|Commander / EDH||Legal|
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Creature — Elf
Creature spells you play with converted mana cost 6 or more cost (2) less to play.
Krosan Drover Discussion
1 month ago
Thank you for the reply!
- Archetype of Endurance - I ran this for a short bit, and almost never cast it in lieu of something else. After 10+ games of it essentially being a dead card, I took it out.
- Krosan Drover / Goreclaw, Terror of Qal Sisma - I've never consideres doing cost reduction for this deck, as it doesn't help with kamahl's abilities. I prefer ways to generate more mana as it helps to the flow of the deck. I do run goreclaw in my animar deck though because its an amazing card.
- Quicksilver Amulet - great card, I'll have to playtest it and see how it goes.
- Garruk's Horde - I ran this early on and took it out. At 7cmc, odds are I won't cast anything else the turn I cast this. So my opponents will have extra knowledge of what'd in my hand with no immediate payoff.
- Engulfing Slagwurm - I love this card and ran it for a long time. It never survived a round before getting nuked. I may consider putting it back in though because its fantastic.
1 month ago
Greetings I just wanted to provide some (possibly suboptimal) card that I personally like in my green decks.
- Archetype of Endurance to shield yourself and expose everyone else ( this can lead to fun times )
- Krosan Drover for a nice discount ( or Goreclaw, Terror of Qal Sisma )
- Quicksilver Amulet to cheat things out
- Garruk's Horde Can be a nice thing if you don't mind people seeing what is coming up, you can spam things.
- Engulfing Slagwurm I'm super glad that this card is still a secret. This thing is OP as hell in my book.
1 month ago
Some good additions/alternatives may be:
1 month ago
We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.
This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.
This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.
Both of these cards allow you to draw a card when a creature enters play.
These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .
Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .
Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.
Adding Board Wipes:
Adding a tutor or two:
Finale of Devastation is flavorful and rewards you for going big on mana.
Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc Flip, and gradually upgrading over time.
What else to cut / Replace
I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.
I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.
1 month ago
Just a few suggestions in a quick run-down of the deck list:
I'd say Beastmaster Ascension would work better in a 'go wide' strategy, where you have a higher creature count to build to the required number of counters on the enchantment.
Cartouche of Strength , while a removal spell will probably just get the enchanted creature Path'd.
You have enough other ramp/cost reduction that I think you can cut all of the Market Festival style enchantments unless you want to add an enchantress style card draw engine.
Krosan Drover doesn't help your X spell creatures so probably affects few enough creatures that it could be cut.
Do you have enough ways to tap Centaur Omenreader reliably that doesn't involve attacking?
5 months ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
6 months ago
As for what you need to make this deck faster, you need mana ramp above all else. That is essential. Circuitous Route , Explosive Vegetation , Savage Ventmaw , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Sol Ring , Worn Powerstone , Gruul Signet , Dragonlord's Servant , Somberwald Sage , Whisperer of the Wilds , Krosan Drover , Goreclaw, Terror of Qal Sisma , Hedron Archive and Gilded Lotus are all great options.
Now for cards that can kill your opponents quickly. Utvara Hellkite , Moonveil Dragon , Balefire Dragon , and Inquisitor's Flail can do the job. That last artifact will take some explaining. If you equip it to Atarka, Atarka can kill any opponent in one combat if they can't block him because they will take 24 commander damage.
Here's my best suggestion. Google Atarka edhrec. Edhrec.com is an awesome website for seeing what the most popular cards are for different commanders based off of the decks people have made and uploaded to the website. That's where I got most of my suggestions for you from (that, and I have my own Atarka EDH deck).
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