Tarfire

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins Common
Lorwyn Common

Combos Browse all

Tarfire

Tribal Instant — Goblin

Tarfire deals 2 damage to target creature or player.

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Tarfire Discussion

IzzetGod on Delving under the RUG

1 month ago

MNes: I only just put the Mountain in the deck over a Botanical Sanctum. The Fast Lands have actually really helped me out in shorter games because I found a lot of the time, I lost because my Basic land were already out thanks to Path to Exile and I need an untapped land right away and draw a Fetch land so I have to end up taking a shock. Only downside I've had so far with Spirebluff Canal is that it's not fetchable for the late game. I've never had an issue drawing it early or even drawing it and entering tapped turn 4 & above. The 18 lands I think is the right amount. I feel 17 is too low tbh.

As for the Bounce spells. I found Vapor Snag to be excellent against creatures like Dark Confidant and Death's Shadow. It also helps a lot in the Affinity matchup by bouncing whatever one of their dudes got Cranial Plating equipped. I rarely ever use the Simic Charm as a bounce spell. In meta, I primarily use it for the Hexproof. And sometimes the Giant Growth for reaching a lethal swing with Hoots.

So far I actually never really got to test against much hand hate. And everytime I have; my hand has been good enough to survive it. But having them hit my Serum Visions on my 2 land opener is really painful.

After adding in the Disrupting Shoal, I was debating on dropping a single Mana Leak possibly. What do you think of the amount of counters? I usually end up pitching Snappy or Leak to the Shoal. And that takes away a bit from my late game. I feel Shoal kind of makes Snapcaster Mage strictly worse.

Do you have any suggestions to try and make the deck more consistent with being able to draw better top decks? I was considering cutting a Simic Charm, Mana Leak and maybe even a Tarfire. But idk what I would replace anything in the deck with. Traverse the Ulvenwald is something I'm also iffy on. How good is it for the deck?

jonmaior on Swiftspear Stampede

1 month ago

take out the Tarfire for an additional Seal of Fire

Sargeras on Goblin Rush - (Red Budget Pauper)

1 month ago

Love the concept so +1, although I do have some suggestions.

  1. Having not played a ton of pauper, I don't know for sure. But if it is not banned, Goblin Grenade is obligatory. 5 damage to the face transcends almost every burn spell you can use in a deck like this.

  2. The bushwhackers and war marshals should be at 4 count, as they are insanely good at ending games if you have a board full of goblins.

  3. Goblin Sledder, Goblin Cohort, should be moved to being a 4-of, because if you aren't casting creatures, something went wrong and cards like Sledder make sure that no matter how your opponent blocks the damage hits.

  4. Pyroblast should be seeing play in your sideboard as a way to get through counterspells and destroy things like Delver of Secrets  Flip. Electrickery should be in there to deal with small creatures.

  5. As for some other interesting cards you could play, Sparksmith, Intimidator Initiate, Fireblast as a one-of.

  6. Interesting to note, Tarfire can actually be tutored with Goblin Matron as a way to deal 2 extra damage.

  7. Another card you should play is Mogg Raider, as it is effectively another Goblin Sledder.

Those are some suggestions, let me know if you need anymore help, especially if it;s for what to cut.

Cheers!

haskellhoff on Goblin Rush - (Red Budget Pauper)

2 months ago

i would run 4 x Lightning Bolt, removing a Flame Slash having access to instant speed removal is always handy. If your trying to keep costs down in a paper deck, you could swap the more expensive Tarfire out for a copy of Shock

thetrueninjasheep on Prowess of Blue outthinks the few

2 months ago

My suggestions to make it top tier: cut the Blue for White, black, and green, put in Death's Shadow, Gut Shot, Mishra's Bauble, Traverse the Ulvenwald, Tarmogoyf, Tarfire, and some Lilianas. Then, fix up the mana base with some fetches and shocks. Done! =D

hpulchinski on Temur Midrange

2 months ago

Zencyclopedia, thanks for the suggestion. I have considered Tarfire, although I haven't had the opportunity to test it yet. I like Seal of Fire because it's a perfectly fine turn 1 investment. I don't think I value the 'surprise' factor of jumping Tarmogoyf into a larger creature as much as aggro variants, and SoF has the up-side of requiring no mana once its already on the board. I think Tarfire will make a decent 1-of in the list somewhere.

square711 on

2 months ago

When choosing cards for a Modern deck, you should generally follow this basic rule: does it cost more than 4 mana? Then don't play it (unless it wins the game on the spot or your deck can easily produce a whole lot of mana, e.g. Tron).

You don't want to tap out and spend 6 mana on Rooftop Storm just to have it countered by Spell Pierce or Mana Leak. Nor do you want to play Undead Alchemist for 4 mana and have the opponent immediately kill it with Fatal Push, Path to Exile or even a measly Tarfire. Look at the difference in the mana costs of your cards and the ones I mentioned. That matters.

Entrei on Gro-bots

2 months ago

LeaPlath to be completely honest, cremate was something of a last thought. After looking through the modern metagame, I found that snapcaster was one of the most commonly used cards in the format, and that it is a relatively safe bet to guess that anyone running blue is running one or two. At first, I thought something along the lines of "oh, scooze should take care of it"... And I wasn't wrong... They just waited until they could remove scooze, and then would play snapcaster. I found that in running cremate as a two of, it allows me to A. Surprise make snapcasters etb useless, B. Cripple goyf in certain situations (cough cough Tarfire), and C. Allowed me to dodge Surgical Extraction effects. It also coincided with an extra slot I couldn't think of what to fill with. Admittedly, I do sideboard it out immediately in certain matchups (tron, scapeshift, etc)

I appreciate the thought though!

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