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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cabal Pit
Land
Tap: Add {{B}} to your mana pool. Cabal Pit deals 1 damage to you.
Threshold {{B}}, Tap, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Caeruleus on Murders and Acquisitions (Marchesa Superiority)
9 months ago
Hiya! I played a Black Rose deck for 6 and half years, and here are some of my observations:
(1) If you want to run some more unusual creatures, Thalakos Deceiver is exceptional, as is Goblin Grenadiers.
(2) you can spike the power and create significant annoyance with Dauthi Voidwalker. Remember the void counters track between instances, so you can really can just smack with it until you need it, and then it remembers all the cards its exiled over its whole life span.
(3) In your land base, take out some of the slower lands for Threshold Cycle Cabal Pit, Cephalid Coliseum and Barbarian Ring. The neat trick is you wait til you've filled up your bin with stuff (before her Ladyship brings them back), and activate them then. Otherwise they are painlands which enter untapped and add coloured mana.
(4) The last cute trick is Trinket Mage. Now, if the Ozolith and the Skull Clamp weren't good enough reasons... Consider Myr Scrapling and Hope of Ghirapur, both of which are exceptional utility creatures of the deck. If you want to be extra spicy, you can even add some artifact lands so you use the mage to mana fix
thesilentpyro on Korvold - Treasures Without Borders
1 year ago
With the resurgence of the lands theme in the deck, I feel like I want one or two more utility lands. Options:
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Crystal Vein
Extra land drops + Crucible effects is a situation that the deck may get into pretty often. -
Wasteland
Strip Mine backup. Never not good. -
Thespian's Stage
Not as good as Thespian's Stage, but that doesn't make it bad. -
Dryad Arbor
Fetchable creature that can be sac'd to creature outlets and used with creature recursion. -
Blast Zone
Removal, albeit slow. -
Cabal Pit/Barbarian Ring
Creature removal. Random burn to the face with Ring if you have spare mana and land drops with nothing else to do with them. -
Argoth, Sanctum of Nature Meld
Token maker, feeds recursion. But it's very slow and the ETB untap condition isn't reliable. It makes me consider Titania, Voice of Gaea Meld so I can tutor for one when I have the other (and Titania's lifegain on its own isn't the worst either), but that's probably too many slots for an unreliable effect. The meld not happening until your own upkeep sucks too. -
Tranquil Thicket/Barren Moor
Go nuts with Loam, turn Wrenn and Six into a draw engine. -
Kessig Wolf Run
Wincon on a land. Though Korvold usually grows quickly enough on his own to do the job.
Asgeren on An Old-School Nightmare
2 years ago
Ah yeah, the sac lands are not very janky. Don't know of any other sac lands.. but maybe Peat Bog, Cabal Pit or Subterranean Hangar will be interesting to you, and they're all very cheap ;)
SynergyBuild on None
3 years ago
For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!
(Nonbudget versions would be like Volrath's Stronghold)
Some other draw engines I didn't mention prior are Sea Gate Wreckage, Throne of the High City, Grim Backwoods, and sort of Desolate Lighthouse.
Some tutors like Tolaria West that MagicMarc mentioned would be Inventors' Fair, and Sanctum of Ugin.
Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.
Reznorboy on Why Has Golos Become More …
3 years ago
I think it's a fair question. I honestly don't think he's very competitive, his activated ability being totally based on luck- however, he is very, very, very generic. Literally take this example. I could go online and make a Roon of the Hidden Realm deck. Wait a second - now I want to play the deck, but what?! I don't own Roon?! Easy. I own Golos. Check. Mate. Copy the deck and replace a couple cards now. Add Buried Ruin. Add Conjurer's Closet. Add a couple more like Academy Ruins, Elixir of Immortality, and Fabricate. Done.
What about K'rrik, Son of Yawgmoth? Easy. Cabal Coffers, Cabal Pit, Swamps, and the rest are the same.
Emry, Lurker of the Loch? Same as Roon.
Similar things can be said with Ramos, Dragon Engine.
StopShot on Flash Banned
3 years ago
To a lot of decks its still the wincon. Rest in Peace, Grafdigger's Cage and Planar Void is powerful enough to stop it consistently, but it shuts down my own deck's strategies. Instead I would run Nevermore naming Flash but I can't even run that tactic anymore. Lesser forms of graveyard hate such as Scavenging Ooze and Tormod's Crypt are not good enough as they can't prevent a dies trigger such as how Rest in Peace does.
In the event a Hulk player hard-casts Protean Hulk and then right after casts a spell like Diabolic Intent or Life's Legacy to sacrifice it as part of the cost the only way I could possibly see of disrupting that at instant speed in non-blue is through Aven Mindcensor. I know the Aven is typically good in EDH, but it doesn't nearly answer as many combos as Pyroblast does nor can I run a second copy of it nor cast it for one mana.
Hulk isn't so bad of a problem that it needs to be completely banned either. The issue is any hulk pile with Grand Abolisher or Thassa's Oracle is just too difficult to stop at all. Grand Abolisher requires you to run super narrow cards you wouldn't run anywhere else like Ghost-Lit Raider and Cabal Pit just to get around it and Thassa's Oracle requires answers in blue like Stifle to stop it or Torpor Orb which will be a magnet for removal for everyone playing at the table.
Unless more efficient non-niche answers get printed in other colors the strategy is still too strong. The banning shouldn't have made this strategy slower. The banning should have made it easier to combat which it has only done for blue.
smilodex on Sir, That's the Recycling Bin
4 years ago
Cut the duplicates
- 1x Snow-Covered Forest
- 1x Snow-Covered Island
- 1x Snow-Covered Swamp
- 1x Forest
- 1x Island
- 1x Swamp
- 1x Dryad Arbor
- 1x Urborg, Tomb of Yawgmoth
- 1x Tainted Wood
- 1x Tainted Isle
If you can afford it, exchange Ghost Quarter vs Wasteland and Cabal Pit vs Ancient Tomb (or for Bojuka Bog)
Other good (utility) lands which are always good:
- Scavenger Grounds = mass graveyard-hate (exiles EVERY yard, which is including your own) on a land: because it's colorless you can... no you should play it everywhere (except in decks like muldrotha here which care a lot about the ohn graveyard)
- High Market/Miren, the Moaning Well = sac outlet on a land (I can highly recommend those lands
- Reliquary Tower = only worth the slot if you have TONS OF CARDDRAW I never found this card good outside of blue and black decka with wheel effects or cards like Ad Nauseam or Necropotence
- Geier Reach Sanitarium/Mikokoro, Center of the Sea = let's draw cards
- Haunted Fengraf/Buried Ruin = let's bring things back
- Rogue's Passage = make creatures unblockable
"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:
-
Bojuka Bog = graveyard-hate on a land: which is every of my black decks, because somebody is always playing graveyard strategies
-
Halimar Depths or the SCRY-Temples (like Temple of Deceit, Temple of Mystery, Temple of Malady, ... = i personally play always a certain amount of slow lands in my decks, without causing me feel bads
-
like Lonely Sandbar, Fetid Pools & Ash Barrens are also pretty useful, especially the dual cycling lands, because you can also fetch for them, which makes them aut includes for me.
-
The Tri-lands = like Opulent Palace
-
Slow Basic Fetches (like Evolving Wilds, Terramorphic Expanse AND my favorite Myriad Landscape), are really good for mana fixing and in landfall decks
I can also highly recommend visiting as a source of inspiration.
It would really appreciate it if you would visit some of my decks and leave comment there
RainbowWizz on Grenzo ft. DJ Doomsday | Competitive Primer
4 years ago
Arcane Signet is a strict upgrade over Fellwar Stone . I’ve also been trying to run Urborg , Vault of Whispers , Cabal Pit , etc. and other come into play black lands plus 1 snow covered swamp to make tainted pack for sure get what you need. I also like Fire Covenant and Phyrexian Purge over Toxic Deluge . They both dodge your Grenzo and kill problematic hate bears. They both imprint on chrome mox for red and black which comes up a bit when it’s a race to combo.