Cast Through Time


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Rise of the Eldrazi (ROE) Mythic Rare

Combos Browse all

Cast Through Time


Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

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Cast Through Time Discussion

NarsetAlesha on Theros Heroic EDH

6 days ago

I'm way into the Cast Through Time and Livewire Lash

Feyamius on Theros Heroic EDH

1 week ago

Wow, awesome to see that someone really built the same janky crap as I did. ;)

My attempt is very, very similar, but I've added the archetype enchantment creatures of the four colors (Archetype of Aggression, Archetype of Courage, Archetype of Endurance and Archetype of Imagination), because they represent heroic virtues. In addition, I put Livewire Lash into the deck to give K&T sudo-Heroic as well.

There are some other minor differences (e.g. Valor in Akros), but in general, it's the same deck. That's why two things that I'd really recommend are Cast Through Time and Taigam, Ojutai Master.

UnlikelyParadox on Melek's Free Spell Giveaway

2 weeks ago

If you want Instant/sorcery tribal, try Epic Experiment. It's absolutely mindblowing because you can cast so many cards off of the top without paying their mana costs if you get the X up high enough.

Personally, if you're making a Melek deck, I'd suggest slimming way down on creatures. Instants and sorceries are the show here, but here are a few creature suggestions, to help with Instant/sorcery casting:Hypersonic Dragon turns all of your sorceries into instants, very good for any Izzet spell-based decks.For sideboard, Baral, Chief of Compliance is something to consider. He gives the nice RU draw/discard ability when you counter something, and he slims the cost on instants/sorceries.Teferi, Mage of Zhalfir not only slows your opponent but makes cards like said Hypersonic Dragon be able to be cast at instant speed.

Now to the spells. They aren't all instants and sorceries, but that is the main focus of the deck.Leyline of Anticipation is just great all around.Cards like Swarm Intelligence are great, especially because if you cast the spell from you library, it stacks with Melek's ability. I noticed you have SI in your deck but there are more like that.Cast Through Time is fun, but it is a bit slow and such.Jace's Sanctum is not only a great early-game spell slimmer, but it also lets you dig a card to put instants and sorceries on top, to allow you to get Melek's trigger.Metallurgic Summonings: This card is absolutely broken in commander. I'll say no more.Mystical Tutor is so broken here it's not even funny.Past in Flames gives everything in your graveyard Flashback, which is so broken. Everything is broken here lol.Spelltwine lets you recast a spell from yours and an opponent's graveyard which is so good. You get something back for free and potentially a huge bomb from some other player's graveyard for free. Auto include right there.Volcanic Vision deals a ton of damage to all creatures and gets you a card back. It's ok, I'm including for fun.

redace10 on Ojutai's Mystification

1 month ago

Both would be my recommendation. I just can't overstate how crucial it is to have Taigam as an eligible attacker every turn possible. Having him bounced, destroyed, aurified with Pacifism or anything similar, exiled, tapped, stolen, countered, any of those common EDH mechanics happen to him and your deck is practically shut down.

The more I think of what his deck needs, the more I think he almost requires a Voltron build. Not to deal damage to people, though that would be a funny way to win with him, but just because he's the sole value engine of the deck.

I never see Cast Through Time in blue decks for EDH, but if you're not protecting him in a truckload of ways, don't you kind of have to run it? Otherwise there's no other way your deck can combo off without Taigam both on the field and swinging every turn.

It leaves the deck very vulnerable in my opinion. Removal is so common, Taigam is easy to stop, and the deck desperately needs to work it's rebounding magic to win.

Also, I really think every extra turn spell short of Savor the Moment should be in the deck. Even the ones that exile themselves. You get that rebound action much more immediately, which is the one draw back I see in all the power Taigam offers. Getting through 3 opponents' turns when they all know what's coming can be totally brutal.

-Orvos- on Rebound

2 months ago

If I have Cast Through Time out and I cast Volcanic Vision will volcanic vision have rebound even though it exiled itself as it resolves or does the fact that it exiled itself prevent it from gaining rebound?

NorainJS on What happens to a Reset ...

3 months ago

I understand that if a card resolves while it has rebound (I'm thinking of using Cast Through Time for that) it is exiled and if it is unable to be cast on your next upkeep it is simply left in exile. From what I've read of the rulings on Rebound, it says it requires valid targets to be cast from rebound but I haven't been able to come across anything about spells such as Reset... I would assume it would simply stay in exile because it cannot be cast during my upkeep, but I thought I'd double check just to be sure. TL;DR What happens to my Reset if Cast Through Time is in play?

Snickles@EDH_only on Izzet Even Funny Any More?

3 months ago

I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.

you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.

For enchantments, wondering why not run Jace's Sanctum or Cast Through Time. hell, Arcane Melee works for opponents also, but you will probably be getting better mileage out of it.

for creatures, I figured I should mention Thing in the Ice  Flip, Guttersnipe, Mischievous Quanar, Curious Homunculus, Gelectrode, Augur of Bolas, Djinn Illuminatus, and Galvanoth.

lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.

sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!

TheMoose on EDH- Take An Extra Turn Deck ft. Keranos

4 months ago

I like most of this. Since it looks like some things will be proxied anyway, have you thought about Time Vault? Also, it doesn't look like you have enough options in your deck to make Sage of Hours usable.Also I think Cast Through Time and Twincast can double some of those turns.

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