|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
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Creature — Goblin Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
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Earwig Squad Discussion
Boza on Resto Gonti
2 weeks ago
Well, gonti is a rogue and rouge is a pretty cool tribe with a great mechanic. So check out this competitive at LGS level Rogue tribal:
Earwig Squad works very well to strip an opp's deck of win conditions.
2 months ago
Hi- There are a few cards that deserve honourable mentions from my testing. I've got this big list of cards I've tested and made work, but a lot of it is pure jank. Mono black deckbuilder's toolbox The ones below deserve specific mention.
Plunge into Darkness. It pseudo tutors, its a sac outlet, it hates on burn. Its ability to look for a sideboard card is both understated and very strong.
Imp's Mischief is a meta call, but in some metas is devastating. Used to be run a lot to redirect splinter twin, will likely see play when something similar reapears.
Blade of the Bloodchief is a big payoff card for mono-black vampire tribal, as sitting lower to the ground and spamming creatures/removal makes lashwrithe and this a lot stronger.
Dark Prophecy is worth mentioning in that it is unplayable. You have to say it or people will try. Unless its a key combo peice in a Zulaport Cutthroat list, don't bother. Jam a Phyrexian Arena or heck, Underworld Connections instead.
Defense Grid, Storage Matrix and Culling Scales deserve mention as artifacts. They aren't in favour at the moment, but have in the past been devastating tools. Sun Droplet is often a better Dragon's Claw, or in a degenerate meta, copies 5-8.
Soul Spike is a powerful wincon when you can draw your library, which is tricky in mono black, but very possible with Grim Haruspex lists. The lifegain can also offset lifeloss a lot of repeatable 'draw your library' cards often incur.
Gonti's Machinations is a 1 mana lightning helix with suspend which bypasses leyline.
4 months ago
willis1234Yeah Oona's Blackguard kind of goes against him but usually dies fast to removal pretty fast. His effect still ends up working a lot. If it don't it just wins games. As for Earwig Squad I was running 3 but Took 1 out to test Auntie's Snitch. Auntie is a blast to play with Tetsuko Umezawa, Fugitive.
4 months ago
thanks for the suggestions btw, I don't think tetsuko really fits the deck because you have cards like Oona's Blackguard that buff your guys out of his range. The deck its self looks pretty strong. I would run some Remands maindeck and add 1 more Earwig Squad. Also, Morsel Theft looks pretty strong too.
4 months ago
Mave Does this look better? I replaced Merfolk Looter with Blighted Agent, removed Earwig Squad, 2 Swamps, and Undercity Informer, and added 1 Thieves' Fortune, 2 Pestermites, 2 Marsh Flitters and a playset of Faerie Miscreant.
4 months ago
Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.
If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.
I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)
4 months ago
there arent really any good goblins in modern that benefit from the cost reduction and Goblin Warchief competes with Goblin Chieftain and Goblin Rabblemaster for the 3-mana slot. almost every other modern goblin costs 2 or less mana making Skirk Prospector unnecessary. goblins certainly don't want to be playing anything that costs 4 or more mana so Collected Company and Earwig Squad are out. Thalia is not a goblin, and the only lords for Phantasmal Image to copy are Goblin Chieftain and Goblin King, and the king doesn't even see play.
4 months ago
I've cooked up the following to start the discussion:
1 VIEW | IN 1 FOLDER
We still don't have Goblin Matron, Goblin Recruiter, or Goblin Ringleader, which is what typically gets cast early via Goblin Warchief. Most of the good gobos in Modern have a lot of in their casting cost.
Do we want more colors? Green gives us Collected Company, Tin Street Hooligan, and Atarka's Command. Black gives us Earwig Squad and Fatal Push. We could also go the Death and Taxes route, playing Thalia, Guardian of Thraben, Ghost Quarter, and Path to Exile. Hell, we can even play blue for Phantasmal Image (loading up on as many lords as possible) and Spreading Seas.
Any other ideas?