Phelddagrif

Phelddagrif

Legendary Creature — Phelddagrif

: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.

: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

Phelddagrif Discussion

smilodex on Best Commanders in EDH [Tier List]

3 months ago

@Imposter: Zedruu the Greathearted is a very fun group hug commander, who can also generate card advantage, BUT you need a lot of protection for Zedru and you have to play bad cards in your deck to get the best out of Zedru. You need so many resources to get him to work and without him, your deck is filled with a lot of horrible cards. So If you want to get the most value out of him, you have to play them, and then you also have to use Zedrus ability to give away these bad permanents. If you play this deck against advanced players, they will always remove Zedru when your bad permanent is on the stack. In this scenario you'll find yourself stuck in a very bad position. Some of these permanents you try to play in Zedru straight up loose you the game if you don't get rid of them. Phelddagrif is also often played as a group hug deck, he's a political tool (gift blockers to somebody who's in trouble), he can protect himself and he's an infinite mana outlet in the commandzone and he's part of an infinite combo with Suture Priest.

@Sephyrias: Mardu is currently in a pretty strong state of the meta, because of meta defining cards like Dockside Extortionist, Underworld Breach, Silence, Ad Nauseam/Necropotence/Peer into the Abyss, all the black tutors and all the asymmetrical stax pieces like Drannith Magistrate/Dauthi Voidwalker/Esper Sentinel/Grand Abolisher etc. The main reason of Kaalia's power is the fact that she can consistently cheat one of the following demons on the field in the first few rounds of the game: Razaketh, the Foulblooded or Vilis, Broker of Blood (Rune-Scarred Demon, Burning-Rune Demon, Doom Whisperer) Anyone who has ever played against a completely tuned Kaalia deck knows that the game is usually over as soon as one of the demons is on the battlefield and you have no answer for it. You can read exactly how this works (like Eisenherz wrote) in the respective Kaalia cEDH primers, but the deck has several combo lines to finish the game.

@Commander_JAR: I think you don't really understand the difference between high powered EDH and cEDH. Have you ever even bothered to read the Kaalia (cEDH) primer, why they only play 3-5 demons? Because they need the other deckslots for protection, interaction, carddraw, ramp and for tutors to find Razaketh. Flooding the board with Dragons Angels and attacking is maybe fun for you but a completely different strategy and by far not as effective as comboing with the demons... Please do us all a favour and educate yourself on the subject of competitive EDH before you post your opinion about ranking commanders. Take atleast a look at a few cEDH matches, deck techs and in general the currently strongest decklists (https://cedh-decklist-database.com) in the format and WHY they are as strong as they are.

Please read the description of the Tier List here, because we explain the difference between a strong and a competitive commander. I can highly recommend the youtube channel and the podcast of Playing with Power MTG, there you'll find many interesting videos on the subject of Competetive EDH (https://youtu.be/FwJyb8vk--4).

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

5 months ago

VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.

Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.

Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.

Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.

As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.

I hope this helps :)

Kynewt on The Power of Friendship | A True Love Story

1 year ago

Interesting deck. Thinking about turning my Phelddagrif group hug into something like this. Would love to see the primer!

Faux_Faux on Card creation challenge

1 year ago

Watare, Wise Wave Wizard

Legendary Creature - Dolphin Wizard

Flash

Islandwalk

Whenever ~ deals combat damage to a player, reveal cards from the top of library until you reveal a Instant or Sorcery spell. You may cast that spell for X less, where X is the number of damage ~ dealt to opponents this turn.

2/3

"Now, just try to forget about jumping the shark."


Create a Hippo Legendary not based off of Phelddagrif!

Nightblad3 on Suggestions for a polticial commander

1 year ago

Phelddagrif has entered the chat. I don't have much experience brewing political or group hug decks, but Phelddagrif is the poster boy for the archetype. Going Bant or Jeskai is what I'd do for a group hug deck, and I'd run Mardu or Grixis if you want a "do this or bad stuff happens" type of deck. For specific examples, I agree with everything Joe_Ken_ said, and Zurgo Helmsmasher would be a decent commander for the Mardu strat I mentioned.

Flagellum on Theres no such thing as …

1 year ago

Phelddagrif is Zedruu’s grandfather. Plus it’s a damn Hippo with wings of glory, what’s not to like? :p He loves giving gifts!

Stardragon on Card creation challenge

1 year ago

Like from avengers?

Bruce Banner 3

Legendary Creature- Human Wizard

Flash

Whenever ` take damage draw a card.

1: Deal 1 damage to target creature

If ` take 4 or more damage in a turn transform this card with three Rage counters on it.

0/5

The Hulk

Legendary Creature- Mutant Berserker

Trample, Reach, Menace

This card must attack each turn if able

At the beginning of your upkeep if this card did not deal combat damage to a player remove a rage counter from this card than if it has no rage counters on it transform this card

12/8

Make a new legendary Phelddagrif (note phelddagrif is also the creature type)

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