|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
|Promo Set (000)||Rare|
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Creature — Goblin Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
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|Have (10)||ironax , Xunfor6iv3nX , Swamy , pskinn01 , Spinalripper , golgarigirl , Pelli , Nemesis , Friedrice24 , awalloftext|
Earwig Squad Discussion
15 minutes ago
Pretty solid maindeck. The things you want to keep in mind when making a sideboard are what your deck is trying to do, what your deck is bad against, and what other decks need to do to beat your deck.
The most important of those, in my opinion, is the first one: keeping it focused around your gameplan. If you build your sideboard with the goal of your deck in mind, your deck will be better because it's more focused, even though you may be playing cards that aren't as good as others in a vacuum. Morsel Theft is a good example of that; Collective Brutality is a much better card and is played in many more decks, but in a deck that is trying to beat down, gets no value from the discard, and is already focused around Rogues, Morsel Theft is arguably better. Keep this in mind when considering some of the cards currently in your sb like Cryptic Command and Damnation. They're two very good cards, but in your deck they don't fit at all (especially Damnation. You don't want to kill your own creatures).
The next most important is shoring up your bad matchups. Your worst enemies are removal-heavy midrange/control decks and combo decks. Devote most of your slots to these, but be sure to keep the goal and limitations of your deck in mind when doing so. In an aggro deck, this can mean looking for sideboard cards that can also help deal damage--Earwig Squad is a good, aggressive Rogue, but it's also a great card against combo like Storm. Cheap counterspells and discard spells are your best friends against removal.
The last is sideboarding "against your opponent's sideboard". This is more important for combo decks that only need to protect their combo to win than it is in "fair" decks like yours. In fair decks this mostly overlaps with the shoring up bad matchups part. Basically just think of what your opponent would bring in to beat your deck; sweepers are at the top of the list. To beat those, counters such as Spell Pierce and Negate work well, but in a deck with a low land count you don't want counters that cost any more than that, no matter how good they are (pointing at Cryptic Command here).
Those three things make a very loose guideline for how you should build your sideboards, but you can always just go Google "how to make a modern sideboard mtg" or something and a more specific guide will pop up. Something like "3-4 graveyard hate cards, 2-3 artifact hate, 2-3 aggro hate" etc etc. Looking up good sideboard cards in the colors you need is a good idea as well, especially if you're new to magic/the format. Some sideboard staples I can think of off the top of my head: Thoughtseize (<-against combo, spell-based decks->) Inquisition of Kozilek, Collective Brutality, Relic of Progenitus, Nihil Spellbomb, Negate, Dispel, Spell Pierce, Hurkyl's Recall, Echoing Truth, Spreading Seas (<-- really good against Tron)
1 week ago
IMA SMACK PEOPLE WITH GOBLINS ON A DISCOUNT WITH HASTE!!
SO GUESS WHAT? THAT'S RIGHT, NERDS! HYPE TRAIN
2 months ago
Otherwise, I'd suggest going 8-Whack. It's the most consistent Goblin build in Modern. You can splash green for Atarka's Command, but I'd probably stay mono-red since you can play a lower land count.
3 months ago
I second adding some Invisible Stalker or maybe some Looter il-Kor to add more instances of unblockability. Maybe cut some Earwig Squad to the sideboard for room. Then, having more ways to take advantage of the unblocked creatures could be useful. An equipped Quietus Spike, ciphered Hidden Strings, or Inkfathom Witch are some I've used in ninjas before.
4 months ago
@shrapnel_: Grenzo, Dungeon Warden is fantastic when your hand is empty but have multiple Aether Vials, Rishadan Ports, etc. You end up with a lot of extra mana, but not anything to do with it. Even planting him on turn 2, he still flips every goblin in the deck except Krenko, Mob Boss and Earwig Squad. He's more of a mana spell that puts the bottom goblin of your deck into play.
I used to have the Lightning Crafter combo in here, but took it out because it gets clunky if you don't have anything in play or a critter you want to stay.
I diddn't know Grenzo, Havoc Raiser was a card. I'll have to look into getting one!
5 months ago
5 months ago
Each of your creatures is unblockable, but then you don't have much to do with that once they get through.
Your deck needs more 4-ofs and better non-creature spells. Dispel is good, so 2 copies is probably enough. I'd play 4 copies of Duress, cut Despise out of the deck entirely, or replace them all with more counterspells or creature removal. Victim of Night
6 months ago
Hmm...ok, so here's an idea: Quest for Pure Flame. Somehow I got this idea that it'd be fun to sacrifice a quest, and use Mana Seism to Bitter Ordeal their entire life total in one shot. I just don't think it'll work like that in practice.
Proclamation of Rebirth for Boggart Forager along with your Psychic Surgery would make it the world's worst Lantern of Insight control. You can even Memory's Journey for 0 cards, just to make them shuffle twice, if you don't like their top card.
Use Muddle the Mixture to find and protect your probes.
Anyway...I'm just brainstorming.