Earwig Squad

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Earwig Squad

Creature — Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.

Price & Acquistion Set Price Alerts

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Recent Decks

MDN 1 / 3
MDN 13 / 13
MDN 7 / 7

Earwig Squad Discussion

ZorrosRage on Going Rogue

4 days ago

willis1234Yeah Oona's Blackguard kind of goes against him but usually dies fast to removal pretty fast. His effect still ends up working a lot. If it don't it just wins games. As for Earwig Squad I was running 3 but Took 1 out to test Auntie's Snitch. Auntie is a blast to play with Tetsuko Umezawa, Fugitive.

willis1234 on Going Rogue

4 days ago

thanks for the suggestions btw, I don't think tetsuko really fits the deck because you have cards like Oona's Blackguard that buff your guys out of his range. The deck its self looks pretty strong. I would run some Remands maindeck and add 1 more Earwig Squad. Also, Morsel Theft looks pretty strong too.

pigsilo on Smooth Criminal

2 weeks ago

Mave Does this look better? I replaced Merfolk Looter with Blighted Agent, removed Earwig Squad, 2 Swamps, and Undercity Informer, and added 1 Thieves' Fortune, 2 Pestermites, 2 Marsh Flitters and a playset of Faerie Miscreant.

Mave on Smooth Criminal

2 weeks ago

Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.

Merfolk Looter & Undercity Informer is something you should also keep out of your deck. You rather want to go fast with Rogues and Mill isn't something your deck want's to do.

Neurok Commando & Sygg, River Cutthroat are certainly good because of their cardadvantage.

If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.

I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)

buckeyetron on Goblins Post-Dominaria

3 weeks ago

there arent really any good goblins in modern that benefit from the cost reduction and Goblin Warchief competes with Goblin Chieftain and Goblin Rabblemaster for the 3-mana slot. almost every other modern goblin costs 2 or less mana making Skirk Prospector unnecessary. goblins certainly don't want to be playing anything that costs 4 or more mana so Collected Company and Earwig Squad are out. Thalia is not a goblin, and the only lords for Phantasmal Image to copy are Goblin Chieftain and Goblin King, and the king doesn't even see play.

sylvannos on Goblins Post-Dominaria

3 weeks ago

Now that we have Goblin Warchief and Skirk Prospector, what options have opened up for us Goblin players in Modern?

I've cooked up the following to start the discussion:


Blood Moon Goblins

Modern* sylvannos

1 VIEW | IN 1 FOLDER


Some thoughts:

Any other ideas?

hungry000 on Booty Prowling Rogues

1 month ago

Pretty solid maindeck. The things you want to keep in mind when making a sideboard are what your deck is trying to do, what your deck is bad against, and what other decks need to do to beat your deck.

The most important of those, in my opinion, is the first one: keeping it focused around your gameplan. If you build your sideboard with the goal of your deck in mind, your deck will be better because it's more focused, even though you may be playing cards that aren't as good as others in a vacuum. Morsel Theft is a good example of that; Collective Brutality is a much better card and is played in many more decks, but in a deck that is trying to beat down, gets no value from the discard, and is already focused around Rogues, Morsel Theft is arguably better. Keep this in mind when considering some of the cards currently in your sb like Cryptic Command and Damnation. They're two very good cards, but in your deck they don't fit at all (especially Damnation. You don't want to kill your own creatures).

The next most important is shoring up your bad matchups. Your worst enemies are removal-heavy midrange/control decks and combo decks. Devote most of your slots to these, but be sure to keep the goal and limitations of your deck in mind when doing so. In an aggro deck, this can mean looking for sideboard cards that can also help deal damage--Earwig Squad is a good, aggressive Rogue, but it's also a great card against combo like Storm. Cheap counterspells and discard spells are your best friends against removal.

The last is sideboarding "against your opponent's sideboard". This is more important for combo decks that only need to protect their combo to win than it is in "fair" decks like yours. In fair decks this mostly overlaps with the shoring up bad matchups part. Basically just think of what your opponent would bring in to beat your deck; sweepers are at the top of the list. To beat those, counters such as Spell Pierce and Negate work well, but in a deck with a low land count you don't want counters that cost any more than that, no matter how good they are (pointing at Cryptic Command here).

Those three things make a very loose guideline for how you should build your sideboards, but you can always just go Google "how to make a modern sideboard mtg" or something and a more specific guide will pop up. Something like "3-4 graveyard hate cards, 2-3 artifact hate, 2-3 aggro hate" etc etc. Looking up good sideboard cards in the colors you need is a good idea as well, especially if you're new to magic/the format. Some sideboard staples I can think of off the top of my head: Thoughtseize (<-against combo, spell-based decks->) Inquisition of Kozilek, Collective Brutality, Relic of Progenitus, Nihil Spellbomb, Negate, Dispel, Spell Pierce, Hurkyl's Recall, Echoing Truth, Spreading Seas (<-- really good against Tron)

sylvannos on Dominaria release notes posted

2 months ago

@Argy: You don't understand. I get to use Goblin Warchief in Modern. That means:

IMA SMACK PEOPLE WITH GOBLINS ON A DISCOUNT WITH HASTE!!

Yummy, delicious Earwig Squads for . Goblin Piledrivers outta nowhere to smack people for 12 damage all for the price of . Siege-Gang Commanders for . It will be glorious.

SO GUESS WHAT? THAT'S RIGHT, NERDS! HYPE TRAIN

http://oi65.tinypic.com/hu0e3t.jpg

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