At the end of your turn, you may reveal your hand and put all land cards from it into play. If you do, discard your hand.
|Want (3)||Chuggiexxx , Hakenaani , GhostMajor|
Printings View all
|Tempest Remastered (TPR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Manabond occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
2 months ago
Thanks for the comment, KayneMarco! Manabond would be good in this deck if it were more land-heavy, but I've found that it doesn't ramp enough in this current build for it to be worth it. Burgeoning tends to be better for my purposes.
Library of Leng has been on my radar for a while now. I've left it out so far, preferring to focus on graveyard shenanigans with the stuff I discard, but it might be worth a slot.
2 months ago
Wanna kick Damia’s ability into over drive? Throw in Manabond and dump all the lands in your hand into play at the end of every turn, draw a new 7 card hand at the start of your turn, play all cards in your hand during your turn except for lands then dump all lands into play at the end of your turn and rinse and repeat. Maybe add in a Library of Leng so any card you don’t want to discard after putting all your lands into play, such as spot removal you didn’t need to cast, you just put back on top of your library rather than discarding it. Then draw it again along with 6 more cards at the start of your next turn.
3 months ago
theseax: I think your assessment of Field of the Dead is correct. When I first read the card I though about putting it in the deck but at some point I changed my mind and can't remember why. It looks like it will be powerful and I'll be adding it in.
Manabond + Sunder were actually in a very early version of the deck. After playing the deck I found the cards to not have a big enough impact individually and removed them. Since then many new support card have been released so they may be worth reconsidering.
Back when Riku of Two Reflections was the general card draw was sub-optimal and relied heavily on Consecrated Sphinx . That was before Omnath, Locus of the Roil and Tatyova, Benthic Druid , now card draw is so readily available I was able to cut Consecrated. The improved card draw is an additional reason I am reconsidering Manabond.
I do occasionally suffer dead hands, but I attribute it mainly to land clumping/poor shuffling. Even a bad hand usually works itself out once Omnath enter the battlefield.
Now for the hard part. Finding new cards to consider is easy, but finding targets to cut is incredibly rough.
Thank you for the comments
3 months ago
There are only 2 cards I can think of that would help damia. Manabond and Muldrotha, the Gravetide With manabond in play it will kick this deck into overdrive by letting you play all lands from your hand every turn and dumping the rest in your yard and then draw 7 new cards at the start of your next turn. Every turn! Just play as many spells per turn as able and use Muldrotha to recur the permanents you have to dump.
3 months ago
I think with the different lands you have in here, that Field of the Dead would be a great addition I run it in my Yarok, the Desecrated land deck and it’s so good! And a devastating combination is Manabond + Sunder .
How well does the deck draw cards? Do you ever have like really dead hands?
4 months ago
Oh also Manabond could be cool here. If your general is in the grave, you can put his ability on the stack numerous times, returning all or most of your lands to hand. Then at the end step, Manabond lets you drop all those lands, triggering things like Oran-Rief Hydra , Zendikar's Roil , and Rampaging Baloths . It also discards your general in the process, allowing you to do this every turn. It's situational but could be a game winner.
5 months ago
Burgeoning Exploration Solemn Simulacrum Skyshroud Claim Nature's Lore Farseek Abundance Sylvan Library Gush Kodama's Reach Sakura-Tribe Elder Sporemound Mana Breach Overburden Wood Elves Yavimaya Elder Llanowar Scout Nissa, Vastwood Seer Flip Burnished Hart Farhaven Elf Explore Splendid Reclamation Nissa's Renewal Boundless Realms Nissa's Pilgrimage Animist's Awakening Far Wanderings Life from the Loam Grow from the Ashes Collective Voyage Horn of Greed Ghirapur Orrery Rites of Flourishing Into the Wilds Temple of the False God Myriad Landscape Amulet of Vigor Ghost Town Urban Evolution The Mending of Dominaria Thawing Glaciers Cultivate Sylvan Ranger Manabond Skyshroud Ranger Coral Atoll Ensnare Fathom Seer Flooded Shoreline Meloku the Clouded Mirror Parallax Tide Planar Overlay Storm Cauldron Tidal Bore Thwart Trade Routes Tragic Lesson Uyo, Silent Prophet