Combos Browse all Suggest
- Axebane Guardian + Overgrown Battlement
- Fog Bank + Overgrown Battlement
- Angelic Wall + Overgrown Battlement
- Helm of the Host + Overgrown Battlement
- Kiora's Follower + Overgrown Battlement
- Overgrown Battlement + Umbral Mantle
- Overgrown Battlement + Staff of Domination
- Axebane Guardian + Overgrown Battlement + Shifting Wall
- Overgrown Battlement + Wall of Tanglecord
- Overgrown Battlement + Wall of Omens
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Wall
: Add for each creature with defender you control.
SufferFromEDHD on Hmm, These Walls Are Made of Wall
2 weeks ago
Wall of Tears aggressive.
Wall of Nets really aggressive.
Wall of Hope kind of epic.
Sylvan Caryatid very epic.
Overgrown Battlement is a power creeped Vine Trellis.
enpc on Defending budget commander deck
7 months ago
Of those, Sword of the Paruns is the cheapest money wise and also works with Overgrown Battlement (not to mention gives your creatures greater toughness). You do also have Shalai, Voice of Plenty which is another infinite mana outlet.
legendofa on Defending budget commander deck
7 months ago
How do you feel about infinite combos? With a way to untap a creature for only a mana payment, like Sword of the Paruns, Freed from the Real, or Pemmin's Aura, Axebane Guardian and Overgrown Battlement can produce all the mana you will ever need. At minimum, Assault Formation (which could also fit in here) gives all your creatures effectively infinite power and toughness for a turn.
richarmander on A Monster’s Guide to Volo [Primer]
7 months ago
Have you considered Overgrown Battlement for the wall slot? I feel like it’s a great early card to make sure you can get Volo back out after hes
Henchman31 on Notorious B: Ready to Die [Remastered]
1 year ago
Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:
Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute
Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel
We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:
Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.
Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.
Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.
Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?
After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.
Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.
RNR_Gaming on Arcades Advice
1 year ago
Walls that replace themselves like Wall of Blossoms and Wall of Omens. Walls that have a good rate Wall of Denial. Walls/defenders that produce positive mana like Axebane Guardian and Overgrown Battlement - these combo with things like Freed from the Real if you have a filter and you can become a wall ball deck. Lastly, cards like Rolling Stones and Assault Formation because you don't want to just lean on your commander for everything.
DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)
1 year ago
@lalalalala: The issue with the scion card is that it is too slow. If you want to avoid using Tron lands (which again, I HIGHLY RECOMMEND) at least consider running Overgrown Battlement, Axebane Guardian, Sylvan Caryatid, or other mana walls. I use them in my U/G Tron list to keep it more consistent and I run Emrakul, the Aeons Torn and can get it out relatively easily around turn 6-8. Modern is a rather fast paced format and you have to ramp fast to keep up with the aggro and midrange decks. The power of the smaller Eldrazi is in getting them out early and fast, the big ones: the earlier the better but they generally have enough shenanigans in them to make playing any of them and getting them to stick devastating.
CommanderOfTheDanceFloor on Squirrel Twins.Oh Wait Triplets.Oh Wait.A Lot
1 year ago
Think Overgrown Battlement or Axebane Guardian fit with the defenders and would let you sub out the hierarchs. With a decent mana ramp you could put out an Artisan of Kozilek or one of the assorted hydras with a cost of "X" as a backup win condition.
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