! The only thing I would suggest is cutting 2 Peak Eruptions and a single Dragon's Claw for 1 Stigma Lasher and 2 Flames of the Blood Hands against life game matchups. Other options include more Molten Rains or Sowing Salt for tron, Tormod's Crypt/Relic of Progenitus for reanimator/dredge and Exquisite Firecraft or Vexing Shusher for counter-heavy control matches! Good luck!

Kragmork on Value red

3 weeks ago

@WrathofCod Thank you for both your kind words and suggestions! Sideboard is quite useful indeed and I completely forgot about it at first, so even though it will probably evolve over time as I get better acquainted with the local meta and the format in general, at least I have one now and don't have to fear seeing an artifact on board on turn 1. Since the Stone Rains feel a bit clunky overall as the deck isn't really a dedicated LD deck and I would rather do something more proactive, Sarkhan, the Dragonspeaker seems like a much better option. As for the Lava Spike suggestion, I like the idea of additional direct damage, but I feel like Rift Bolt or Searing Blaze would be better options thanks to their flexibility and Flames of the Blood Hand would be a better burn candidate due to the guaranteed and higher damage, but I'm not sure what to cut for them right now anyway (maybe the Fanatic of Mogis, depending on how it performs).
Thanks again for the great suggestions, I can't wait to see the deck in action now.
Have a great day

WrathofCod on Value red

4 weeks ago

@ Kragmork This deck looks super dope! I love mono red decks like these and after playtesting yours for a while, it seemed really fun and powerful! However, I do have a few (budget) suggestions to make. First of all, I would add a sideboard. This is really important to have in modern and it doesn't take long to make. I'm not gonna elaborate further, but if you don't know what I mean, just Google "mono red sideboard modern" and a lot of detailed information will show up! In regards to your mainboard, I think you should should probably cut at least a Stone Rain and a Goblin Dark-Dwellers. Stone Rain is just outclassed by Molten Rain and I feel like Goblin Dark-Dwellers are just too expensive to justify running a full playset. In their place, I would add a fourth Dragon Whisperer (such a great card) and another Mountain to help improve the consistency of your deck! I would also consider running 1-2 Sarkhan, the Dragonspeaker in your mainboard as another finisher and ferocious enabler, although I don't know what you would cut for him. While expensive, a playset of Lava Spike would be something to consider as it provides you with more burn and a way to kill those opponents who have just stabilized at low life. Anyways, this is a solid deck and you are off to a great start in modern! Good luck!

Canadiansnowdragon on Karrthus

1 month ago

Karrthus and Dragon Tribal is such a fun deck, and I know from experience that swinging with a hoard of giant flyers feels awesome! That being said I know also from experience that this deck can easily lose momentum and go into topdeck mode. Having consistent or increased card draw can really push Karrthus and his brood through to victory. Effects like the Emblem from Sarkhan, the Dragonspeaker are very powerful, and the card Avaricious Dragon has it on a angry dragon body. Other cards to consider are Green card draw that looks at the power of your creatures such as Rishkar's Expertise or Shamanic Revelation. if you have the budget for it Sylvan Library is just gas. Black pain draw cards such as Phyrexian Arena or Painful Truths can help give you that extra advantage. I hope that you can have a lot of great games with this deck, and long live dragons!!!

Zhorus_The_Bauqret on Dredgar

1 month ago

DredgarI took a look at your binder, and I'm interested in Sarkhan, the Dragonspeaker, Waste Not (foiled), Primeval Titan, Ghost Quarter, Viscera Seer, Scavenging Ooze, Ulvenwald Hydra (foiled), Garruk, Caller of Beasts, Cultivate, Master Biomancer, Gyre Sage, and Commander's Sphere. The grand total of the prices tapped out provides is $36.84, which is enough for 3 Fatal Push's and a Liliana, Heretical Healer  Flip.(2 dollar difference, the grand total is $38.22

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