Garruk's Packleader

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Latest Decks as Commander

Garruk's Packleader Discussion

multimedia on Draconic Rage Precon Upgraded

2 weeks ago

Hey, well done with upgrading the precon on a budget.

Greater Good and Goblin Bombardment let you abuse Dragon Spirits before they're saced after doing damage. When a Dragon Spirit does damage it makes a sacrifice trigger that has to resolve from the stack before the token is saced. When the trigger is on the stack you can response to it by sacing the token for value. Greater is draw 5 cards and Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit. When Vrondiss is indestructible, Bombardment can be part a combo to do infinite damage to opponents with any two of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge.

Wild Endeavor is a six mana ramp spell with only d4 rolls, you don't really want to be casting ramp with six mana.


Consider more repeatable draw sources which the precon really lacks. More effects that draw a card whenever a Spirit Dragon is created and from other enrage: Ripjaw Raptor, Garruk's Packleader, Elemental Bond.

Ripjaw Raptor is another good creature to make indestructible because then you can draw cards by doing damage to it. Garruk's Packleader draw is a may, you can stop drawing at any time. With Packleader in your control and Vrondiss is indestructible then one of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge will create as many Dragon Spirits who will do damage/sac itself as you want which is draw as many cards as you want.

Wulfgar of Icewind Dale is out of place in the precon and here because there's very few cards that trigger when the creature attacks. He's not worth keeping really just for Klauth, Unrivaled Ancient.


One area from the precon you haven't upgraded is the manabase, it's still 39 lands and 27 basic lands. Some lands to consider adding in place of some basic lands and Underdark Rift:

I don't think you need 39 lands, some of them could be cut for lower CMC ramp such as Farseek, Talisman of Impulse and Sakura-Tribe Elder. Because you have Cinder Glade and could add Highland Forest then Farseek has a dual land to search for. For two mana Tyrite Sanctum can repeatedly put a counter on Vrondiss to make him bigger. Once he's a God then Sanctum can be saced to make Vrondiss indestructible. Both these effects are helpful coming from a land.

I offer more advice. Good luck with your deck.

libraryjoy on Tokens, Tokens of Tokens

3 months ago

First of all, what a fun deck! A couple of adjustments - I don't know that you have enough elemental synergy to really get value out of Risen Reef , although I could see where it would be interesting as a target for copying. I think your mana base may need a little work - you have a lot of lands that come in tapped. I would drop Rimewood Falls , Thriving Isle and Thriving Grove , and replace with maybe 1 utility and 2 basics. Here are a few other things you may want to consider for cards to include:

Vedalken AEthermage will search up any Wizard in your deck, including Biovisionary and Adrix and Nev, Twincasters .

Selesnya Eulogist will make copies of any token you have. The keyword Populate definitely may come in handy here.

Sporemound is a repeatable token generator.

Presence of Gond and Intruder Alarm is an infinite token-generating combo.

Rogue's Passage is in pretty much all my commander decks, as is Elixir of Immortality . Never know when a clutch unblockable creature or graveyard reset to prevent drawing out will come in handy.

Other ideas for card draw: Fathom Mage , Elemental Bond , Garruk's Packleader , Soul of the Harvest , Armorcraft Judge , Generous Patron , Regal Force .

Good luck! I bet you will have lots of fun with this deck!

Phosphonothioic on Advice on tribal deck card …

4 months ago

Mainly, I'm wondering which would be seen as a better fit for my given deck. Quicksilver Amulet or Cryptic Gateway

Also, I'm looking for opinions on where to steer this deck if anywhere. There are so many viable Beasts that it's been hard for me to make card choices. Then you have cards like Fierce Empath which could be useful. So, advice is more than welcome. Thanks! (If someone could guide me in how to format this into a list, that'd also be appreciated. Sorry for the current format.)

4 Arbor Elf 3 Arboreal Grazer 3 Kalonian Tusker 3 Krosan Warchief 3 Leatherback Baloth 2 Ravenous Baloth 3 Elder Gargaroth 3 Garruk's Packleader 2 Thragtusk 1 Rampaging Baloths

4 Wild Growth 3 Beast Within 2 Garruk Wildspeaker

2 Contested Cliffs 4 Fire-Lit Thicket 4 Rootbound Crag 12 Forest

TheVectornaut on Mono-green Budget Casual

4 months ago

You probably want something to cast on 5 mana for the sake of curving out. I think I'd cut Wrecking Beast and add in something like the flexible removal of Acidic Slime or the card draw of Garruk's Packleader

NicodaPico on Neyith Versus The World

4 months ago

since you have a lot of big creatures you should add in a Garruk's Uprising or Garruk's Packleader . Tome of Legends is good if youre gonna be attacking alot. Season of Growth is good too cause you got alot of creatures and youll be targeting them to fight.

Peoyogon on None

4 months ago

While it does have to have an uncommon printing, it is important to note that your Pauper EDH Commander does not have to be legendary. For example, the deck I used to run had Garruk's Packleader as the General. But yes, the rest of the 99 all have to be cards that were 'printed' (also includes digital sets, as mentioned above) at common rarity. So Rhystic Study and Whispersilk Cloak are legal in the 99 since they have both been printed as common at least once.

TheVectornaut on Insane ramp idea - please help

4 months ago

Whether Vexing Shusher is better than Destiny Spinner or Prowling Serpopard is largely dependent on what cards you need to get past counterspells and how early you expect your opponents to have counters prepared. In a deck with only a single copy of Primal Surge , it was really important for me to stop sorceries from being countered or it'd sort of be game over. I even included Greenwarden of Murasa as a backup plan since the deck really wants to Surge at all costs. Stopping sorcery counters is something only the Shusher can do out of those 3 cards. If, on the other hand, I was mostly concerned with creatures and enchantments being successfully resolved, The Spinner would probably be sufficient while coming with a bonus activated ability. This assumes that you aren't seeing counterspells on turn 2 though. In that case, you'd obviously prefer that the counter-blocker is itself counter-proof.

If you do decide to add Primal Surge , I would try to limit the number of instants and sorceries you have. Having some is totally fine if they're important for the deck, but every additional non-permanent slightly raises the chance that you're spending 10 mana to do nothing on a Surge. Adventure Awaits is definitely the card I'd cut first since it's not even necessary in the world where you're already drawing a lot of cards off of your creatures' abilities. Next, I think I'd scale back the number of enchant land auras. Most decks I've seen running an Arbor Elf package seem to run 4 enchantments at the highest levels of play and about 8 at the casual level. My deck runs 4, but Nykthos, Shrine to Nyx is essentially acting as another 4 for a total of 8. Stacking too many will get you more mana than is necessary and makes it all the more painful if and when your lands get destroyed. Otherwise, it's hard to say what else I'd cut. I don't think that highly of Heroes' Bane when compared to Primordial Hydra here since it requires another card to gift it trample, but even that seems fine for budget. You'll have to let me know how Kiora, Behemoth Beckoner performs if you decide to pick her up. I can see her being a bundled Garruk's Packleader and Kiora's Follower that I could swap Magus of the Candelabra for. I'm always wary of planeswalkers with no + abilities and haven't had the chance to see if she can prove me wrong.

Ziabo on

4 months ago

very good start but needs a little rounding out.

For landfall you need to be able to get more lands. Cultivate , Kodama's Reach or Rampant Growth those kind of things. Since you like creatures maybe Civic Wayfinder , Sakura-Tribe Scout or Llanowar Scout

Also need some way to keep your hand full with all of this mana like Guardian Project , Explore , Garruk's Packleader , Mentor of the Meek , Solemn Simulacrum or Soul of the Harvest

Some suggestions for wincons Overwhelming Stampede ? or abuse your buttload of mana with Genesis Wave but easily you're missing Avenger of Zendikar he should be a must with selesnya tokens.

But really like this casual feel +1 in my book :)

Have fun brewing!

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