Tribal Instant — Goblin
Tarfire deals 2 damage to target creature or player.
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4 days ago
Love the concept so +1, although I do have some suggestions.
Having not played a ton of pauper, I don't know for sure. But if it is not banned, Goblin Grenade is obligatory. 5 damage to the face transcends almost every burn spell you can use in a deck like this.
The bushwhackers and war marshals should be at 4 count, as they are insanely good at ending games if you have a board full of goblins.
Goblin Sledder, Goblin Cohort, should be moved to being a 4-of, because if you aren't casting creatures, something went wrong and cards like Sledder make sure that no matter how your opponent blocks the damage hits.
Those are some suggestions, let me know if you need anymore help, especially if it;s for what to cut.
1 week ago
i would run 4 x Lightning Bolt, removing a Flame Slash having access to instant speed removal is always handy. If your trying to keep costs down in a paper deck, you could swap the more expensive Tarfire out for a copy of Shock
1 week ago
My suggestions to make it top tier: cut the Blue for White, black, and green, put in Death's Shadow, Gut Shot, Mishra's Bauble, Traverse the Ulvenwald, Tarmogoyf, Tarfire, and some Lilianas. Then, fix up the mana base with some fetches and shocks. Done! =D
1 week ago
Zencyclopedia, thanks for the suggestion. I have considered Tarfire, although I haven't had the opportunity to test it yet. I like Seal of Fire because it's a perfectly fine turn 1 investment. I don't think I value the 'surprise' factor of jumping Tarmogoyf into a larger creature as much as aggro variants, and SoF has the up-side of requiring no mana once its already on the board. I think Tarfire will make a decent 1-of in the list somewhere.
2 weeks ago
When choosing cards for a Modern deck, you should generally follow this basic rule: does it cost more than 4 mana? Then don't play it (unless it wins the game on the spot or your deck can easily produce a whole lot of mana, e.g. Tron).
You don't want to tap out and spend 6 mana on Rooftop Storm just to have it countered by Spell Pierce or Mana Leak. Nor do you want to play Undead Alchemist for 4 mana and have the opponent immediately kill it with Fatal Push, Path to Exile or even a measly Tarfire. Look at the difference in the mana costs of your cards and the ones I mentioned. That matters.
3 weeks ago
LeaPlath to be completely honest, cremate was something of a last thought. After looking through the modern metagame, I found that snapcaster was one of the most commonly used cards in the format, and that it is a relatively safe bet to guess that anyone running blue is running one or two. At first, I thought something along the lines of "oh, scooze should take care of it"... And I wasn't wrong... They just waited until they could remove scooze, and then would play snapcaster. I found that in running cremate as a two of, it allows me to A. Surprise make snapcasters etb useless, B. Cripple goyf in certain situations (cough cough Tarfire), and C. Allowed me to dodge Surgical Extraction effects. It also coincided with an extra slot I couldn't think of what to fill with. Admittedly, I do sideboard it out immediately in certain matchups (tron, scapeshift, etc)
I appreciate the thought though!
1 month ago
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I'm looking to build B/R Reanimator in Legacy so I'm especially looking for Reanimates, Entombs (EMA preferred), Animate Deads, etc. But I also collect Invocations and Bloodbraid Elfs, and rare lands. So feel free to point me towards your binder if you're interested in something!
Highlights of collection:
Enable chat or reply here/on binder with interests! :)
1 month ago
Each card type has a certain list of subtypes associated with it. Some types have a very long list of subtypes (for example: creatures), and others have a very short list (for example: instants). One of the details of the rules is that a card can't have any subtypes that don't go with one of its types.
During the design and development of Lorwyn/Shadowmoor block, WotC wanted to experiment with having creature subtypes on non-creature cards. In order to make it work within the rules of the game, they introduced the tribal card type, which happens to have the same list of subtypes as the creature card type. Adding the tribal type to a non-creature card allows it to have creature subtypes and interact with subtype-centric cards in a new way.
The tribal card type is no longer used for new cards and the designers and developers don't plan on using it again in the future. Adding tribal to the game required some more complicated rules templating for certain effects and it introduced problems with consistency in how it's used (for example: why is Tarfire a goblin spell but Goblin Grenade isn't?).
berryjon's answers to your specific questions are correct.