Clear the Land

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Clear the Land

Sorcery

Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game.

seshiro_of_the_orochi on I Can Taste the Mana

3 years ago

This deck looks interesting, I like it. I have never seen Clear the Land , it's a great card. I will propably take some inspiration for my Sultai lands deck. Thanks a lot for sharing.

5poons on cEDH; Temur Valakut

5 years ago

I just began playing EDH a couple of months ago and my first deck was a Child of Alara land deck that used Valakut, the Molten Pinnacle as the primary win condition. Recently I have wanted to change the commander and possibly shave off a color or two in the process! While researching more land based commanders I stumbled upon your temur build and it grabbed my interest. Due to this I have lots of questions :)

Why are you running Meloku the Clouded Mirror instead of Trade Routes? It has a much lower CMC, dodges prevalent creature removal, and has a second ability that could be relevant in certain situations. Also Llanowar Scout is literally just a better Budoka Gardener. They have the same ability although his body is better and he wont forcefully change into a different creature. His body is also better than Walking Atlas but because the atlas is colorless it is still great and definitely deserves a spot.

One interesting card I stumbled upon is Hedron Crab as he helps fill your graveyard. Do you think it could be a useful card?

Would you ever use the card Clear the Land? It is a way to put land onto the battlefield, but it presents a risk as it could exile any number of cards. The card would be hilarious if someone tutored before your turn and was forced to exile what they wanted.

Is Training Grounds even worth running as it literally only affects Thrasios, Triton Hero?

Is Return to the Earth worth the extra cost when compared to something like Naturalize? I understand that it kills Aven Mindcensor and the cost is less important when you have lots of lands, but it still seems very heavy.

I noticed that your list doesn’t contain Eternal Witness but has Life from the Loam. What do you do if you unintentionally send Scapeshift or Splendid Reclamation to an early grave?

I really like the card Excavation and have seen a card that is kind of similar but also quite different called Aggressive Mining. Maybe it could be used before the 'big turn' to try and find more fuel for a Manabond or something else? Plus the sacrificed lands could be easily recurred and used later. I'm curious to see if you would you ever use this, why or why not?

Would you ever consider shifting the deck to Lord Windgrace or do you thing that would make the deck less reliable? By gaining black you would have access to more tutors, but you already have land tutors and that is about all you need... But by losing blue you would eliminate lots of sources of card draw and stax effects. So I guess answered my own question lol, but still want to hear your opinion.

I understand Thrasios, Triton Hero and his role in the deck, but is Kraum, Ludevic's Opus literally just there for access to the color red and a possibly offensive option?

Alright! I think that is all of the questions I have at the moment. Thank you for sharing this deck! This may be the way I want to change my Child of Alara deck and your answers will help me fully decide this.

JuQ on

6 years ago

I'm glad you liked my suggestions. I have a Omnath deck of my own (haven't uploaded it yet) where I have those cards but I'm reforming it because I can't make it work (that's why I was checking your deck), Omnath is expensive and it takes forever to star rolling even having tons of ramp. For me the problen is the deck being to heavy to move and passing the first turns doing nothing but taking lands out of the library and when I finally get to cast Omnath they kill it and now you have to get to 9 mana. Also I have big problems with flyers, I like your choices of Ulvenwald Hydra, Tornado Elemental and Cloudthresher, I was planning to run them myself.

Keep in mind that every meta is different, what works for me, won't necessarily work in your meta. From your deck I'd cut:

  • Apocalypse Hydra I'd cut it because it only synergize with the Elemental Mastery otherwise is another expensive underperforming fatty, you can put the elemental mastery on any of your power 5 creatures and get a good value out of it.
  • Golden Guardian  Flip from among all the fliplands in IXL and RIX that's probably the one I like the least, you need mana to play and flip it and you also need a big creature of your own to kill it in a fight, when you flip it you create tokens that don't synergize with the deck so I don't really see the point of it in this deck. If you have it because it produces two mana IMO Dowsing Dagger  Flip for a total of mana, you can flip it the same turn you play it and you can give the tokens to a player and attack another, on top of that the land produces 3, it's basically a cheaper situational Gilded Lotus
  • Frontier Guide to ramp a single land feels awfuly slow and inefficient, I'd rather play any of the CMC4 ramp sorceries.
  • Incandescent Soulstoke I don't think you can really win or deal serious damage by cheating a fatty for a turn and then losing it. Best thing you could throw at him is Molimo that depends on your lands, so in early game it's small in late game you can just cast it. The overal number of elementals in the deck is low. maybe something like Elvish Piper, Deathrender, Quicksilver Amulet or Champion of Rhonas instead?
  • Molimo, Maro-Sorcerer It's big and it has trample, but CMC7 is too high but I don't think it earns his slot without cheating it onto the battlefield.
  • Rubblehulk a cheap molimo without trample and Bloodrush which I guess not playing double strike you won't use that often
  • Spawnwrithe if there was a good plan to make this guy and his copies deal combat damage to an opponet I would love it, but he will be lucky if he manages to do it once on his own.
  • Mask of Avacyn unless you are protecting a low toughness guy Swiftfoot Boots or Lightning Greaves are better at protecting your guys. You can also use Steely Resolve to protect them all at the same time, but haste is king.
  • Seer's Lantern This card is terribly weak. You are already ramping like a mad man and if you want artifacts Worn Powerstone, Thran Dynamo and Sol Ring are better mana boost. For utility you can try Conqueror's Galleon  Flip (check if you can have combined power of 4 or greater the turn after consistently before including it).
  • Whispersilk Cloak this card is way too subtle, you want to combo off and crush your opponents with your 5/5 elementals or you are going 4th of July and throw sparks everywhere. If you just want protection the boots or the greaves are better cards.
  • Animist's Awakening you start the game with 40 lands in a 99 card deck which mean that at best you can only expect to find one land for every mana you spend on the . I say at best because you have many ramp spells that take lands from the library lowering your chances with this spell. Try instead Boundless Realms maybe you want to include more basic lands
  • By Force Not a bad card but you may want to swap it for Vandalblast or Into the Core if there are indestructible artifacts in your meta.
  • Clear the Land aren't there any more decent ramp spels with CMC3? find one that at leas don't give lands to your opponents Realms Uncharted don't ramp you but it will put lands in hand and graveyad, and not just basics.
  • Creeping Renaissance I want to like this card, but every time I tryed it, it underperformed. In this deck you have few permanents of a single type except for lands and you don't dredge yourself to put stuff in your graveyard. You do have a lot of lands, but to get those lands better use Splendid Reclamation, World Shaper, Ramunap Excavator or Life from the Loam. For a big, more flexible recursion spell I like Seasons Past
  • Growth Spasm replace for Kodama's Reach, or Cultivate. they are commander staples for a reason.
  • Mizzium Mortars replace for Blasphemous Act kills your creatures but you can be sure that it will kill almost everything and with discount
  • Pirate's Pillage allows you to cast Omnath on your 5th land but still i'd swap it for Harmonize another green EDH staple.
  • Primal Growth good card but you won't have disposable creatures on your early game and as a late game card is weak. As I told you before Kodama's Reach, or Cultivate (whichever you didnt used before).
  • Search for Tomorrow another good card that will perform better in other decks that really need to get to four mana ASAP, IMO some beefy ramp spell would be better for Omnath. Another one I like in this deck is Khalni Heart Expedition
  • Evolutionary Leap swap for Ashnod's Altar, you want your sac outlets to be activated without mana and without tapping. Your opponents will probably start worrying as soon as the see this card as it is often used for infinite combos.
  • Fires of Yavimaya for Anger. Mainly because you can cast it and put it on the battlefield to block in the early game and later you get the haste bonus. other good options for this end in this deck Ogre Battledriver and In the Web of War, same effect different formats.
  • Rite of the Raging Storm I ended up removing this enchantment from the deck because it is slow and don't help me with my defense, it's for more aggressive decks. The elemental that pops and sacrifices is nice when you have the commander, but It doesent justify the 5 manas.

What I'm still missing in the deck.

For me the problem with this deck is you need to so many card slots and turns ramping that you don't do much more. It is quite spectacular when you manage to combo off, but it feels a bit like a one trick pony. so that is why I'm tinkering with my Omnath deck trying to find balance for my meta.

Good luck with your deck, I hope I have been of some help.

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