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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Creature — Phelddagrif
: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
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1 year ago
If we are going into conspiracy territory (let's do it!) then I'd say that rather than gates, the Golos ban could have been a way for the RC to hit a big card in the format and set a precedent that bans can come down despite how popular a card may be. That way when they want to ban something else that will make people upset they can say, hey, this isn't the first time we've done this, we banned the most popular commander too. I think if anything, the Golos ban was just a way to crack that door open. Because strictly speaking, Golos is not that bad. No one thinks that he's that bad. He can be stacked with a no-fun 99, but anything can. You could make Phelddagrif ramp-stacks that would be just as bad to play against.
Bans, honestly, just don't make a lot of sense in commander. And I know this has been talked about, so sorry to repeat, but it's a casual format, so how do you even do that? For Modern or something they can look at actual data from tournaments and see how a card is in the format, but there is no numbers, no arbitrary way to evaluate. It's a small group of people who make up a speck of the total commander games who decide what is banned, based on their perspective. It's a system that won't work, ever, really.
And in the end, everything is playgroups anyways. I say, ban the power 9 and everything else is open discussion for your group. That's the only way that players will get the games in that they want to play. It's a format that's meant to evolve within your group, and not necessarily to evolve as a format.
1 year ago
Balaam__ Indeed! Bender is my spiritual cousin. A nickname I picked up upon learning Bender's full name eventually became my internet nom de plume. I think you're the first person to have picked up on it without me first mentioning Futurama. Well done!
You would need some way to flash Celebration for it to win on the turn it's played of course. If you're Simic you've got access to Leyline of Anticipation, or Tidal Barracuda as a budget-friendly option. Probably other options I'm not thinking of offhand. The Elocutors will probably need to have spent 2 prior turns out though, I don't think it would work to flash Celebration during upkeep unless they started a turn with the correct filibuster counter on it already. Maybe I'm wrong since it's a "Do this. Then do this" wording. That'd be a neat trick if they could win on their first upkeep. You could even flash them in during opponents end step and they'd never even have a chance to respond before the game was over
All this is moot of course if you're not gonna be in . I briefly ran Elocutors in my Phelddagrif commender deck, but I doubt any multiplayer game has ever been decided with their win-con. I remember thinking when I took them out that they can probably only really be effective in a deck built specifically for them, as you've made here!
1 year ago
1 year ago
I’m always excited to play against the political shenanigans of a Phelddagrif or Zedruu the Greathearted deck. But honestly, any EDH game is fun to me if the decks at the table have unique twists to them or are built around less obvious combos/mechanics (like a zombie deck that’s not loaded with reanimation spells or a deck focused on turning enchantments into creatures).
1 year ago
@Imposter: Zedruu the Greathearted is a very fun group hug commander, who can also generate card advantage, BUT you need a lot of protection for Zedru and you have to play bad cards in your deck to get the best out of Zedru. You need so many resources to get him to work and without him, your deck is filled with a lot of horrible cards. So If you want to get the most value out of him, you have to play them, and then you also have to use Zedrus ability to give away these bad permanents. If you play this deck against advanced players, they will always remove Zedru when your bad permanent is on the stack. In this scenario you'll find yourself stuck in a very bad position. Some of these permanents you try to play in Zedru straight up loose you the game if you don't get rid of them. Phelddagrif is also often played as a group hug deck, he's a political tool (gift blockers to somebody who's in trouble), he can protect himself and he's an infinite mana outlet in the commandzone and he's part of an infinite combo with Suture Priest.
@Sephyrias: Mardu is currently in a pretty strong state of the meta, because of meta defining cards like Dockside Extortionist, Underworld Breach, Silence, Ad Nauseam/Necropotence/Peer into the Abyss, all the black tutors and all the asymmetrical stax pieces like Drannith Magistrate/Dauthi Voidwalker/Esper Sentinel/Grand Abolisher etc. The main reason of Kaalia's power is the fact that she can consistently cheat one of the following demons on the field in the first few rounds of the game: Razaketh, the Foulblooded or Vilis, Broker of Blood (Rune-Scarred Demon, Burning-Rune Demon, Doom Whisperer) Anyone who has ever played against a completely tuned Kaalia deck knows that the game is usually over as soon as one of the demons is on the battlefield and you have no answer for it. You can read exactly how this works (like Eisenherz wrote) in the respective Kaalia cEDH primers, but the deck has several combo lines to finish the game.
@Commander_JAR: I think you don't really understand the difference between high powered EDH and cEDH. Have you ever even bothered to read the Kaalia (cEDH) primer, why they only play 3-5 demons? Because they need the other deckslots for protection, interaction, carddraw, ramp and for tutors to find Razaketh. Flooding the board with Dragons Angels and attacking is maybe fun for you but a completely different strategy and by far not as effective as comboing with the demons... Please do us all a favour and educate yourself on the subject of competitive EDH before you post your opinion about ranking commanders. Take atleast a look at a few cEDH matches, deck techs and in general the currently strongest decklists (https://cedh-decklist-database.com) in the format and WHY they are as strong as they are.
Please read the description of the Tier List here, because we explain the difference between a strong and a competitive commander. I can highly recommend the youtube channel and the podcast of Playing with Power MTG, there you'll find many interesting videos on the subject of Competetive EDH (https://youtu.be/FwJyb8vk--4).
2 years ago
VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.
Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.
Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.
Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.
As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.
I hope this helps :)
2 years ago
Interesting deck. Thinking about turning my Phelddagrif group hug into something like this. Would love to see the primer!
2 years ago
Watare, Wise Wave Wizard
Legendary Creature - Dolphin Wizard
Whenever ~ deals combat damage to a player, reveal cards from the top of library until you reveal a Instant or Sorcery spell. You may cast that spell for X less, where X is the number of damage ~ dealt to opponents this turn.
"Now, just try to forget about jumping the shark."
Create a Hippo Legendary not based off of Phelddagrif!