Supernatural Stamina

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Amonkhet (AKH) Common

Combos Browse all

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains, "When this creature dies, return it to the battlefield tapped under its owner's control.

Price & Acquistion Set Price Alerts

A25

AKH

Ebay

Recent Decks

Supernatural Stamina Discussion

Erkenwundtoni on Behold blessed perfection - Dimir Control

4 days ago

GrubbernautThank you for your insight.

First of all: I'll consider Divination or Think Twice as replacement for Cremate.

I saw some potential in Supernatural Stamina as a one mana "counter" for all the "destroy" removal in combination with the ability of Phyrexian Obliterator. I think i could replace it with Spell Snare. Cryptic Command however, I will include eventually. Same goes for fetchlands and maybe the new lands of Guilds of Ravnica. My issue here is my budget. I'm building this deck step by step.

I can't see the full potential of a Planeswalker in my deck yet. Therefore I don't include Planeswalkers any time soon. Time will tell.

Thanks again for all your tipps! Cheers

Grubbernaut on Behold blessed perfection - Dimir Control

5 days ago

If you want to reliably t1 discard spell, I'd add 2-3x Thoughtseize.

Maindeck Cremate seems absolutely terrible. You could play more cantrips instead, or even Faerie Macabre can at least be a beater -- but I'd still put the GY hate in the SB, personally.

Supernatural Stamina seems bad with how much Path is in the meta. One thing you could do is play Mulldrifter to get some value out of it.

No counterspells that work for creatures? I'd consider Mana Leak and Logic Knot. One thing you need FOR SURE, though, is Cryptic Command.

4x Dismember is a lot, as well. You might consider some Go for the Throat to ensure you lose less life.

Control decks can't survive in modern without planeswalkers. Jace is your best bet, but Liliana, the Last Hope is also great.

Finally, 11 swamps in a deck like this is just crazy. Add in 8-10 fetchlands, especially with 4 [!] Obliterators. You also want basic islands in the event you get path'd. I'd cut 1-2 Obliterators if you want to keep them in, and 1-2 Gearhulks for some alternatives like Gifted Aetherborn, Gatekeeper of Malakir, etc

I'm also brewing a dimir control deck for modern. Glad to see the idea getting fleshed out. Cheers!

Daarkest on Improved Zubera Storm from MTGGoldfish

1 week ago

How does the combo work? Supernatural Stamina only works once and then it won’t return again. Same for Undying Evil. So how does it work?

K1ngMars on Rat Deck

2 weeks ago

Seguendo la linea di analisi che ti ho descritto nel vocale e partendo dal principio che piuttosto che una carta scarsa è meglio un Relentless Rats, ti dico:

  • Dirty Wererat è scarso, toglilo.
  • Mortal Combat è forte se giochi un mazzo che si automilla/scarta molto, altrimenti rischia di diventare inutile, io la toglierei.
  • Death Denied è situazionale, rischi di non usarla affatto, così come Gravepurge. Il tuo obbiettivo è avere tante creature in campo, non tante creature al cimitero per usare queste due carte. Togli entrambi e metti il Beacon of Unrest, che può anche riprendere il Thornbite Staff (anche quello di un avversario), che è una win condition.
  • Go for the Throat è forte, ma ti serve? Idem per Malicious Affliction. A te le creature non nere o non artefatto non interessano, perché tanto sono quelle che non possono bloccare i tuoi ratti con paura. Toglili entrambi e metti Archetype of Finality, così il giocatore in difesa ci pensa due volte prima di bloccare un topo 1/1, o ad attaccarti.
  • Thousand-Year Elixir ti fa stappare Marrow-Gnawer una volta sola, mentre Sword of the Paruns te lo fa fare quante volte vuoi, switchale.
  • Trova un posto per Illusionist's Bracers. Sacrifichi un solo topo, ma fai l'abilità due volte. Magari togli un Relentless Rats, o mettila al posto di una delle carte non terra che toglierei, come i due qua sotto.
  • Gnat Miser e Locust Miser mi fanno pensare, perché sono facilmente counterati da una Reliquary Tower, nel caso toglili. In effetti, il tuo non è un mazzo fatto per far scartare... non hai Nekusar, the Mindrazer in zona di comando, ecco. Io li toglierei.
  • Swarmyard è forte, ma vale 10 euro? Come rapporto prestazioni/prezzo, meglio una Swamp.
  • Terramorphic Expanse in un mazzo monocolore è utile come i cavoli a merenda, metti una Swamp.
  • Sign in Blood la usi una volta e basta, mentre Carnage Altar, Vampiric Rites e Phyrexian Vault le riusi. Io cercherei di metterle tutte e tre al posto di carte che sarebbe meglio togliere o di qualche Relentless Rats.
  • Whip of Erebos non mi sembra particolarmente adatta qui, toglila. Non hai bisogno né di lifelink, né di recursion che poi esilia. -Crypt Ghast e Caged Sun servono se hai cose grosse da lanciare, non per lanciare tante cose piccole (perché in quel caso finiresti solo per finire le carte in mano e basta), io le toglierei, tanto la tua curva è bassa.
  • Profane Command, Life's Finale ed Extinguish All Hope non ti servono molto, poiché ti riprendi in fretta dai boardwipe. Metti piuttosto qualcosa che fa resistere Marrow-Gnawer ai boardwipe, come ad esempio Unhallowed Pact, Undying Evil, Supernatural Stamina o Rescue from the Underworld (almeno i primi tre mettili). Se ci pensi, io, nel mazzo di Meren of Clan Nel Toth, non ho nessun boardwipe, però funziona lo stesso, perché ho modi diversi di interagire con la board. Il tuo mazzo, in modo diverso, fa la stessa cosa. Se stai attaccando con 10 ratti con paura e deathtouch dall'Archetype of Finality o semplicemente casti Sudden Spoiling (che puoi castare anche se non sei tu il giocatore attaccante) dopo che il giocatore in difesa dichiara i bloccanti, o dopo che tu hai dichiarato i bloccanti, non è quasi la stessa cosa?

VarietyBlack on Crappy Mountains/Swamp

3 weeks ago

I'm a sucker for themed decks, and while you may not know it, you've got the foundation for one in Bogbrew Witch, Bubbling Cauldron, and Festering Newt. Running a full 4 copies of the witch and the cauldron will allow you to take advantage of them more often. Also, 4 copies of Supernatural Stamina lets you recur Festering Newt for more shenanigans.

Viscera Seer is a great scry card, letting you set up your draws at the cost of sacrificing a creature.

Zulaport Cutthroat, Blood Artist, and Mogg War Marshal are 2-drops that benefit you when they die, which means they combo decently with your cauldron and the Viscera Seer card I mentioned above.

Cast Down and Vicious Offering are great cheap removal spells; Fatal Push is best if you decide to build something sacrificial.

I love the combination of Cemetery Recruitment with Lurching Rotbeast. That's 12 cards worth of card draw over the course of the game. Adding some Zombies to take advantage of Recruitment isn't bad.

Sorry. I know these are a lot of suggestions. These are what came to mind when I saw this.

jgc10 on Black Control

4 weeks ago

If you're going to run all swamps, then Languish isn't really necessary, just use Mutilate. I like the creature hate theme, but I think you could swap a few kill cards out for a combat trick on your limited creatures or a couple additional discards. I like Undying Evil or Supernatural Stamina for starters.

Ogoki on B/R wizards

1 month ago

Supernatural Stamina is sweet on the pyromancer, journeymage, or ravager.

multimedia on I'll Teach Your Grandmother To SUCK EGGS!

1 month ago

Hey, budget Scrapheap Scrounger and semi-budget Graveyard Marshal are two drops who have synergy with the strategy of sacrificing. Scrounger can be reanimated for the cost of exiling one other creature from your graveyard. Marshal can exile a creature from your graveyard to make a 2/2 Zombie.

Budget Vicious Offering and Costly Plunder are more two drops that are good with the sacrifice theme. Offering is a powerful instant removal spell with kicker. Draw two cards for two mana at instant speed for the cost of sacing one creature is also good. Supernatural Stamina is an instant speed effect to reanimate a creature and it also pumps the creature, good in combat as a trick. Great with Demon, reanimate it without having to sac a creature.

The best thing about all three of these cards: Offering, Stamina and Plunder is the instant speed. You can cast either of them and target any creature you control in response to your opponent killing that creature with removal or if the creature is dying in combat. When your opponent's removal spell goes on the stack targeting a creature you control you can response to it and cast any one of these spells. Sac the creature being targeted to be killed by your opponent, get value from that creature and then your opponent's removal spell fizzles from the stack.


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