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Creature — Goblin Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
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Earwig Squad Discussion
1 month ago
If you're looking at Thieves' Fortune I'd just run Serum Visions instead. It's not strictly better, but it is superior in the vast majority of possible scenarios. Knowledge Exploitation and Earwig Squad are strong sideboard options for sure; I run both in the SB of my rogue deck.
1 month ago
There are some really weird suggestions here, this thread has me scratching my head.
Firstly, I think your mana curve is a bit of an issue. You have 22 2cmc cards which is really too many. It means that currently you only have two cards in the deck to cast on turn one (Serum Visions) in an aggro deck which wants to race the opponent. That is a problem. Have a look at something like 8 whack - nearly the entire deck is 1cmc cards. It also means that you will usually be only casting a 2 cmc spell on turn three, when if you had a mix of 1cmc and 2cmc cards you'd be able to cast two spells. At the moment you go:
Turn 1: Land, pass.
Turn 2: Land, 2cmc rogue, pass.
Turn 3: Land, 2cmc rogue or 3 cmc card (you've got a 56% chance of hitting one of your 3cmc cards by turn 3 when you're on the play, so half the time you'll only play a 2cmc card).
You're on turn 3 and you have two creatures. If you increase your 1cmc rogues it will look like this:
Turn 1: Land, 1cmc rogue, pass.
Turn 2: Land, 2cmc rogue, pass.
Turn 3: Land, 2cmc rogue, 1cmc rogue, (or 3cmc card), pass.
You end up with 4 creatures in play on turn 3 instead of 2! This is extremely important if you want to get around your opponent's removal (and they all run a lot of it). It will also allow you to cast spells for their prowl cost a lot sooner.
Serum Visions is also not a good choice for an aggro deck as card selection is far less important to your plan than having threats. I think the first thing you should do is drop Serum Visions and possibly Morsel Theft or Inkfathom infiltrators for four Slither Blades. I would also consider playing Faerie Miscreant, as it gives you an evasive body with a minor upside. It can block fliers which can sometimes be necessary to staying alive. If you choose to play Miscreant you'd need to play the full four. If you were just going to play 2 and keep the Morsel Thefts then you'd be better off with Triton Shorestalker as previously suggested (Gudul Lurker is terrible though, not close to worthy of consideration).
I'd also cut Fireshrieker. I get that it gives you double triggers for combat damage, but it's just too slow! You can't equip it until turn 4, and if someone kills the creature you equip it to then you've just wasted all of your turn 3 mana and half of your turn four mana for no benefit. Cards like Sword of Fire and Ice and Sword of Light and Shadow are far more powerful and don't get played in modern because they don't do anything straight away. I like the idea of a single copy of Earwig Squad. It will usually cost you three mana (especially if you take my advice on bringing in the 1cmc creatures) and it's enter the battlefield effect is very strong against some decks in modern. Ad Nauseam combo only runs two cards as win cons, and storm combo usually only runs three. These decks use different cards to win so that they can't get beaten by stuff like Cranial Extraction, but Earwig Squad doesn't make you choose cards with the same name. If you resolve Earwig Squad against these decks you literally win. It's also a 5/3 on turn 3 which is pretty darn aggro AND it's a rogue!
Another card I think could be good is Smuggler's Copter. It helps cards like Frogtosser Banneret and Royal Assassin get in real damage and the looting efect is pretty handy. Also its name fits perfectly with rogues :P
I'm not sure about most of the cards in your sideboard, how did you decide on these? As for suggestions, I would substitute Terror for Doom Blade, which is strictly better and 25c to buy. I also like Faerie Macabre, which is a great uncounterable response to reanimator decks, Snapcaster Mage, Tarmogoyf and Delirium amongst others. It's also a rogue with evasion for the times you don't end up needing to hate on the graveyard. You might also consider Tormod's Crypt because dredge and reanimator strategies are going to be the decks most likely to outrace you. A few Dispel would help nicely against burn decks, Collected Company, Ad Nauseam, Chord of Calling, Cryptic Command and to counter your opponent's counterspells! Having two Negate and two Dispel will help a lot against burn. I would drop Diabolic Tutor, Inquisitor's Flail and Hands of Binding for some combination of the cards I've suggested.
Hope this has been helpful :)
3 months ago
- Focus on sidestepping. Rogues with any form of quality evasion are the best.
- You need some reach. Cheap reach is easily available in the form of Morsel Theft, which is the best card in Rogue tribal.
- To fix x/1 problem, simply add Bad Moon. There is a surprisingly low number of black creatures in modern.
- Earwig Squad is the best rogue creature. A single bannaret on the field and it is already a 5/3 for 2 mana. Additionally, it gives you a free win vs combo decks.
- You want hand disription and a lot of it to avoid mass removal. I recommend a full playset of 3-4 Tseize and 3-4 inquisition.
4 months ago
Very good BR goblin drops is the Earwig Squad
Earwig Squad turn 3 after attacking cast them for his prowl coasts, you see the full deck of your enemy and exile 3 cars (he can loose his wincondition)
6 months ago
8 months ago
amicdeep Thanks for the suggestions, I feel all 4 cards could be worth it in the deck / sideboard.
Voracious Wurm could deffinetly replace Bloodbond Vampire, It could easily enter as a 8/8+ for 2 mana. Pretty much amazing.The main problem I see with this card is if I already played Foul-Tongue Shriek I need a brutal hordechief on the board and/or a foul-tongue to make this card worth it.Bloodbond is weaker, but less risk dependant but increases the deck mana cost.I'll have to test it for sure.
Earwig Squad Can deffinetly ruin some deck.
Morsel Theft is great, But I don't see what I could swap to add it.Maybe in the sideboard and remove harsh scrutiny against deck with a really low creature count.
Collective Brutality is an amazing card, but I really not a big fan Sorcery/discarding my cards.
Thanks alot and lemme know if you have any other card replacement ideas.I'll do some testing with the cards you suggested for now :D
8 months ago
i really like this deck the only card i'm not sure of is Bloodbond Vampire but i'm struggling to think of replacements
Voracious Wurm or possibly Morsel Theft as you have 8 warriors and 4 Bitterblossom
maybe a couple of Collective Brutality in the SB as ok removal and lifedrain and discard. and Earwig Squad in SB (destroys combo decks).
8 months ago
I took a look at some more card combos in your deck since you said you were ordering so i wanted to make sure you knew about all the possibilities. (I'll also try and find relatively cheap cards to help your budget out)
Earwig Squad is really handy in getting rid of opponents big combo pieces or power cards. Really like this one.
Morsel Theft is a cool tribal sorcery that an essentially function as a helix+ draw a card( and still for two mana)
Quietus Spike can be devastating for most decks, and really helps rogue decks with life gain due to it not letting it get out of control.
If you know your playgroup relatively well and any of them have interesting artifact creatures, i'd suggest a copy of Acquire
and i always think the lieges deserve consideration in decks(Glen Elendra Liege) even though he isn't a rogue he does boost your rogues power. Just depends on how much you only want rogues.
Now you certainly don't have to throw all of these cards into your deck, I just wanted to make sure you knew about all these cool rogue cards before you order your cards