Supernatural Stamina


Until end of turn, target creature gets +2/+0 and gains, "When this creature dies, return it to the battlefield tapped under its owner's control.

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Supernatural Stamina Discussion

ZorrosRage on Esper Spirits Tribal

1 month ago

Looks like a fun deck. I tested esper for a bit before i went with my Tallowisp build. When I tried it I didn't really like Vial that much, but some people love that card in spirits so that's flavor.

One card I really liked while testing esper was Supernatural Stamina It was unexpected and caught my opponent off guard.

Another card to consider is Kefnet's Monumentwith a high creature count can mess with your opponents board, and lower the cost of most of your stuff.

Nebelgast Heraldis a pretty solid spirit also. I would recommend testing him if you are facing a lot of creature decks

I am not sure about Supreme Verdict you want to be agro and it hits all of your creatures also possible a opportunity to up your push/path count. depending on what you face there is other removal to use.

I also think Ghostly Prison is more of a sideboard card. This is more of an agro deck so don't really see it in the deck, but as all cards its meta dependent. Not sure if you would want to waste turn 3 casting it vs a creature type thing.

Also you have a pretty good anti spell package with your spirits. Maybe drop the Remand to up your push/path count depending on your meta.

if you get a chance please take a look at my Tallowisp Spirits and let me know what you think. Suggestions are appreciated

KingZamiel on Hymn of Darkness: Elenda EDH | *PRIMER*

1 month ago

I absolutely love your deck! It's really nice to see a fellow Elenda do get justice like that. With that being said, I'm probably gonna take inspiration from your deck and tweak mine a bit!

Anyways, I'm surprised to see that you did not include Nim Deathmantle + Ashnod's Altar combo. Those two with Elenda would be an infinite token generator right there.

If you need another outlet to filter through your deck, might I recommend Bontu the Glorified? She's one of my personal favorite sac options since she's indestructible, a great attacker/blocker if needed, and her sacrifice ability is pretty nice.

Ayli, Eternal Pilgrim is another option. Lifegain is nice, but that second ability is great removal.

A card I've included in my deck is Barbed Battlegear. In a pinch it'll boost up Elenda to 5 power and kill her at the same time. It can also be paired with Supernatural Stamina for that extra nudge upward.

Helm of the Host is pretty unique, as making multiple Elenda tokens is never a bad thing.

Eldrazi Monument might be worth considering. The power boost alone is nice, but giving all your creatures indestructible is great, especially against board wipes. Heck you could cast a board wipe and be completely unharmed!

Speaking of board wipes, maybe Austere Command or Merciless Eviction would be helpful?

I hope this helps!

OwnedbyCow on (Updated) Indestructible Breeding Jurassic Bunnies

1 month ago

TheKamikazeBagel, that is one of the reasons that I love Supernatural Stamina. Sure, the creature will have summoning sickness, but I have found more uses for it than just keeping a creature alive. I think using that combo with Supernatural Stamina it creates a total of 60 or 61 Polyraptor after a few of them die. The big reasoning for using it over Without Weakness (which I also like), is that it causes a creature to "Enter the battlefield." Forerunner of the Empire would give me a chance to search for another dino or if I used it on a dino, it would activate Forerunner of the Empire's deal damage ability and it would let my creatures Enrage abilities activate. This works great in many different circumstances.

TheKamikazeBagel on (Updated) Indestructible Breeding Jurassic Bunnies

1 month ago

For your Polyraptor, Forerunner of the Empire and Supernatural Stamina(SS) Combo, I would replace Supernatural with Without Weakness(WW); because Forerunner will deal damage to itself and then die, it will come back with SS, but from my understanding it will only come back once, I may be wrong about that though. Where as with WW it would gain indestructible thus it won't die from it's own damage, and with Polyraptor you get infinite* Polyraptors.

*Some of the Polyraptors die, but it becomes a large number of them. Someone had done the math, but I forget the exact number.

hungry000 on Suicide is occasionally the answer

1 month ago

Well, once a creature dies and comes back to life, it doesn't actually come back as the same creature (i.e. the creature that gained the "When this creature dies, return it to the battlefield" ability), it comes in as it would if you played it. So while it would be nice, you wouldn't be able to infinitely loop with it. I was actually recently thinking of replacing the Supernatural Staminas with more targeted removal since this deck needs to be fairly interactive in order to stay alive... if you draw a hand full of 1/1s and no payoff normal aggro decks tend to just run you over.

TimTheTinyTurtle on Suicide is occasionally the answer

1 month ago

I like Supernatural Stamina better than Undying Evil because it means you get to sacrifice the creature several times.

midnight426 on Tokens with "dies" trigger and ...

1 month ago

Thanks; that's conclusive! So, the Supernatural Stamina ability isn't "fast enough" (in the first place), and the overall rule (110.5g) simply says tokens cannot come back, so would supersede anything else.

Rhadamanthus on Tokens with "dies" trigger and ...

1 month ago

And to clear up one more thing in your question: Supernatural Stamina's "when this creature dies..." effect isn't a replacement effect. Rather, it's a triggered ability (they always start with one of the words "when", "whenever", or "at"). It triggers when the creature goes from the battlefield to the graveyard (the definition of "dies"), but by the time the ability is put onto the stack a token would have already been removed from the graveyard as a state-based action.

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