Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains, "When this creature dies, return it to the battlefield tapped under its owner's control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters 25 (A25) None
Amonkhet (AKH) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Supernatural Stamina occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Supernatural Stamina Discussion

Georgeplucky on golgari mindfuck

1 month ago

Red_X I made some changes inspired by your comment, I think I may be missing something as it still takes until about turn 8 to reliably win on one turn and it's with less damage. to defend some of my original List however, Risen Reef because it is an enter the battlefield effect combos nicely with Journey to Eternity  Flip or Supernatural Stamina and being able to play the land directly seemed to bring more benefit than Elvish Visionary and the splash generally had no downsides. Blisterpod and Risen Reef would often allow me to play Liliana, Dreadhorde General on turn 4 or 5. I do greatly agree with Blood Artist, Bloodthrone Vampire, and Immortal Servitude. I'm working on bringing the deck from a more casual speed to a competitive modern speed, and would love to be reliably going wide with tokens by turn 4 in order to rogues passage Bloodthrone Vampire for lethal on turn 5. I also have an attachment to Parallel Lives but it does often slow me down, do you know of a card with similar effects (maybe Sifter of Skulls) but is actually cheaper and legal in modern?

Red_X on golgari mindfuck

1 month ago

So, I have a few critiques of the deck if you're trying to make it competitive. If this is just for fun with friends or you don't want to get other cards, feel free to ignore all of this.

1) Why Arboreal Grazer? You only run 22 lands so it's often dead, and I think it would often be better as a mana dork or something else.

2) Risen Reef seems strange to me. I don't think it's bad, but once again you only have 22 lands and it's your only elemental, so it's almost always a 3 mana Elvish Visionary that makes you splash for blue. If you had more elementals or more lands it might make sense (and I don't think you need more lands)

3) Liliana is way above the rest of your curve here. You're only going to be able to cast her on turn 6 less than half the time (assuming you've drawn at most 2 extra cards and your 6th land wasn't a tap land), and she's not enough to get you back into the game after a board wipe, which is what you want planeswalker to do in this type of small creature deck.

4) Parallel lives is a win more card and is going to be stuck in your hand or slow you down most of the time. It only works with Blisterpod, Liliana, and Hangarback Walker, and the third one is the only time it's relevant (at which point you should porbably just max out on hangarback walker and find something else)

5) You're not playing enough copies of your best cards and/or you don't have a great way to utilize them. Bloodghast can be really good for the deck, but not when you're casting it for and when you only have one of them. If you want to run it, self mill or discard is a much stronger enabler, and would set up one of my later points. Additionally, you're playing only 4 copies of your best win condition, when you could be playing 8: Blood Artist. You may only want 6-7 total copies, but blood artist also pings your opponent for their creatures dying, which helps when you're chumping against aggro. Bloodthrone Vampire can be copies 5-8, or just a better version, of Nantuko Husk for combo turns, although that extra point of toughness does matter if you're playing against a lot of Jund/prowess.

6) Have a way to just win the game. Changing up the mana base may be worth it to play Rally the Ancestors or Return to the Ranks, or you can just play Immortal Servitude without changing anything (Bloodthrone vampire, zulaport cuthroat, and blood artist all come back from an immortal servitude on 2). That lets you pay 5ish mana to bring back multiple drain/gain effects, a number of creatures (possible drawing extra cards if you bring in things like Elvish Visionary), and a sac outlet, and then dome your opponent for 8+ damage in one turn.

7) Night's whisper is a little strange in a deck trying to get a critical mass of creatures. Something like Elvish Visionary will probably suit you better. Supernatural Stamina similarly feels out of place, since you want to use all your mana each turn and often would prefer another creature to bringing back one that's about to die.

Feel free to use all of these suggestions, none of them, or pick and choose. I like where you're going with the deck, I just think it's a bit unfocused right now

Ruffigan on

3 months ago

Shade's Form is definitely one to look at to get extra Gary triggers. Unhallowed Pact, Unholy Indenture, Undying Evil, Supernatural Stamina, and Abnormal Endurance are some others you might look into.

Liliana's Specter, Faceless Butcher, Cadaver Imp, and Lost Legion are some two devotion creatures to consider. Soldevi Adnate is nuts with Gary too.

Defile is a good removal option.

Syphon Mind would be a good draw spell.

Argy on BLACKED: Pioneer Edition

3 months ago

In my opinion Agonizing Remorse is better than Collective Brutality

I like Lost Legacy better than Stain the Mind - it comes down earlier if your Opponent keeps killing your Creatures.

You don't have that many spells to disrupt your Opponent. Murderous Rider is fairly important in the current meta.

You might also,consider what I call the counterspell, Supernatural Stamina

Deck is fun to play, and has a good curve.

Fuzzlewuzzle on I Am Fire, I Am Death

3 months ago

@X-Factor11105 my meta is... a little weird. There's a lot of big, stompy decks like Mayael, Kozilek, Zacama, and Hogaak, but everyone (rightfully) runs a lot of interaction, so boardwipes, spot removal, and artifact hate run rampant. It doesn't even have to be in the early game - even if it's turn 8, that Wrath of God is going to suck when it wrecks your myr, but it'll hurt a lot less if you've been using noncreature ramp like Rakdos Signet or Talisman of Indulgence.

Abnormal Endurance and Supernatural Stamina are both really good. I just don't have space for them. It may not look it, but space in this deck is extremely tight.

As for not being as ETB-focused as other builds, this is true. It's very much a result of playtesting, where I found that focusing too much on ETB effects actually kind of gets in the way of really winning the game. I mean, I want my dragons to get those sweet, sweet Dragon Tempest/Warstorm Surge triggers, but after that I want them to actually close out the game. They get bonus points if they are capable of interacting with my opponents' boards while they do so. So I've grown to favor dragons like Tyrant's Familiar, Balefire Dragon, Drakuseth, Maw of Flames, etc. - dragons that can present a fast clock, and can also kill stuff while they're at it. I don't want my dragons to be just big dumb beaters - I want them to all be removal-on-a-stick. Since most of the best removal-based dragons trigger on attacking or dealing combat damage, that has naturally led the deck to focus more and more on the combat step, as opposed to just abusing ETBs.

X-Factor11105 on I Am Fire, I Am Death

3 months ago

@Fuzzlewuzzle that's great! I'm excited to be putting something very similar together myself!

Thanks for the responses on the suggestions - what is your meta using to kill off your dorks quickly? Early board wipes? I'm going to start with the Myr suite for budget purposes.

Also: did you ever experiment with instant-speed recursion like Abnormal Endurance or Supernatural Stamina? The downside of these is the dragon needs to already be in play, but at their costs, getting to trigger something like Bladewing or Scourge of Valkas would be nice! This build isn't as ETB-focused as I've seen in others - was that the result of play-testing?

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