Supernatural Stamina


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Amonkhet (AKH) Common

Combos Browse all

Supernatural Stamina


Until end of turn, target creature gets +2/+0 and gains, "When this creature dies, return it to the battlefield tapped under its owner's control.

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Supernatural Stamina Discussion

Darth_Savage on Dimir Control

5 days ago

Your deck gives me a chance to suggest a card the I've wanted to use, but never quite seen the right setup for, but more on that in a bit...

Conventional wisdom is that you shouldn't mix creatures with infect and those without, outside of mana dorks. It is also that you shouldn't rely on auras, as they give your opponent a 2-for-1. Invisible Stalker though will wear any aura quite happily since it has hexproof, it also can't be blocked. A card like Slippery Scoundrel might also be ok, though 10 permanents is a lot. Neither of these were the card I mentioned in my opening, that card is Elusive Tormentor  Flip this card is interesting because it transforms into a 0/1 hexproof, indestructible, can't be blocked creature and can then be flipped back to deliver the 4 damage. It doesn't lose any auras attached when it transforms, so that means a 4/4 infect and the gag is you can transform it back to Insidious Mist in response to your opponents removal.

There is also a decent draw spell with proliferate Tezzeret's Gambit and proliferate on a stick Thrummingbird, both of these are worth consideration. 27 land is a lot, 23-5 would be fine and this gives you more slots. Your also wanting to play control, so Temple of Deceit or Fetid Pools is a lot better than Submerged Boneyard, Halimar Depths might also be worth considering. Moving on, a pump spell might be a good idea Virulent Swipe or Supernatural Stamina for example.

There are 2 cards in modern that wreck an infect plan Melira, Sylvok Outcast and Solemnity , so be aware and don't let these resolve... That's it from me, good luck and have fun brewing your deck.

Darth_Savage on Vampire Nocturnus/Elenda Lifegain

2 weeks ago

You really should be running four Gifted Aetherborn and Indulgent Aristocrat, I'd probably go with four Captivating Vampire too and two Drana, Liberator of Malakir. To make the space cut Cliffhaven Vampire, Vampire Neonate, Call to the Feast and Forerunner of the Legion, this should help make your deck more efficient. Demonic Vigor is a poor choice compared to Supernatural Stamina or Undying Evil as your opponent can play around it. As a last thought Tragic Slip could be a good removal option for you. Hope this is of some help, good luck with your deck.

Darth_Savage on Night Prowlers

2 weeks ago

Invisible Stalker and Looter il-Kor are both rogues, one is unblockable and has hexproof, the other is functionally unblockable, thanks to Shadow and loots. Otherwise my recommendations are adding some removal, be it Vapor Snag or Fatal Push and for resillience against removal Supernatural Stamina or Undying Evil might work.

Darth_Savage on Unblockable Abuse

2 weeks ago

Looter il-Kor is both a rogue and is essentially unblockable, while also having the looting ability. Along a similar vein Nether Traitor is recursable and Stronghold Overseer might just work as an alternative finisher. Most players have forgotten Shadow even exists, so you may as well use it to your advantage. I'd second rdean14 on adding some removal, be it Vapor Snag or Fatal Push... For resillience against removal Supernatural Stamina or Undying Evil might work. Hope thi si of some help, good luck with your brew.

hungry000 on Suicide is occasionally the answer

1 month ago

Spinning Darkness seems ok, I'll try it out sometime.

Yeah, I've seen Gurmag Angler take over games in Delver decks before. I'll test it when I have time.

Oh idk why I have the 1 Vile Rebirth either, but the thing I was worried about with main deck Bojuka Bogs is that with the Piranha Marshes there'll be too many taplands. I was considering playing Sunscorched Desert in place of Piranha Marsh to make room for 2 Bojuka Bogs in the main, but with all the BB cards I might end up with some color problems if I play all four... Now that I think about it, playing 2 Sunscorched Desert, 2 Piranha Marsh, and 2 Bojuka Bog might work out, what do you think?

I've been trying to find an excuse to put Dash Hopes in somewhere but I can't really seem to find one since it isn't a surefire way to increase my chances of winning certain matchups like Duress is. What would it be good against? And while we're talking about sb cards, do you think the Supernatural Staminas in the sideboard are worth playing over something like Soul Reap or Dash Hopes? Thanks for the help!

Ruffigan on Corpse In The Closet |Corpse Augur Combo PDH|

2 months ago

Abnormal Endurance, Shade's Form, Supernatural Stamina, Unhallowed Pact and Undying Evil would all save you mana getting your commander back in play. You might also consider Basilica Screecher and Syndicate Enforcer since you need life gain. Soldevi Adnate could be a good mana and sac source.

Also, there are many different combos you can play in PDH, Ghostly Flicker combos just have the most consistency and least number of pieces.

Boza on Could Black Have "Flickering" Effects?

2 months ago

Short answer: No. Long Answer: Noooooooooooooooooooo.

Without joking, this is not black's schtick. Flickering with white/blue and that is it. Black gets cards like Abnormal Endurance and Supernatural Stamina which function similarly, albeit with a different flavor than flickering, and while they do not allow to be flickered out of combat, they allow the creature to deal its damage and kill something before dying.

SynergyBuild on

2 months ago

For the rotation, do you think more Cast Down could help over Fatal Push, and though Secret Salvage and Bontu's Monument are out of the picture, another Tetsuko Umezawa, Fugitive, Thought Erasure, and more Rat Colonys could fill out the mainboard, Watery Graves also help out the landbase.

Supernatural Stamina, Lost Legacy, and The Scarab God are out of the sideboard, but Unmoored Ego and Doom Whisperer fill two of those roles well, and you can probably find another replacement for Supernatural Stamina.

At that point, this deck is worse as far as combo, but better for tempo!

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