|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
Combos Browse all
- Supernatural Stamina and Magma Spray
- I've got a good one. Metallic Mimic being returned to the battlefield with Supernatural Stamina in the middle of casting another tribal Creature.
- card:Obelisk Spider (HOU)|Obelisk Spider's second triggered ability + card:Supernatural Stamina
- Can I exile a card with ruin rat even if it is the creature that it blocked and has been targeted with supernatural stamina
- Does The Scarab God return to hand after being reanimated?
Until end of turn, target creature gets +2/+0 and gains, "When this creature dies, return it to the battlefield tapped under its owner's control.
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|Have (6)||Totally_A_Spy , ZombieSam , Sprx101 , Candyman949 , TThors , Atroxreaper|
Supernatural Stamina Discussion
2 hours ago
I suggest you add Chainer's Edict or Disfigure to deal with possible creature threats. Supernatural Stamina is also a nice combat trick. Read the Bones and Sign in Blood can provide you with card advantage. Instead of Skullsnatcher you could play try playing Bojuka Bog.
2 days ago
To be honest, I no longer see the point in running forests at all. You have treasures AND Blooming Marshes to splash for vraska, and Verdant Rebirth does not seem worth splashing green for. Are you running low on cards very often or why exactly is it better than running 4x Supernatural Stamina to just redeploy. Blossoming Defense seems sweet in the sideboard however.
Let me make a proposal: cut marshes and forests, add Aether Hubs and Spire of Industry. With plenty of treasure you now have a 5-color mana base. Run base black, but now you can splash for all that your heart desires. A few examples: Hidden Stockpile, Tezzeret the Schemer, The Scarab God, Unlicensed Disintegration, Brass's Bounty, Nicol Bolas, God-Pharoah and I could go on. Unlimited possibilities. Again, its just an option, its your deck, and if you would rather have that nature vs machine flavor, by all means go ahead.
4 days ago
I just wanna say that i tried many times (in Golgari and Sultai decks) to make Journey to Eternity Flip work and... it never did... it just costs too much mana and is easy to counter in many ways when you play it.I would get rid of it and add 2 more Supernatural Stamina or, since you lack opponent's interactions, i'd add some Fatal Push or Vraska's Contempt to deal with Gods and Phoenixs
1 week ago
1 week ago
Sacrifice decks are great, especially when coupled with cards that have "leave the battlefield" triggers. Some cards that help maximize sacrificed are Ashnod's Altar and the Ruthless Knave. These pair well with cards like Dire Fleet Hoarder, Festering Mummy and Tattered Mummy. Cards like Supernatural Stamina keep them from actually dying, and if you consider pirates then March of the Drowned is super helpful! Good luck!
3 weeks ago
You have several options. Since the 'cabras are both removal you could change Vraska's Contempt to the sideboard to be used for creatures that specifically need to be exiled, then you could also just run 2 Supernatural Stamina in the sideboard and drop the ones in the mainboard since you are also running Blossoming Defense. You could also change those from X3 to X2 and board them back in for removal-heavy matchups.
As far as Panharmonicon, you could try dropping 1 copy of Path of Discovery for it until you see how much you like it, as 11/20 of your creatures already use ETB triggers, and Wildgrowth Walker, while it doesn't use it itself, still has the same effects as path would on most of the creatures, making it more like 15/20. I'd actually say to prioritize Ravenous Chupacabra over Lurking Chupacabra while you test them out as Ravenous works better with Panharmonicon.