Ring of Three Wishes

Ring of Three Wishes

Artifact

Ring of Three Wishes enters the battlefield with three wish counters on it.

{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library

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Trade

Have (1) metalmagic
Want (1) Goldrhino541

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ring of Three Wishes occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ring of Three Wishes Discussion

Ziusdra on Card creation challenge

5 days ago

Shapeshifter's Ring

Artifact - Equipment

: Equipped creature loses all creature types and becomes the creature type of your choice.

: Until end of turn, equipped creature gets +1/-1 or -1/+1. If this is your second time activating this ability this turn, it costs less to activate.

Equip


Make another ring of some kind (keep it PG!). It doesn't have to be an equipment (like Jinxed Ring, Aladdin's Ring, Ring of Three Wishes) but rings for the hands of your creatures makes sense in this game (see Ring of Evos Isle, Ring of Kalonia, Ring of Thune, etc.). Also, get more creative than just porting over rings from Lord of the Rings.

RiskyBiznu on Glissa Sunseeker (F**k Your Artifacts)

1 week ago

cPute thanks for leaving a comment! I appreciate the love, artifacts need to be kept in check! The deck's big finishers are Arcbound Ravager or Bane of Progress once effects like Mycosynth Lattice are on the board. Once everything is an artifact, we can go all-in and finish the opponents off with a big creature after destroying everything they own. We can also use Karn, the Great Creator to stop their lands for tapping for mana. There a couple of artifact tutors like Inventors' Fair and Ring of Three Wishes to help us get all the pieces we need.

moremanawins on Jund 5 Star Restaurant

2 months ago

Tata Elixir is there so that when I Primal Surge I don't lose the game. If Plaguecrafter gets put on the battlefield then I'll have to sac which will draw from Korvold and result in me losing. Additionally if someone can destroy my board at instant speed like Rout then I can pop the elixir to shuffle all the creatures back and the primal surge, then use Ring of Three Wishes to tutor primal surge and recast it again. The elixir doesn't do much on its own but it's a needed insurance policy for once my surge goes off. As far as the lockets I just like them better 1. because with Korvold it draws me 3 cards for 3 mana and 2. because they're just pet cards meaning I like them despite being sub optimal. As far as win cons, I can with with commander damage, tokens, getting Garruk's emblem, and taking extra combats with Hellkite Charger . I appreciate the suggestions and will start looking for a slot to add in Rune-Scarred Demon since that's another permanent based tutor to find primal surge.

Grimlock46 on The Appearance of Vulnerability(cEDH Elves Primer)

2 months ago

darklord1135 You're correct, the potential ability to recur Eternal Witness can be nice, though it hasn't come up often. A thing to consider is that it can be tutored up, whereas a Sorcery can't really be outside of Planar Portal or Ring of Three Wishes .

Mortarpod on Purphoros, God of the ETB Effects [cEDH PRIMER]

3 months ago

Reading through the comments here, and I've gotta say that Ragnarok guy sounds like he needs to step off his high horse. You've got a great list here, and the only major recommendation I can make is Idol of Oblivion . Since you'll be making tokens fairly consistently anyway, it's technically cheaper card draw than Endless Atlas . Plus, if you see an opening to directly attack someone, the 10/10 it becomes is pretty nifty.

If you care to have a look at my Norin build (The War Room: A Proper Norin Primer), you might see some other cards you like. I based the entire deck around exploiting ETB triggers, so there's a lot of token support. If you're okay with upping your mana curve slightly, there ARE two artifacts that allow you to tutor up what you need. But they're both 5 CMC to cast. Ring of Three Wishes and Citanul Flute .

Once again, I really dig what you've got going on here. +1 for sure!

DemonDragonJ on Ring of Three Wishes or ...

5 months ago

Every EDH deck that I have has a copy of Ring of Three Wishes , because that card is amazing, but I am considering replacing it with Arcane Encyclopedia , because the ring requires great amounts of mana to be invested into it in order for it to provide any benefit, whereas the encyclopedia has a much lower cost and also can be used indefinitely.

I know that the ability to find the exact card that one desires is very powerful, but spending ten mana to find it will likely leave the player unable to cast it until their next turn, so I wish to ask the other users here for their feedback.

What does everyone else say about this subject? Should I replace Ring of Three Wishes with Arcane Encyclopedia ?

SideBae on Robbing Hood: Memnarch in Tights

6 months ago

I think the Phyrexian Metamorph and the Swan Song are good includes; consider Sculpting Steel .

Changing to all your Island s to Snow-Covered Island s is a good idea, if you want to keep the Extraplanar Lens . I don't think it's good enough, though. It costs you a land to imprint when it comes in, meaning it is fundamentally a source of card advantage. And, especially if you're the only one benefiting from Extraplanar Lens due to snow shenanigans, it has a massive target on its face and will usually be removed fast. That has been my experience with the card -- if yours is different, disregard this part of my comment.

With regard to the cutting of mass removal, I think it is an idea in the right direction. However, I think removal in general isn't a bad idea. I think you should be buying time in the early game until your general comes down, trying to avoid getting killed. Spot removal like Winds of Rebuke , Chain of Vapor , Cyclonic Rift , Rapid Hybridization and Reality Shift are all worth considering. Bounce has an interesting bonus in that it often wastes an opponent's turn to recast whatever you bounced. Most of these spells are less mana than Nevinyrral's Disk , All Is Dust , etc., which means they shouldn't compete with casting your general too often. Theoretically, you'd turn 1 - 2.5 ramp, turn 3 - 4 ramp/remove, turn 5+ cast general and try to win. Notice that this brings up one of the issues with mono-blue: removal, at least in a permanent sense like Swords to Plowshares , is relatively hard to come by.

With regard to cuts, I think it's worth thinking of the tutors as 'Wild Cards.' Tutors act as any combo piece they can fetch -- for instance, Muddle the Mixture can be thought of as a slower copy of either Isochron Scepter OR Dramatic Reversal . Seeing the tutors in this light helps show that you only really need to run one or two loops, as drawing the 'second part' of the combo becomes more and more likely with more and more tutors.

If you want to run the Dramatic Scepter combo, I suggest cutting a bunch of the Palinchron loops. Palinchron is a huge spell to cast, meaning it is difficult to cast. Running Isochron Scepter with Dramatic Reversal and another infinite-mana combo (I suggest Grand Architect with Pili-Pala or Basalt Monolith with Rings of Brighthearth ) is likely enough, and all these combos are less mana intense than the Palinchron loops.

Cuts I suggest are as follows:

  • Thwart : Both costs on this card are prohibitive. Leaving four mana up in order to hardcast it means using four less mana on your turn, which can leave a major dent in your available resources. Returning three Island s is the antithesis of ramp, and sets you way back.
  • Rite of Replication : Unless I am missing something, this is in the deck for value. However, it is nine mana to cast in a way that is better than Stunt Double , and because tokens stop existing when they're bounced, the creature it makes is less durable than other Clone effects. Rite of Replication is a good card, but I don't think it is good enough to make it in a cEDH deck.
  • Heartstone : This is a card I'm not sure either way about. Once you make infinite mana, its cost-reducing effect is irrelevant; before, it may be worse than just a Ponder or Preordain . Depending on how often you want to use a non-combo win, it may be worth cutting. Playtesting will iron this out.
  • Swiftfoot Boots : I don't think you need both this AND Lightning Greaves . I think Lightning Greaves is straight better, if only because it costs no mana to equip.
  • Darksteel Forge : By the time you've gotten to nine-mana, you should be threatening to win the game any turn. If this is meant to make your blockers better-off in combat, Propaganda is a straight better choice.
  • Treasure Mage : If you take my advise and go with combo pieces with lower costs, this card won't fetch enough to justify its inclusion.
  • Alloy Myr : In this list, Alloy Myr is just a worse Silver Myr .
  • Ring of Three Wishes : The tutors I suggested are much cheaper than this card. Five mana to cast and five to activate is too much, most of the time; you'd be better off with Whir of Invention , which has the added bonus of being instant-speed.
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