Overgrown Battlement

Overgrown Battlement

Creature — Wall

Defender

: Gain for each creature with defender you control.

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Printings View all

Set Rarity
Jumpstart (JMP) Uncommon
Mystery Booster (MYS1) Uncommon
Iconic Masters (IMA) Uncommon
Rise of the Eldrazi (ROE) Common

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Tiny Leaders Legal
Modern Legal
Leviathan Legal
Block Constructed Legal
Pauper EDH Legal
Commander / EDH Legal
Custom Legal
Canadian Highlander Legal
Legacy Legal
Vintage Legal
Pauper Legal
Oathbreaker Legal
Limited Legal
2019-10-04 Legal
Duel Commander Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Highlander Legal

Latest Decks as Commander

Overgrown Battlement Discussion

Beotooth on Para Bellum | Arcades, The Strategist

1 week ago

Might be a bit late, but for people still looking into Arcades decks i found that Umbral Mantle works great with multiple cards such as Overgrown Battlement, Axebane Guardian. The best combo i've managed to pull was with one of those and the Tree of Redemption, wonderful mana loop with creature and hp boost.

JW398 on Arcades Commander Deck

1 month ago

Hello, I have some cards suggestions you could consider.

Chulane, Teller of Tales - Not a defender but provides insane advantage if he sticks.

Mother of Runes - Again not a defender but the protection from spot removal is handy

Spidersilk Armor - Free butt padding and some answers to flyers

Crashing Drawbridge - Enables combos - see below.

Aura Shards - Just be mindful of this one as its really powerful but depends on your group. I play against Zur so its incredibly useful to me. Might not be as useful to you.

Intruder Alarm - allows for infinite combos - Overgrown Battlement for example.

Oko, Thief of Crowns - Still powerful. Shouldn't ever be a dead card.

Concordant Crossroads - Just over $20 atm. Allows you to be incredibly aggressive and allows you to ramp with Overgrown Battlement and the like. Combine this, Intruder Alarm & Battlement/Axebane & Arcades &/or Chulane and you should be able to drop quiet a few if not all your defenders. Crashing Drawbridge can sub for Crossroads in a pinch though.

Worldly Tutor/Mystical Tutor/Enlightened Tutor - Pretty self explanatory. Fairly cheap options that add a tad of consistency

Aluren - Combined with Arcades/Chulane and you drop the entire deck into play.
Im sure there is more but this is what I could think of off the top of my head.

DeltaMoth on Arcades - Quarantine King

1 month ago

Heyya Sheldaconda! Fellow Arcades user here, love the deck and the flavour! I have a few suggestions.


Ensnaring Bridge: "Us advocates feel this overpass can't be overcome!"

The Bridge works in both ways, allowing us to attack under it with our 'low-power' creatures and stifling other players by not letting them over it. Note also the incredible card advantage of Arcades and his leagues of bulwarks may stymy you somewhat.


Axebane Guardian: "Our efficient bane to our opponents!"

Axebane Guardian is similar to Overgrown Battlement in that it supplies a Cradle-esque effect dependent on the number of defenders you control. However, it adds any colour you choose, making it a defender all-star!

If you have enough defenders, Axebane goes infinite with High Alert. But as the deck is staying casual, you may want to omit this suggestion.


Brago, King Eternal: "Blink and you'll miss him!"

If you do decide to swing in, Brago can be a big help with built-in evasion and the ability to flicker all our creatures (for draws off Arcades, the Strategist) and artifacts such as your Sol Ring for double usage.


Static Orb, Winter Orb and Tangle Wire: "Our stacks of STAX will surely stack our odds!"

Various STAX card with various effects. They can play off your mana generating creatures as well as your artifacts. The best one for you here is Static Orb which shuts everyone down equally while you keep up strong creatures for big punts.


Wall of Roots, Ulvenwald Captive  Flip, Sylvan Caryatid and Vine Trellis: "Our dorks draw for us and excel us forward!"

These dorks can trigger Arcades due to being defenders as well as tapping for mana or in some cases giving us immediate mana. They also play well with STAX cards that tap lands down as you won't need them anymore!


I have many more suggestions, but this is all for now. If you like these and want more, say so!

Thank you!

TheVectornaut on Hydra Mono Green

2 months ago

I think the weakest links in this deck right now are the mana dorks, Ilysian Caryatid and Leafkin Druid. Since you're not worried about ramping to a specific cost as much as just getting as much mana as possible to sink into x-costs, you'd be better off with something that can produce more than 2. Gyre Sage and Incubation Druid are the first that come to mind as they fit with a +1/+1 theme and can synergize with cards like Hardened Scales and Doubling Season. There's also dorks in the vein of Magus of the Candelabra and Voyaging Satyr. They go well with Castle Garenbrig and Nykthos, Shrine to Nyx, not to mention Wild Growth-type auras. My personal favorite option is a defender package with Overgrown Battlement and Axebane Guardian for the defensive utility and potential to generate ridiculous amounts of mana with stray Wall of Blossoms and Carven Caryatid, or even go infinite with an Umbral Mantle.

TheVectornaut on Blue Green Something

3 months ago

I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.

1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.

2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.

3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets  Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.

I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!

ShawnWilliams on Midnight Gond Wish

3 months ago

Love it, I've introduced Crashing Drawbridge and Overgrown Battlement to my list to ramp up mana and make the combo Green Elf Warrior tokens swing for lethal one turn faster.

I'm also using Abundant Growth and Prophetic Prism with Kor Skyfisher as a draw engine and sky defense until I find the combo.

I also like Sumala Woodshaper to find combo pieces or a timely Journey to Nowhere and it's a body to throw in front of swarming attackers.

And Pulse of Murasa plays nice in the deck bringing back destroyed Midnight Guard or Ash Barrens or Evolving Wilds, and again buying time with the life gain.

I just playtested a turn 4 win against Tron.

1) Forest, go

2) Plains, play Crashing Drawbridge

3) Forest, play Overgrown Battlement, tap Crashing Drawbridge, tap Overgrown Battlement for 2 mana and play Midnight Guard

4) Play Presence of Gond on Midnight Guard, create infinite Elf Tokens, tap Crashing Drawbridge, swing for lethal.

lagotripha on How to ramp fast

4 months ago

Sounds like you need to check out the Life from the Loam or amulet titan primers. They should have engines you can use.

Getting a quick avenger can be achieved by cheating cost with Quicksilver Amulet or Dramatic Entrance.

Theres also the option of building something like Splendid Reclamation, or druidic vow. Getting lots lands onto the battlefield is usually something you have to build the entire deck to support, and the battle is surviving the card disadvantage while doing it quickly.

I did get one pretty quick from an (etb basic land into play) , Wall of Omens Overgrown Battlement flicker wall tribal list, but it's not amazing.

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