Back:Dokai, Weaver of Life
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Monk
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
Dokai, Weaver of Life
Legendary Creature — Human Monk
, : Create an X/X green Elemental creature token, where X is the number of lands you control.
3 months ago
11 months ago
Looks like you really want to have lands to play for free when you hit a token. Do you have enough card draw to stay ahead of this? Would Journeyer's Kite be a good card?
11 months ago
You might like these too: Illusionist's Bracers , Training Grounds , Biomancer's Familiar , Azusa, Lost but Seeking , Exploration , Burgeoning , Sakura-Tribe Scout , Skyshroud Ranger , Walking Atlas , Budoka Gardener Flip, Llanowar Scout , Summer Bloom , Trench Behemoth
1 year ago
1 year ago
I was under the impression coinflip was already a hub in the form of the "Flip" checkbox since my Okaun and Zndrsplt deck was tagged as such. After doing some testing though, I think I see what's happening. The Flip box is intended to appear after detecting the Flip keyword on Kamigawa flip cards like Budoka Gardener Flip, and it does do that. However, the same box also appears upon detecting coin flip in the text of cards like Creepy Doll . I even put a single copy of each of these cards into a deck and together they were able to meet the 2-card requirement needed for the checkbox to appear.
Having two mechanics fall under a single hub might not be a big deal here since literally 100% of the decks in that hub right now are either coinflip decks or are misusing flip as a synonym for "turn it face up" in Morph and Manifest decks. It does seem bizarre though and I can imagine a world where Wizards brings back flip cards with a sick commander that rewards playing them and suddenly people are confused why decks built around it are intermingling with every Krark's Thumb experiment added to the hub.
Edit: After wondering how all those Mighty Morphing decks were able to add the hub in the first place, I found that Manifest also causes the checkbox to appear despite flip never appearing in the rules text for the keyword or anywhere in the oracle text of any of the cards. Is any of this working as intended?
The Miracle situation is a lot simpler. There's just a "Miracle" checkbox in addition to the "Miracles" dropdown option. Since I can't imagine they're being used for vastly different purposes, removing one should be an easy fix.
1 year ago
I think the weak link in your deck is probably Kalonian Behemoth. It's almost never going to be better than either baloth despite costing more. If you're looking for protection against removal, I've had fun with Whispersilk Cloak on Baloth Woodcrasher in the past. If you want another beast, Leatherback Baloth can come out on turn 2 and still draw a card with its 4 power late game. Spearbreaker Behemoth is another expensive option that offers protection to your largest threats.
More than that though, I'd want more ways to trigger landfall or take advantage of it. Harrow, Explosive Vegetation, New Frontiers, Oracle of Mul Daya, Courser of Kruphix, Dryad of the Ilysian Grove, Azusa, Lost but Seeking, Frontier Guide, Sakura-Tribe Scout, and Budoka Gardener Flip are all options for various budgets. The best include would probably just be fetchlands. The expensive ones are obviously better (ie: Fabled Passage and Prismatic Vista), but Evolving Wilds, Terramorphic Expanse, Myriad Landscape, and Field of Ruin are all fine choices for casual games.
1 year ago
As a baseline, ramp decks - especially ones using mana dorks - are extremely vulnerable. They are hated out to an extreme by the "bolt the bird line", on top of loosing to "drwaing wrong half of the deck" even without aid from the opponent.
Frankly you MUST have some justification, that makes that vulnerability be worth it.
To give you an example elves can get away with this due to winning on t3, t4 through 1 creature getting killed.
Ponza can live with the problem as it locking out the opponent from his mana on t2 or latest at t3 makes itbstill worth the sacrifice.
Frankly your list has an uncanny resemblance to the card ponza played in its early days - if you gut the deck by removing all its interactions with lands.
Since then ponza added card selection (in Seasoned Pyromancer), and got some leaner threats to have better chances at casting said threat just in case they cannot ramp.
On top of all these issues, this decks runs "it doesnt do anything" cards.
Electrodominance does exactly NOTHING without suspend cards like Crashing Footfalls, Ancestral Vision, Restore Balance and the like.
Budoka Gardener Flip is an extreme overpriced Sakura-Tribe Scout for all intents and purposes. Without a metric ton off effects that put lands in to plyy it never flips - i mean numbers like seen in mono green belcher decks.
Then add blue as a 3rd color to allow you to run counterspells in a deck that plans to spend all of its mana on its own turn, thus wont have mana to counter stuff.
Which is why counterspell decks run cards that have extreme low mana cost (have mana after casting it), like Delver of Secrets Flip, cards with flash so they don't have to commit mana on their own turn to play threats, for example Restoration Angel, or cards that untap lands used to cast them, like Teferi, Hero of Dominaria or Wilderness Reclamation.
P.s.: Sorry if i sounded harsh, modern is a high power format, with low tolerance for "messing around".
RG Ponza aka. RG midrange is a deck thats very succesful.
RUG delver/monkey grow is a good respectable temur deck running counterspells.
Its possible to have deck that you describe in your deck description, but not by randomly piling together cards.
You MUST consider how your card interact with each other and plan your deck around it to have ANY chance
And you must have a plan to deal with other decks that can be as opressively interactive as 8-rack, or as fast as infect, that will win on turn 2 if you leave it to its own devices.