Supernatural Stamina

Supernatural Stamina


Until end of turn, target creature gets +2/+0 and gains, "When this creature dies, return it to the battlefield tapped under its owner's control. (Dieing is being put into the graveyard from the battlefield. Tokens cease to exist when they are put into the graveyard and cannot be returned this way.)

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Supernatural Stamina Discussion

vorpalaxe on Monoblack Infect [Competitive/Primer]

2 weeks ago

good point about demonic embrace and inkmoth. IMO you have enough creatures at 16 including the inkmoths. What i like about the lens is possibly more potent in a green infect deck. the idea is that you draw before damage is dealt so you could cast a Giant Growth or any instant. with black it does seem to not synergize as well as i initially thought. Now i am thinking that since you have so much discard and removal, you may consider taking out yahenni's expertise. also, the Phyrexian Crusader is the only 3 cmc spell in the deck right now. I think 8 flying cards and a couple shadowspear should be enough evasion. Supernatural Stamina maybe good.

LunarFlare on Help! need some major advice!

3 weeks ago

I would personally go with a Hapatra, Vizier of Poisons for some great blockers and Blowfly Infestation for counter spread and Crumbling Ashes for some destroy and Supernatural Stamina makes you do more damage and live Karn's Bastion is a proliferate land so it’s hard to destroy.

My wither/infect deck is Called withering flesh and infected blood if you want to see mine :D :P

abbatromebone on The Slaughterhouse

1 month ago

crawler3 on Mono-Black Devotion

1 month ago

So i run something very similar in standard. Leyline of the Void is good sideboard against any graveyard based decks, plus its a free 2 devotion if its in your hand.

Nightmare Shepherd will give your Gray Merchant of Asphodel a second trigger when it dies.

While Dark Betrayal is nice to get that death trigger, Bone Splinters and Spark Harvest can give you that plus removal.

Kaya's Ghostform, Supernatural Stamina, and Undying Evil can also be used to retrigger Gary on death

You may also want to run one copy of Nyx Lotus

kinghoff on Welcome to Yarok

2 months ago

Living Death can be a turn around getting some etbs while setting your opponents back. Emergence Zone to cast Living Death on the end step before you and Supernatural Stamina Yarok.

Georgeplucky on golgari mindfuck

5 months ago

Red_X I made some changes inspired by your comment, I think I may be missing something as it still takes until about turn 8 to reliably win on one turn and it's with less damage. to defend some of my original List however, Risen Reef because it is an enter the battlefield effect combos nicely with Journey to Eternity  Flip or Supernatural Stamina and being able to play the land directly seemed to bring more benefit than Elvish Visionary and the splash generally had no downsides. Blisterpod and Risen Reef would often allow me to play Liliana, Dreadhorde General on turn 4 or 5. I do greatly agree with Blood Artist, Bloodthrone Vampire, and Immortal Servitude. I'm working on bringing the deck from a more casual speed to a competitive modern speed, and would love to be reliably going wide with tokens by turn 4 in order to rogues passage Bloodthrone Vampire for lethal on turn 5. I also have an attachment to Parallel Lives but it does often slow me down, do you know of a card with similar effects (maybe Sifter of Skulls) but is actually cheaper and legal in modern?

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