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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
(6), Tap: Search your library for a card and put that card into your hand. Then shuffle your library.
SufferFromEDHD on The Black Machine
3 months ago
Planar Portal seems bad in the color known for tutors.
Where is the Deserted Temple for the big mana lands? And where is the Dust Bowl with that many basic swamps?
Karn's Bastion would feed your commander, your planeswalkers, Lux Cannon and a few creatures.
Hecatomb dope! Great use of old jank.
Koskun Falls would be another weird old card that would fit this strategy.
Grind on Big Mana
8 months ago
Given you have crucible of worlds, surprised not to see the Ramunap Excavator and like all lthe forest fetches, Verdant Catacombs, Prismatic Vista, etc.
Also, if helix is the win con, seems like you want Seedborn Muse and maybe a way to tutor helix. Maybe Planar Bridge or Planar Portal.
You might want Constant Mists or Moment's Peace in case someone tries to kill you!!
Also i feel like Worldly Tutor is an auto include to fetch that nyxbloom ancient.
Anyway awesome deck hope you like the suggestions cheers and have fun!!!
b0bjohnson on Mono Green burn
1 year ago
I just cut Hurricane from the list, to make room for Gaea's Touch. I think the number of wincons depends on your playstyle/playgroup. Two might be too few.. In total I have 6 cards that usually leads to victory after flipping sasaya:
- Animist's Awakening
- Planar Portal
- Ring of Three Wishes
- The Great Aurora
- Borrowing the East Wind
- Squall Line
I used to play City of Solitude. It was amazing in this deck.. I think I might have cut it for Veil of Summer.. Both of your card-suggestions are excellent.
My issue with this deck is cutting cards. I do honestly not know what cards to cut anymore! If you have any suggestions for cuttable cards I would love to hear them!
TheVectornaut on Insane ramp idea - please help
1 year ago
Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.
In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.
twechsler on Insane ramp idea - please help
1 year ago
I seemed to have made the same mistake with the misread. Good thing I didn't drop any money on it before catching it. I was looking at other legendary creatures that cost 6 or more so it would fit both tutors and I landed on Akroma, Angel of Fury and Ruric Thar, the Unbowed . Think these could go really well as I don't have much for flying. Also thinking about Klothys, God of Destiny to deal damage to small creatures at the beginning of games and Planar Portal to be used like Fierce Empath but also able to grab Prowling Serpopard to make sure things resolve or Goreclaw, Terror of Qal Sisma Heroes' Bane Seedborn Muse as they cant be found by the current tutors.
MagicMarc on Will WotC Ever Print this …
2 years ago
I know I am straying from the OP a little bit but there are some other options for tutoring you can fit into an Eisha Commander deck.
Archmage Ascension , Planar Portal , Tamiyo's Journal and Ring of Three Wishes all can tutor to hand. The Ascension is slow but once it comes online it turns every single draw into a tutor. The portal is mana-heavy but repeatable. The journal is probably the worst but an option. The Wish ring is oddly worse than the portal and mythic instead of rare?
But if you combine Ring of Three Wishes with Contagion Clasp it becomes as repeatable as the Planar Portal .
MagicMarc on Top 10 colorless cards at …
2 years ago
articred on Colorless Eldrazi
2 years ago
Man do I love my eldrazi! The players in my group not so much.
So we know that the Eldrazi are big, beefy and love to stomp, they need tons of ramp especially going pure colourless, but they also need a bit of help to reduce the cost to get them out. Jhoira's Familiar is cheap and drops the price down.
Metalworker is going to be a must for you imho, if you are going to be running that many artifacts, chances are you are going to have a few in your hand and this little gem will help bring out those fatties fast! I've dropped Ulamog, the Ceaseless Hunger turn 4 in my voltron deck with Metalworker.
Sandstone Oracle can help out with card draw
Tutors really are a bane for colourless, even more so for Eldrazi. Planar Portal, Mind's Eye and Citanul Flute can help with that. Planar Portal can help you pick up your Urza's lands, if you are going to run with Tron.
Running with Scorched Ruins and throwing away 2 Wastes is a pretty sweet ramp, dump 2 lands, get 4 mana.
Hope this helps in any way.