Standardize

Standardize

Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Standardize Discussion

ShreddedByCrows on Surrakar tribal challenge

5 months ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

KuhlThing on Sliver Overlord: Slivers Gone Wild

5 months ago

Unnatural Selection might be a better option than Amoeboid Changeling, especially if you're getting infinite mana. Standardize works, too.

Mortlocke on Slivers, Slivers Everywhere

6 months ago

DrDogHead,

Always glad to see a new Sliver deck, so +1 right off the bat. I also like the rather unique direction your deck seems to be leaning toward, which correct me if i'm wrong - creature stealing. In your deck, it seems that Sliver Overlord's 2nd ability will be used quite often in conjunction with spells like Standardize. Very cool. However, I must strongly suggest that you flesh out your deck description. What are your notable wincons? Card combinations? What are all the themes in the deck? To assist you in creating a fleshed out deck description, I suggest reading Epochalyptik's Do you want to write a Primer?

As for actual thoughts toward the deck, I do have some questions/suggestions:

  • Are you including Fist of Suns to combine it with Morophon? - if so, I suggest you cut Fist as it does nothing for your deck outside of that combination. Spending to get both pieces on the battlefield should be a game winning play (in my opinion) - but in this case, it'll net you a somewhat interesting turn where you can dump all creatures in your hand on the field along with your Commander. That's it. Maybe i'm missing something, but that to me isn't a very good use of your mana. I'd suggest replacing Fist with Kindred Summons, as it in essence does what I think you want the previously mentioned combo to do - but with more efficiency as it doesn't rely on Morophon to be on the field.
  • Distant Melody would be a good inclusion as well, as your deck seems to be lacking draw options. The spell does increase in effectiveness depending on the number of Slivers on your board, but given your theme of making everything a Sliver and stealing it, I think you'd have little issue acquiring a big board of creatures - might as well capitalize on it. What to cut for it I leave up to you.
  • Kindred Dominance - this will depend on your budget, but given the heavy focus on creature types in your deck, this just seems like a must include. What to cut for it I leave up to you, but i'd consider removing: Merciless Eviction, Supreme Verdict, or Creeping Corrosion to make room.

I look forward to seeing this deck develop overtime - Chitinous approval ensues

TeLaSoul on ninjas

1 year ago

Currently building a Yuriko list myself. Depends on whether you want to go Ninja tribal, or more competitive. If you’re going to build a tribal/semi-tribal deck, just keep in mind a few things.

For starters, your unblock-able and evasive creatures eventually become better ninjas with a conspiracy effect, then the actual ninjitsu ninjas. So I wouldn’t run ALL of the ninjas, unless you really want to. I run like 9, and that is considered a high amount for the deck. Modern Horizons has added decent additions to the tribe. If it weren’t for that, I might run even less.

Conspiracy effects and top-deck manipulation are extremely important. A lot of lists have Xenograft but I actually think in a lot of cases, Standardize and Unnatural Selection are better. At the very least, don’t sleep on those, even if you include xenograft.

Far as top deck manipulation, this deck really wants Scroll Rack . It’s expensive, but it’s too good to not have. There are more reasonable cards like Crystal Ball and Future Sight you can use. Insidious Dreams can help you win on the spot, if enough ninjas get through. Make sure you have four or five cards, with a total CMC of 40+ in the deck, so when you use this card, you just murder everyone.

Lastly, this deck doesn’t too much care what other players are doing, so you can keep just a basic removal package. If you have counter-magic, generally you wanna only use it, to protect yourself when you’re going for the win. Or if you know an opponent is absolutely going to win right then, and there, Yuriko comes out of nowhere so you don’t really need to control the rest of the board.

If you end up running Doomsday you prob need a decent tutor package too. She will generate a lot of hate, once your pod is familiar with her, so protection will probably be important, but I haven’t figured out the best options for the deck, yet.

anbrx on Yuriko, Tiger's Shadow Doomsday Flying Men

1 year ago

CrimsonKing While Xenograft is along the lines of what the deck wants, I did not include that or Conspiracy as I think 5 is too much to pay for that type of effect, which is why I've limited it to Arcane Adaptation and now Standardize. The deck has gone through quite a few changes since this list was made, but it's still a Flying Men-esque Doomsday/Turns deck. Will post changes soon, once I have a couple other little kinks worked out. Cheers!

CChaos on How to Change Opponent Creature's ...

3 years ago

Thanks. I did some more research and found some other similar cards, which included unnatural selection.

Standardize.

Rashida Scalebane also combos with these cards.

Entrei on Sliver Advent

3 years ago

Huh turn 7 eh? Not bad. Hybrid decks kinda do that, although mine has an odd tendency to combo off at literally any point in the game. Oh, and seeing as you are running Sliver Overlord as your commander... Standardize could be fun :D

Rzepkanut on Pump-King's Halloween Ball

3 years ago

I was thinking about your deck more...

Artificial Evolution, Unnatural Selection & Standardize also came to mind. Maybe even Peer Pressure could be used here...like if you have enough changelings in play to outnumber any actual tribes anywhere else in play you would steal them. I like shenanigans. I also like Harmonic Sliver and Sliver Hivelord.

Then there is Moggcatcher & Seahunter, but maybe you already have enough of that kind of effect. Plus Descendants' Path, Call to the Kindred, and Leaf-Crowned Elder work for no mana anyways.

Some more synergy with creature type cards, Runed Stalactite, Harsh Mercy, Mistform Warchief, Mistform Ultimus, Patriarch's Bidding.

..lol have fun :)

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