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Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
Trickery Charm Discussion
2 weeks ago
Cards that can abuse topdeck being known Psychic Battle Chaos Warp Spark of Creativity Erratic Explosion Prophetic Flamespeaker Abbot of Keral Keep Augur of Bolas Dark-Dweller Oracle Experimental Frenzy
Cathartic Adept and similar mill effects can help you move past undesirable topdeck cards. Gives control when you can see enemy topdecks Pyxis of Pandemonium Ghoulcaller's Bell Drowner Initiate Hedron Crab Jace's Erasure Drowned Secrets Codex Shredder
If you're looking for hard and fast deck stacking, check out Brainstorm Ponder Preordain Serum Visions Index Mystic Speculation Opt Portent Spy Network Trickery Charm Ancestral Knowledge Contingency Plan Foreshadow Information Dealer Omen Predict Bamboozle Long-Term Plans Second Sight
6 months ago
RoarMaster on Melek
9 months ago
R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)
There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.
As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.
If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.
Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha
Random secret tech, Bosium Strip.
Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.
Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.
10 months ago
Thought Vessel over vensers journal.
Sphinx-Bone Wand is a great win-con.
Bloodwater Entity because putting stuff on top is clutch
Sol Ring auto include
Bosium Strip weird tech, basically gives flashback to all spells in a turn
Telling Time instant speed, gets something in hand, and on top
1 year ago
Also Trickery Charm - The modes are nice, but you have subtype fixing that you're tutoring for, so that mode will most often be dead. Most of your creatures have/give evasion, or are unblocked from a ninjutsu ability, so that kills that mode too in most cases. Which just leaves the setting up the top 4 of your library as the mode that will be most selected, which you still have a large amount of which going on with this being cut.
2 years ago
2 years ago
I dislike combo in general, but weird/janky combos are acceptable. My favorite is Griffin Canyon + Wind Zendikon + Trickery Charm. Wind Zendikon makes Griffin Canyon into a creature. Trickery Charm makes Griffin Canyon into a griffin, then it can tap to untap itself and give itself +1/+1 an arbitrarily large number of times.
3 years ago
needs Belbe's Portal, Sol Ring, Urza's Incubator, Obelisk of Urd, Call to the Kindred, Amoeboid Changeling, Blades of Velis Vel, Wings of Velis Vel, Shields of Velis Vel, Firewake Sliver, Shifting Sliver, Essence Sliver, Sliver Hive, Cavern of Souls, Synapse Sliver, Recross the Paths, Virulent Sliver, Bloodline Shaman, Brass Herald, Door of Destinies, Harsh Mercy, Imagecrafter, Patriarch's Bidding, Peer Pressure, Steely Resolve, Trickery Charm, and Unnatural Selection
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