Spark of Creativity


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Related Questions

Spark of Creativity


Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

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Spark of Creativity Discussion

TakeInventory on Alchemist Lab

1 month ago

I get what your deck is trying to do, and I like it, but Spark of Creativity (while it is another 1 mana cantrip) is a terrible potential removal spell. It can only do up to 2 damage in this deck. You're better off with another real burn card (like Burn from Within, Hungry Flames, Structural Distortion) or a better cantrip (like Tormenting Voice or Cathartic Reunion)

However, there's a neat little trick you can do. Splash green for Cryptolith Rite, and while you have a single Thermo-Alchemist that can tap, all of your 1-mana cantrips are FREE, including Spark and whatever cantrip it peels off the top of your library. If you go that way, consider throwing in a Perpetual Timepiece to do a bit of extra damage in case they gain life or something.

JarredStone on Double Dragon (Budget Alchemist Burn)

1 month ago

As Foretold might look sexy, but the turn when you land it, you should have won or you will be facing serious problems. You lack the card draw to kepp it up for too much. I would replace Spark of Creativity for some card draw engine like Glimmer of Genius or the old Tormenting Voice and Cathartic Reunion. You won't be tossing creatures to the enemy so, Expedite could be a card to be replaced in order to get a draw engine.

Remember Magma Spray can't hit the enemy, only creatures. Try to think to balance its number with a more efficient removal like Harnessed Lightning.

Rhadamanthus on Am I reading this right?

2 months ago

No, it doesn't work that way. Only a card that specifically says "you may play an additional land this turn" will do that. What Spark of Creativity is doing is giving you special permission to play that card from exile, which you aren't usually allowed to do.

Merdolf_Gandlin on Am I reading this right?

2 months ago

Does Spark of Creativity allow me to play another land if a land happens to be the top card exiled even if I have already played my land this turn?

landofMordor on House of mirrors.

2 months ago

Baller list, friend. Couple of suggestions:

Spark of Creativity seems rough to use on your own creatures, since it is impulsive draw and you won't get to keep it around... Try Renegade Tactics or Dualcaster Mage or any instant-copying to extract more value from card draw.

Your token-makers are awesome and hilarious (on that note, try Empty the Warrens). However, it seems like you've gotta have a bunch of tokens out already in order to get value from Spawning Breath, etc. Technically, you can tutor for them, but I'd almost rather jam a couple token-producers rather than pay 12 mana for Planar Portal. However, red tokens is not my forte, so...I guess I can only suggest Goblins and Elementals. Akroan Crusader, Krenko's Command, Dragon Fodder came up after a quick Google search.

I think your "pump" section is also win-condition-worthy. You could cut some of the less helpful spells here after testing for more token producers, though, especially if you Expedite to draw 10 (because you'll draw into your pumping).

I'm glad you reached out for help! Hit me up anytime if I can be of service.

inuvash255 on Mono-Red Heckbent

3 months ago

@WumboCraft: Spark of Creativity is there for card advantage without drawing, moreso than its burn - the burn is just a nice plus.

I will add Incendiary Flow, though.

2040364 on

4 months ago

No Spark of Creativity and no Lightning Bolt. If you can't do the Lightning Bolt, consider making this Frontier, which is essentially a combination of Modern and Standard.

sarkhanisverybroken on Hedrons, Not Even Once

5 months ago

chosenone124: Arcbond/Chandra's Ignition: I can see the point to these, but both space and difficulty to pull off. Furthermore, they aren't very useful on their ownBalduvian Rage: Once again space, and the slight downside of only drawing in the next turn made me choose Spark of Creativity over it, to help set up the win now turnDistemper of the Blood: Fairly minor effect for a fairly large cost ad no real discard outlets to make this super effectiveOverblaze: Very much a win more card, not as efficient as TBR either.Spawning Breath: Kinda wraths my board most of the time, even though it has a good upside it is fairly negligible. Also again I wish I had more space, but here we are, so it doesn't make the cut, unfortunately. :(Lose Calm/Seize the Day: Also seems win moreish. The untap doesnt help with much beyond Krenko and a few dorks. Also they aren't the best for extra combats, along with the size limits I dont see space for adding these unfortunately since they are so fun to slam.

Thanks for commenting, it is always appreciated!

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