Nezumi Graverobber

Nezumi Graverobber

Creature — Rat Rogue

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.


Nighteyes the Desecrator

Legendary Creature — Rat Wizard

: Put target creature card from a graveyard onto the battlefield under your control.

4/2

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
MTG: Commander (CMD) Uncommon
Champions of Kamigawa (CHK) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Nezumi Graverobber Discussion

RiotRunner789 on Deadshot

1 month ago

Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.

Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.

Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.

Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.

Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.

Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.

Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.

Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.

Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.

Anarchist: Wizard. If you get more spells then maybe.

Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.

Coffin Queen: Wizard. Playable effect.

Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.

Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.

Fervent Paincaster: Wizard. Hits creatures.

Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.

Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.

Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.

On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.

As for creatures,

Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.

Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.

Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.

Akki Coalflinger: Way to help out the team.

Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).

Bloodmark Mentor: Way to help out half of the team.

Akroma's Memorial. Expensive but a classic.

I think a couple or few first strike options would work out. As for cards that I think you could do better than,

Bloodgift Demon: Good card but his effect is a bit expensive for card advantage. Maybe try Theater of Horrors. Its essentially the same as phyrexian arena but for rakdos.

Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.

Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.

Rakdos Firewheeler: Not bad but repeatable effects may be better.

0011110000110011 on Can you interact with a …

1 month ago

With the rule change to commander in June where commanders are now moved to the graveyard before the command zone, could I interact with another olayer's commander in the graveyard before they move it to the command zone? With Nezumi Graverobber, for example. Is it just a matter of who has priority first?

defamagraphy1 on Mono-Black Rat Swarm

1 month ago

There's also Gnat Miser in place of Drain Pipe Vermin as a solid one drop. Rat Colony in place of Swarm of Rats, Rotting Rats in place of Ravenous Rats, cut the Okiba-Gang Shinobi, for three as it guarantees you the discard, and you can use it with Pack Rat and bring it back. Nezumi Graverobber can take place of the whip, try to find a few slots for more. You can use this with Ink-Eyes and Marrow Gnawer alongside Pack Rat to bring them in, and allows you a little bit of a combo with Marrow Gnawer, Sacrifice it, make a ton of rats, bring it back. It'll help deal with graveyard based decks, and allows for some nasty interactions with Ogre Slumlord working as a one sided wrath. Then you need to find some room for Fatal Push and Thoughtseize/Inquisition of Kozilek/Duress and then with Piper of the Swarm you can take your opponents Eldrazi or whatever. With some sort of build like that it goes from being just aggro to synergizing with itself.

And outside of the disruption package can be purchased fairly low budget.

Darkshadow327 on What's Yours is Mine | Tariel EDH | PRIMER

3 months ago

Life's Finale and Nezumi Graverobber seem fun, I'll have to see if I can fit them in! Thanks casual_competitive!

casual_competitive on What's Yours is Mine | Tariel EDH | PRIMER

3 months ago

oh somone already said that, fuck. gimmy a second to find another card... uhhh idk Boneyard Parley sounds pretty synergistic to your commander, thats alota mana tho. Deadeye Tracker and Nezumi Graverobber could be epic, exile the creatures you dont care for so u have a better chance of getting a better creature. Life's Finale boardwipes and lets you get the biggest of boys from target opponents library.

abby315 on I've got a very tiny bone to pick with you

3 months ago

FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:

1) GY control, either through reanimation or exile.

2) Commander control, through sac effects.

3) Additional ramp.

Plus the recommendation of Liliana, Heretical Healer  Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy  Flip...

ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.

For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?

It's also worth noting that one could just build this deck without any GY interaction and run Leyline of the Void and Planar Void.

For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.

3) In playtesting, I haven't found much of a need for more ramp (especially because I usually want to cast Tinybones on t2), but if I do, it will probably be Coldsteel Heart or Mana Vault.

I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.

Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.

Thessali on Ayli/Lurrus Companion

6 months ago

Oh snap. Thanks for your ideas!! You're right about Animate Dead. I thought that was in here. That's fixed. And I like Nezumi Graverobber-it's a mana sink and the flip would work pretty well in my meta. (The graveyard shenanigans are intense). I love Emeria, The Sky Ruin but I've played it in a bunch of decks and never been able to hit that Plains sweet spot so I ended up taking it out. After play testing I'll probably fool around with the mana base again.

For recurring Lurrus there's Apprentice Necromancer, Eternal Taskmaster the Nezumi Graverobber (if he's flipped and thank you! he's doing double duty already), Phyrexian Reclamation and then I added in Omen of the Dead and Unburial Rites. I like those over some of the other reanimate spells because Omen of the Dead is recurrable and Unburial Rites you can cast twice. But I do have an Unearth floating around I can work in after some play testing.

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