|Commander / EDH||Legal|
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Artifact Creature — Golem
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
(2)(White)(Blue): Put a +1/+1 counter on Walking Archive.
Walking Archive Discussion
1 month ago
That's pretty cool when two people build off one another. Last_Laugh suggested Bramble Sovereign to me earlier this year. I tried it out but it didn't quite mesh with my build. Still I love the card and the artwork is fantastic. I wish it was legendary though.
I'm only hated on for those when my friends don't have an answer to them. It's a lot of damage.
Walking Archive I hadn't even considered that but damn what a potential win con. I may have to consider that.
1 month ago
I think he got the clone and blade of selves strategy from me when he started begin this year, he suggested Bramble Sovereign in return. I posted this strategy with a primer about it in 2017. But perhaps he also came up with it himself.
I have never been hated upon with those cards or Reyhan, most people are very surprised and enthusiastic about the possibilities. Especially dumping 100 counters on Walking Archive and passing on the turn is a mind blowing strat to others. But I usually play something else in my playgroup. With Reyhan my games are always a 3v1 haha
2 months ago
@zerowner because we can do better! What would you replace because I couldn't find a slot. Pir and Toothy want different strategies to be used than Reyhan. Like blinking Toothy for cards while maintaining counters. Pir is slightly worse than hardened scales or Winding Constrictor, and I also don't have too much cards that give small +1 counters over time.
The automation is very combo heavy, while e.g. Walking Archive holds on its own. Everyone is happy with the card until I dump a library worth of counters on it.
Thanks for the suggestions however!
7 months ago
This might sound odd, but you should look into Walking Archive . Nothing interesting right? But I have won allot of times with this guy (On a casual yesterday included vs a Ezuri, Sliver queen and those boros partners).
It removes aggro from you early game, won't be removed from your library as it is not an interesting card and late game you dump those same 100 counters on for a shocking alternate wincon.
7 months ago
Fr0sty11 So first of all, I'd like to mention that I really haven't done much with this decklist for a couple years. I pretty much bought every card in this deck with a budget of under $5, but the meta seems to have changed enough to increase the price of some cards.
I haven't been playing the deck recently because I've moved on to some other decks that I enjoy, but from my previous experiences, I've found that this archetype can morph to more playgroups than you'd think, you just need to think about the long game. That being said, I think this deck definitely fits in the 60-75% range in terms of meta. Anyways, let me clear some things up:
The deck can play to multiple different archetypes: Control, Group Hug, Mill and Pillow Fort are the biggest ones. A big thing to keep in mind with this is that depending on your specific playgroup, you'll probably want to tune the deck to suit the problems that you are facing. Personally I don't play against many enchantment wipes. Have problems with board wipes? Try tossing in Faith's Reward or other redundancies such as ways to give your stuff indestructible. Counterspells also work.
Your opponents will remember your past games, and they will try to avoid past mistakes. A big thing about this deck is attitude. If you come in saying "Hey I'm gonna mill y'all", people are going to be wary of your generosity in letting them draw cards for example. They might also take your offerings as threats, undermining your biggest way to protect yourself. In general, you HAVE to run this deck as a group hug deck, and swing the game into your favour once the game is close to an end and you can get people to root for you. The best way to get to this win condition by playing as a group hug deck is to swap in cards that subtly work well for you while benefitting everyone as a whole. A good example of this is Collective Voyage , which gives everyone lands, but it also might get you a lethal Strength of Cedars or enough mana for an insta-mill.
An addition to the previous point, if you want to win multiple games in a row, you're going to need to find a different angle each time, otherwise you're going to attract unnecessary attention; If, for example, you won one game by pumping up Walking Archive , people are going to be afraid if you play that card again, so consider trying to look for counterspells and play something like Forced Fruition instead on your next game, allowing you to lead your opponents into a trap, or go a completely different angle, either winning through politics or again playing an angle like Strength of Cedars .
Don't feel bad if you have a losing streak, the deck is mainly focused around making the game wacky, and other people aren't going to have fun if you're winning too much. While winning is the goal, it's not what you should exactly aim for for the majority of the game, since I really made this deck just to see what crazy shenanigans could happen.
My playgroup tended to play nice with politics when I made this deck, but if your playgroup is different, you may want to add more ways to discourage your opponents from attacking you. Caltrops is a good example, or any other pillow fort card (I tried to avoid these), and if you find that there is just too much in play, try something like Portcullis instead.
There are really no "necessary" cards. The point of the deck is redundancy, so if something is out of your budget range it's totally fine not to include it. Try looking at other people's suggestions, the maybeboard, or other decklists if you'd like more inspiration, but usually the best thing to do is look at the problems that you are seeing and put some patches on those holes.
I was never able to test this deck against combo, mainly just goodstuff decks. If you're having trouble with combo, try something like Torpor Orb , Suppression Field , Grafdigger's Cage or just more counterspells. The weirdest thing to balance in this deck is contingency plans, so I had to go with purely what worked for me.
Opposing control decks are your friend, just don't make yourself look like a target to them. Usually they will attract a lot of hate, so you can let them counter the scary stuff while taking hits, and once they inevitably die, you may have enough resources to assemble a wincon.
Have other decks to play, because people will definitely get tired of having you throw too many wrenches into their plans. The deck is meant to be a fun thing that you play every once in a while, so too much of it can be a bit annoying to opponents.
Finally, I'd like to mention that with this deck you REALLY need to know when to hold things back. This deck requires a lot of knowledge of your opponents' decks as well as a lot of patience, so if you're just playing your hand, you will most likely attract too much attention. If you notice that you are attracting too much aggro, take a step back and reassess how you've affected your opponents. You may find that if you just waited for an extra turn, you could have won rather than getting your stuff removed.
Anyways, this was just a lot of random thoughts, but I hope it helps! I really believe in this deck, but I definitely need to revise some things now that I've made more control decks and, well, played more commander. This was the first deck that I've ever purchased for EDH, so it definitely holds a special place for me, and I hope that it ends up working out for you! I'll see if I can find some budget options later, but for now I need to sleep...
7 months ago
@Last_Laugh: interesting suggestions. Most of them actually have been in here, but scrapped for other cards.
I have a Bramble Sovereign reserved for this deck, but in the end it never got in. The only reason why is because he only works with ETB and not existing creatures. But he indeed is very good here!
Fathom Mage has been scrapped one update ago for Guardian Project . She definitely is amazing and would be the 101st card included but the issue is that her card draw is not reliable. I end up drawing 20 cards when I'm ahead or none because her power is to high. Most creatures of mine enter as a 1/1 anyway. I actually lost and won once with Walking Archive . Strategy is to dump a library worth of counters on him in your end step. But one opponent flashed a Laboratory Maniac in play when I did that a second time.. Just my luck.
Rishkar, Peema Renegade yes he is a beast! Also a scrapped and reserved card in the deck. I think I can do without. Might re include him.
Shalai, Voice of Plenty : I skipped her for a reason. Since ravnica I was able to pick up a Privileged Position and found shalai looking terrible on her first inspection (why would I ever pay 6 mana to..!?). But perhaps she is a good addition! I'll test her.
Thanks man, the suggestions are much appreciated. I'll definitely check your deck out!
@DrowZgam3r: thanks for your suggestions and compliment!
Sheoldred, Whispering One is very strong, and even more oppressive! Never have I had a game where someone played her and everybody celebrated with dance and joy. People have scooped a game because of her. But perhaps if I play a compatitive game!
Rancor interesting you say its not fitting for edh. To me it's an evasive effect that permanently effects my boardstate. But I might look for a replacement.
11 months ago
I forgot to mention earlier that a political card can also be cards that give a backhanded gift (ie Nin, the Pain Artist). Also, not listing every curse in Magic's history.
11 months ago
@ZendikariWol: Yes please explain, I'm always ear to strategies revolving Reyhan! I'm aware that my deck is more than just making counters on first sight, but every card counts toward the goal of creating even more counters. And no it's not just some good stuff mashup.
- I sacrifice and recur because allot of creatures come into play with counters and Reyhan starts doing stuff on death triggers.
- All the Clone shenanigans is toward cloning Reyhan, so multiple triggers hit the stack. And a clone of Reyhan still moves to the graveyard with x counters attached.
- And the few support cards like Octopus Umbra seem very self-explanatory. Always be able to have at least one creature stay on the field, and this umbra is a flat +8/+8 for Reyhan.
Apart from Hardened Scales Ishai has nothing much to add to this deck than swing lethal alternatively. But I personally think blue benefits Reyhan the most out of all colors, it doubles counters rather than just adds one +1/+1 which white tends to do and it's a shame that Ravos does not add to that strategy also. With Ravos i cannot play Mirror Mockery, Walking Archive, Prime Speaker Zegana or Hadana's Climb Flip (to name only a few!) which are very valuable assets or win conditions to Reyhan, or Havengul Lich and Muldrotha, the Gravetide which are the only few ties that Reyhan has with Ravos have.
Walking Archive occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%