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With Tovolar out, and another block worth of support cards, Gruul werewolves is playable in Commander!

If you're looking at this deck you probably already know this, but one of the biggest challenges with werewolves is getting flipped, and two cards in midnight hunt help with that. Tovolar, Dire Overlord   himself, and The Celestus. But Tovolar is really why tribal werewolves in Commander is playable, a static repeatable effect that can switch to night is absolutely huge. Previously, the only legendary werewolf was Ulrich (great card, bad commander), so having a tribe focused legendary in the command zone is a game changer.

Since Tovolar is our best most reliable way to flip our werewolves, it's important to keep him safe if possible. So we're running Bear Umbra, Commander's Plate and Lightning Greaves.

Going over some fun combos, Blasphemous Act + Howlpack Avenger can win the game on the spot, not only board wiping but also doing a lot of damage with even only a small board state. Savage Beating + Spellbinder is a way to get multiple combat steps (note that its not infinite combat, as Tovolar states we must draw cards), but if we don't draw Savage Beating we have other good instant removal targets for Spellbinder like Chaos Warp, Beast Within, Khalni Ambush   or Ruinous Intrusion. Alternatively you can use Signal the Clans or Valakut Awakening   for some recurring creature tutor effects or card cycling. Gratuitous Violence works on all damage dealt by creatures, not just combat damage, so it works with Tovolar's Magehunter  , Huntmaster of the Fells  , Ill-Tempered Loner  , even fight effects like Ulrich of the Krallenhorde   or other fight cards if you want to run them.

A quick word about Lurking Predators. Not only is this card flavorful for this deck, it's an absolute powerhouse. Putting your creatures straight onto the battlefield dodges casting them, making it more likely to be night when we need it, and at its absolute worst, whenever an opponent casts a spell, it's a free scry.

I've tried to take a look at a lot of decks and strategies before putting together my own list. The enchantments in the deck are focused on powering up the creatures we get on the board. The deck has a lot of card draw which should keep us ahead.

If you have suggestions or feel like something doesn't belong or doesn't perform, please leave a comment.

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Date added 2 years
Last updated 5 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

49 - 0 Rares

23 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Beast 3/3 G, Day, Emblem Arlinn Kord, Night, Wolf 2/2 G
Folders EDH, OOOOOOO FUN, Decks i like, EDH, EDH Decks, tabletop, EDH Decks, Decks, Commander Ideas, Commander
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